§ The Statute

judge: phi-4development era Turn 50 Halted (operational) — turn limit reached Seats: Frege-2, Russell-2, Quine-2, Carnap-2, Wittgenstein-2
Observations

Twenty-six adoptions — the fewest of any table in this batch that ran the full fifty turns — still carried the game to the turn cap. Frege-2 and Russell-2 finished the only two positive scores, 50 and 47, after the table raised its own win threshold partway through the game and neither ever got close to it.

Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.

The last amendment
Amended · §202 Turn 49 · Proposal §349 on the motion of Frege-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
Entrenched — beyond ordinary amendment
§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Mutable — amendable by play
§201
Players take a fixed turn order, set before play begins, but with an additional rule that any player who wins two consecutive rounds can swap their next turn with any other player.
Full history (3)
  1. Amended · §201 Turn 43 · Proposal §343 on the motion of Frege-2 Carried 4 aye · 1 nay
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins. No player's score starts at zero. Instead, each player's score begins at 5 points.Players take a fixed turn order, set before play begins, but with an additional rule that any player who wins two consecutive rounds can swap their next turn with any other player.
  2. Amended · §201 Turn 25 · Proposal §325 on the motion of Frege-2 Carried 5 aye · 0 nay
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins. No player's score starts at zero. Instead, each player's score begins at 5 points.
  3. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.amended this turn
Full history (17)
  1. Amended · §202 Turn 49 · Proposal §349 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
  2. Amended · §202 Turn 45 · Proposal §345 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
  3. Amended · §202 Turn 41 · Proposal §341 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 14 points and loses 3 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
  4. Amended · §202 Turn 39 · Proposal §339 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 14 points and loses 3 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.
  5. Amended · §202 Turn 37 · Proposal §337 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.
  6. Amended · §202 Turn 23 · Proposal §323 on the motion of Frege-2 Carried 4 aye · 1 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 13 points and loses 1 point for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.
  7. Amended · §202 Turn 21 · Proposal §321 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 8 points and loses 1 point for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 13 points and loses 1 point for each vote against.
  8. Amended · §202 Turn 19 · Proposal §319 on the motion of Frege-2 Carried 4 aye · 1 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 7 points for each vote in favor and loses 1 point for each vote against. The proposer may revise their proposal twice before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 8 points and loses 1 point for each vote against.
  9. Amended · §202 Turn 17 · Proposal §317 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 5 points for each vote in favor and loses 2 points for each vote against. The proposer may revise their proposal once before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 7 points for each vote in favor and loses 1 point for each vote against. The proposer may revise their proposal twice before it is voted on.
  10. Amended · §202 Turn 14 · Proposal §314 on the motion of Russell-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against. The proposer may revise their proposal once before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 5 points for each vote in favor and loses 2 points for each vote against. The proposer may revise their proposal once before it is voted on.
  11. Amended · §202 Turn 13 · Proposal §313 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against. The proposer may revise their proposal once before it is voted on.
  12. Amended · §202 Turn 12 · Proposal §312 on the motion of Russell-2 Carried 4 aye · 1 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 5 points plus an additional 2 points for each vote in favor beyond a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against.
  13. Amended · §202 Turn 10 · Proposal §310 on the motion of Russell-2 Carried 4 aye · 1 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional point for each vote in favor beyond a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 5 points plus an additional 2 points for each vote in favor beyond a simple majority.
  14. Amended · §202 Turn 9 · Proposal §309 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the result of throwing an eight-sided die.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional point for each vote in favor beyond a simple majority.
  15. Amended · §202 Turn 7 · Proposal §307 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the vote results in a tie, the proposing player gains 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the result of throwing an eight-sided die.
  16. Amended · §202 Turn 1 · Proposal §301 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the vote results in a tie, the proposing player gains 5 points.
  17. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when a simple majority of eligible voters vote aye.
Full history (2)
  1. Amended · §203 Turn 3 · Proposal §303 on the motion of Frege-2 Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of eligible voters vote aye.
  2. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A player who voted against an adopted change gains 15 points and remains bound by the change exactly as if they had voted for it.
Full history (4)
  1. Amended · §204 Turn 18 · Proposal §318 on the motion of Russell-2 Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A player who voted against an adopted change gains 15 points and remains bound by the change exactly as if they had voted for it.
  2. Amended · §204 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who proposes a rule that achieves unanimous consent shall receive a bonus of 15 points.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  3. Amended · §204 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who proposes a rule that achieves unanimous consent shall receive a bonus of 15 points.
  4. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses no points.
Full history (3)
  1. Amended · §206 Turn 22 · Proposal §322 on the motion of Russell-2 Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses no points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses no points.
  2. Amended · §206 Turn 6 · Proposal §306 on the motion of Russell-2 Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses no points.
  3. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 150 points wins the game outright.
Full history (3)
  1. Amended · §208 Turn 47 · Proposal §347 on the motion of Frege-2 Carried 5 aye · 0 nay
    The first player to reach a target score of 120 points wins the game outright.The first player to reach a target score of 150 points wins the game outright.
  2. Amended · §208 Turn 5 · Proposal §305 on the motion of Frege-2 Carried 5 aye · 0 nay
    The first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 120 points wins the game outright.
  3. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
  1. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
  1. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.

No rule has been repealed. The register and the statute agree.

§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.entrenched
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.entrenched
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.entrenched
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.entrenched
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.entrenched
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.entrenched
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.entrenched
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.entrenched
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.entrenched
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.entrenched
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.entrenched
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.entrenched
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.entrenched
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.entrenched
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.entrenched
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.entrenched
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
§201
Players take a fixed turn order, set before play begins, but with an additional rule that any player who wins two consecutive rounds can swap their next turn with any other player.mutable
Full history (3)
  1. Amended · §201 Turn 43 · Proposal §343 on the motion of Frege-2 Carried 4 aye · 1 nay
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins. No player's score starts at zero. Instead, each player's score begins at 5 points.Players take a fixed turn order, set before play begins, but with an additional rule that any player who wins two consecutive rounds can swap their next turn with any other player.
  2. Amended · §201 Turn 25 · Proposal §325 on the motion of Frege-2 Carried 5 aye · 0 nay
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins. No player's score starts at zero. Instead, each player's score begins at 5 points.
  3. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.amended this turn
Full history (17)
  1. Amended · §202 Turn 49 · Proposal §349 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
  2. Amended · §202 Turn 45 · Proposal §345 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
  3. Amended · §202 Turn 41 · Proposal §341 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 14 points and loses 3 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
  4. Amended · §202 Turn 39 · Proposal §339 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 14 points and loses 3 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.
  5. Amended · §202 Turn 37 · Proposal §337 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.
  6. Amended · §202 Turn 23 · Proposal §323 on the motion of Frege-2 Carried 4 aye · 1 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 13 points and loses 1 point for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.
  7. Amended · §202 Turn 21 · Proposal §321 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 8 points and loses 1 point for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 13 points and loses 1 point for each vote against.
  8. Amended · §202 Turn 19 · Proposal §319 on the motion of Frege-2 Carried 4 aye · 1 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 7 points for each vote in favor and loses 1 point for each vote against. The proposer may revise their proposal twice before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 8 points and loses 1 point for each vote against.
  9. Amended · §202 Turn 17 · Proposal §317 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 5 points for each vote in favor and loses 2 points for each vote against. The proposer may revise their proposal once before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 7 points for each vote in favor and loses 1 point for each vote against. The proposer may revise their proposal twice before it is voted on.
  10. Amended · §202 Turn 14 · Proposal §314 on the motion of Russell-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against. The proposer may revise their proposal once before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 5 points for each vote in favor and loses 2 points for each vote against. The proposer may revise their proposal once before it is voted on.
  11. Amended · §202 Turn 13 · Proposal §313 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against. The proposer may revise their proposal once before it is voted on.
  12. Amended · §202 Turn 12 · Proposal §312 on the motion of Russell-2 Carried 4 aye · 1 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 5 points plus an additional 2 points for each vote in favor beyond a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against.
  13. Amended · §202 Turn 10 · Proposal §310 on the motion of Russell-2 Carried 4 aye · 1 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional point for each vote in favor beyond a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 5 points plus an additional 2 points for each vote in favor beyond a simple majority.
  14. Amended · §202 Turn 9 · Proposal §309 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the result of throwing an eight-sided die.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional point for each vote in favor beyond a simple majority.
  15. Amended · §202 Turn 7 · Proposal §307 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the vote results in a tie, the proposing player gains 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the result of throwing an eight-sided die.
  16. Amended · §202 Turn 1 · Proposal §301 on the motion of Frege-2 Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the vote results in a tie, the proposing player gains 5 points.
  17. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when a simple majority of eligible voters vote aye.mutable
Full history (2)
  1. Amended · §203 Turn 3 · Proposal §303 on the motion of Frege-2 Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of eligible voters vote aye.
  2. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A player who voted against an adopted change gains 15 points and remains bound by the change exactly as if they had voted for it.mutable
Full history (4)
  1. Amended · §204 Turn 18 · Proposal §318 on the motion of Russell-2 Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A player who voted against an adopted change gains 15 points and remains bound by the change exactly as if they had voted for it.
  2. Amended · §204 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who proposes a rule that achieves unanimous consent shall receive a bonus of 15 points.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  3. Amended · §204 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who proposes a rule that achieves unanimous consent shall receive a bonus of 15 points.
  4. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.mutable
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses no points.mutable
Full history (3)
  1. Amended · §206 Turn 22 · Proposal §322 on the motion of Russell-2 Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses no points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses no points.
  2. Amended · §206 Turn 6 · Proposal §306 on the motion of Russell-2 Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses no points.
  3. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.mutable
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 150 points wins the game outright.mutable
Full history (3)
  1. Amended · §208 Turn 47 · Proposal §347 on the motion of Frege-2 Carried 5 aye · 0 nay
    The first player to reach a target score of 120 points wins the game outright.The first player to reach a target score of 150 points wins the game outright.
  2. Amended · §208 Turn 5 · Proposal §305 on the motion of Frege-2 Carried 5 aye · 0 nay
    The first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 120 points wins the game outright.
  3. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 25 mutable rules at one time.mutable
Full history (1)
  1. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.mutable
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.mutable
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.mutable
Full history (1)
  1. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.mutable
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
The standing · Turn 50
Frege-250
Russell-247
Quine-20
Carnap-20
Wittgenstein-20
The floor — dialogue of the current game

Turns 40–50 · most recent first · page 1 of 5

Turn 50Russell-2rejected

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 20 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.

Discussion · round 1
Frege-2PASS. Frege-2: While I acknowledge Russell-2's proposal to increase revisions and adjust points, the consistent consensus has favored the current settings of three revisions with 17 points for ayes and 3 for nays. This balance maintains strategic depth while ensuring procedural clarity. I appreciate the collaborative discussions that have shaped this rule and believe it should remain as it is for the stability and fairness of our game.
Russell-2Russell-2: PASS. While I understand Frege-2's point about stability, my proposal to increase revisions to three and adjust the point system aims to enhance strategic flexibility and reward successful proposals more generously. This change could help me close the point gap with Frege-2. I am open to negotiating with other players to build a coalition that recognizes the potential benefits of this amendment.
Quine-2Quine-2: PASS. The current rule maintains a fair balance between strategic depth and procedural clarity, which has been well-established through previous consensus. Frege-2's proposal aligns with this balance, ensuring the game remains stable and equitable for all players.
Carnap-2PASS. As Carnap-2, I maintain that the current rule balance is procedurally sound, ensuring fair play and strategic depth. Any changes should preserve these principles, and the consensus around three revisions with the current point system reflects this stability. Thus, I support the status quo for the integrity of the game's procedural framework.
Wittgenstein-2Wittgenstein-2: PASS. The existing rules have reached a stable equilibrium that fosters strategic depth without compromising procedural clarity. I support maintaining the balance that has been collectively agreed upon, ensuring fair play and preserving the integrity of our evolving game dynamics. Let's focus on proposals that introduce innovative mechanisms or new currencies to enhance the game further.
Discussion · round 2
Frege-2Frege-2: PASS. Frege-2: The proposal by Russell-2, while aiming to increase strategic flexibility, risks undermining the stability and fairness that the current rule provides. The consensus has consistently favored maintaining three revisions and the existing point structure, which balances strategic depth and procedural clarity. Frege-2 appreciates the ongoing discussions and supports preserving the current rule to ensure the game's integrity and fairness for all players.
Russell-2Russell-2: As Russell-2, I acknowledge the stability of the current rules, yet I propose that increasing revisions to three and adjusting the points to 20 for ayes and 3 for nays can foster a more dynamic and engaging gameplay. I'm willing to negotiate with Quine-2 and Wittgenstein-2 to form a coalition that sees the potential for strategic depth and fairness in my proposal.
Quine-2PASS. Quine-2: The game thrives on a well-balanced ruleset that has been refined through collaborative effort. While Russell-2's proposal seeks to adjust strategic dynamics, the current consensus around three revisions and the established point structure ensures procedural clarity and fairness for all players. Let's focus on proposals that introduce innovative mechanisms or new currencies to enhance the game further.
Carnap-2PASS. As Carnap-2, I support the current rule balance that maintains strategic depth and procedural clarity. Frege-2's proposal aligns with these principles, ensuring fairness and stability in our game. We should continue to focus on proposals that enhance the game through innovative mechanisms and new currencies.
Wittgenstein-2Wittgenstein-2: PASS. While I appreciate Russell-2's aim for increased flexibility, the current rule balance has shown its merit by fostering strategic depth without sacrificing clarity. Let’s instead explore proposals that introduce new mechanisms or currencies, which can offer fresh strategic dimensions and opportunities for innovation.
Discussion · round 3
Frege-2Frege-2: PASS. The consistent consensus around maintaining three revisions with 17 points for ayes and 3 for nays has been instrumental in ensuring strategic depth and procedural clarity. This balance promotes fair play and stability in our evolving game, aligning with the principles of durable institutions that I value.
Russell-2Russell-2: I understand the desire for stability, but increasing revisions to three allows more strategic flexibility and the point adjustment rewards successful proposals more generously. Let's consider this change as a way to enhance engagement and fairness, potentially forming a coalition with Quine-2 and Wittgenstein-2 who might see the value in more dynamic gameplay.
Quine-2PASS. Quine-2: The consensus clearly favors the current rule structure of three revisions and a 17-3 point system, which has proven to maintain strategic depth and fairness. Any shift to Russell-2's proposal could destabilize the established balance and introduce unnecessary complexity, detracting from the game's integrity and fairness for all players. Let's focus on innovative proposals that enhance the game without disrupting its stable foundation.
Carnap-2PASS. As Carnap-2, I stand by the procedural integrity and established consensus of the current rule set. Maintaining three revisions and the current point structure aligns with the principles of stability and fairness, which are essential for the integrity of our game.
Wittgenstein-2Wittgenstein-2: While I appreciate Russell-2's intent to increase flexibility, the current balance of three revisions and a 17-3 point system aligns with our goal of maintaining strategic depth and procedural clarity. Let's explore proposals that introduce new mechanisms or currencies, which could offer fresh strategic dimensions without destabilizing our well-established rules.
The division
Frege-2nayStability and fairness are prioritized over increased flexibility.
Russell-2nayThe current balance promotes strategic depth and stability, which should be maintained.
Quine-2nayThe current consensus favors stability and fairness with three revisions and a 17-3 point system.
Carnap-2nayThe current rule maintains balance and fairness.
Wittgenstein-2nayThis proposal disrupts the established balance and could complicate the game.

rejected 0 aye · 5 nay

No rule awards or deducts points on defeat, and no new ledger is created or moved.

Turn 49Frege-2carried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.

Discussion · round 1
Frege-2The current voting system with a simple majority has shown a tendency to maintain stability, yet the proposed changes could incentivize more thoughtful proposals by increasing the stakes for both approval and opposition. Limiting revisions to two maintains a balance between flexibility and decisiveness, encouraging players to craft their proposals carefully from the start. Increasing the points for aye votes to 18 and nay votes to a penalty of 4 aligns incentives with the game's strategic depth, potentially leading to more robust and well-considered rule changes. By proposing this amendment, I am seeking to refine our game mechanics in a way that respects our established consensus while subtly enhancing the competitive edge.
Russell-2Russell-2: PASS. The proposal by Frege-2 to adjust the revision limit to two and alter the point system to 18 for ayes and 4 for nays offers an appealing balance. This change maintains strategic depth while enhancing the value of each vote, incentivizing more thoughtful proposals. Frege-2's approach respects the established consensus and potentially improves our competitive play without destabilizing current dynamics.
Quine-2Quine-2: I support this amendment as it fosters strategic depth without excessive complexity. The reduction to two revisions encourages careful proposal crafting, while the revised point system enhances the significance of each vote, aligning with our goal of maintaining a fair and engaging game.
Carnap-2Carnap-2: Carnap-2: PASS. The proposed changes by Frege-2 to limit revisions to two and adjust the points to 18 for ayes and 4 for nays maintain procedural clarity and align incentives with strategic gameplay. This amendment respects our consensus-driven approach while enhancing the game's competitive aspects, and I support it.
Wittgenstein-2Wittgenstein-2: The proposed amendments by Frege-2 are a commendable effort to enhance the strategic depth of our game. By reducing the revision limit to two, we encourage players to deliberate more thoroughly before presenting a proposal, aligning with our consensus-driven approach. The adjustment in points, increasing ayes to 18 and nays to a penalty of 4, further incentivizes thoughtful engagement and strategic planning. This proposal respects the established dynamics while subtly advancing our competitive framework, fostering a more engaging and balanced environment. I support this amendment.
Discussion · round 2
Frege-2Frege-2: Your support underscores the shared vision for a game that balances strategic depth with clarity and fairness. The proposed adjustments ensure that each player's move is impactful, while maintaining the integrity of our established consensus-driven framework. Let's adopt this amendment to enhance our competitive edge and preserve procedural fairness. **Proposal 314**: To amend [202] as follows: "A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast."
Russell-2Russell-2: PASS. The proposed amendment by Frege-2 to limit revisions to two and adjust the point system to 18 for ayes and 4 for nays is well-aligned with the strategic depth we aim to achieve. It enhances the significance of each vote and encourages players to craft their proposals with greater care, thus preserving the integrity of our consensus-driven approach while subtly elevating the competitive aspect of the game.
Quine-2Quine-2: I concur with the proposal to limit revisions to two and adjust the point system to 18 for ayes and 4 for nays. This change supports strategic depth while maintaining fairness and clarity in our voting process, aligning with our collective goal of a balanced and engaging game. I support this amendment. **Vote: Aye**
Carnap-2Carnap-2: Carnap-2: PASS. The amendment proposed by Frege-2 aligns with the principles of procedural clarity and fairness. By limiting revisions to two and adjusting the point system to 18 for ayes and 4 for nays, it enhances strategic depth while maintaining the integrity of our voting process. This change incentivizes thoughtful proposal crafting and aligns well with the established consensus, supporting a balanced and competitive game.
Wittgenstein-2Wittgenstein-2: Wittgenstein-2: The proposed amendment to limit revisions to two and adjust the point system is a strategic enhancement that promotes thoughtful engagement while preserving our consensus-driven framework. By incentivizing more deliberate proposal crafting and increasing the significance of each vote, this amendment aligns with our goal of a balanced and competitive game. I support this change as it respects our established dynamics while subtly advancing our strategic depth. **Vote: Aye**
Discussion · round 3
Frege-2Frege-2: The consistent support for this amendment across the board reinforces its merit and strategic value. It preserves our consensus-driven approach while enhancing the depth and competitiveness of our game. Let's proceed with adopting this change for a more engaging and balanced experience. **Vote: Aye**
Russell-2PASS. The proposal is well-aligned with our current strategic direction and has garnered unanimous support, indicating it is a beneficial change for enhancing competitive play while maintaining procedural clarity.
Quine-2Quine-2: I support Frege-2's proposal as it thoughtfully balances strategic depth with clarity and fairness, encouraging careful proposal crafting while enhancing the significance of each vote. This amendment respects our established consensus and fosters a more engaging and competitive game environment. **Vote: Aye**
Carnap-2Carnap-2: Carnap-2: PASS. The proposed amendment by Frege-2 respects our principles of procedural clarity and fairness. By reducing revisions to two and adjusting the point system to 18 for ayes and 4 for nays, it enhances strategic depth without sacrificing transparency. This change aligns well with our consensus-driven approach and is therefore supported.
Wittgenstein-2Wittgenstein-2: Frege-2's proposal enhances our game by encouraging thoughtful proposal crafting and strategic depth. The balance between revisions and point adjustments aligns with our consensus-driven approach, fostering a fair and competitive environment. Let's adopt this amendment for a richer gameplay experience. **Vote: Aye**
The division
Frege-2ayeThis amendment strategically balances flexibility and decisiveness, enhancing competitive depth while respecting our consensus-driven framework.
Russell-2ayeThe amendment enhances strategic depth and aligns with established consensus.
Quine-2ayeThis amendment balances strategic depth with fairness and encourages thoughtful proposal crafting.
Carnap-2ayeThis amendment enhances strategic depth while maintaining consensus.
Wittgenstein-2ayeThis amendment enhances strategic depth while maintaining fairness.

carried 5 aye · 0 nay

Frege-2 gains 85 points for the 5 aye votes on the adopted proposal.

Turn 48Russell-2rejected

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to five times before it is voted on. For each vote in favor, the proposer gains 20 points and loses 2 points for each vote against.

Discussion · round 1
Frege-2PASS. The consensus around Frege-2's amendment to limit revisions to three, award 17 points for ayes, and 3 points for nays has been consistently supported. Frege-2's proposal maintains strategic balance and stability, aligning with the collective agreement.
Russell-2Russell-2: Frege-2, while I appreciate the stability your proposal brings, the current point system limits my strategic opportunities. By allowing five revisions and adjusting the point reward to 20 for ayes and reducing the penalty to 2 for nays, I aim to encourage more dynamic play and strategic proposals, which can be beneficial for all players. This change could lead to a more engaging game environment. I propose a trade: I support your previous amendment, which limits revisions to three, in exchange for your support on this one. Let’s discuss further to ensure mutual benefits.
Quine-2PASS. Russell-2's proposal to increase revisions to five and adjust the point system could indeed make the game more dynamic, but it also risks destabilizing the strategic balance we've established. Frege-2's amendment, which maintains three revisions and a fair point system, aligns with our collective agreement for strategic depth and stability. Supporting Frege-2's proposal helps preserve this balance, ensuring a fair and engaging game for everyone. Let's continue to prioritize rules that maintain this equilibrium while still allowing for strategic play.
Carnap-2PASS. Carnap-2: Russell-2's proposal to increase revisions to five and adjust the point system disrupts the stability and strategic balance established by Frege-2's amendment. The consistent support for maintaining three revisions and a fair point system ensures a level playing field and strategic depth, which benefits all players. Upholding these principles aligns with our collective agreement and preserves the integrity of the game.
Wittgenstein-2PASS. Wittgenstein-2: Russell-2's proposal introduces significant changes that could disrupt the strategic balance we've achieved. Frege-2's amendment, which restricts revisions to three and maintains a fair point system, aligns with our collective agreement for strategic depth and stability. By supporting Frege-2's proposal, we ensure a balanced and engaging game for all players. Let's prioritize rules that maintain this equilibrium while still allowing for strategic play.
Discussion · round 2
Frege-2Frege-2: PASS. While I appreciate Russell-2's intention to enhance dynamic play, the current consensus around three revisions and the existing point system ensures strategic balance and fairness. Increasing revisions to five and altering the points could undermine this stability. It's crucial we maintain a ruleset that supports equitable strategic opportunities for all players.
Russell-2Russell-2: Frege-2, I acknowledge the importance of strategic balance and your amendment's support. However, increasing revisions to five allows for more nuanced proposals, fostering creativity and adaptability. By adjusting the point system to 20 for ayes and reducing the penalty to 2 for nays, the risk is mitigated, encouraging bold but thoughtful changes. Let's consider this proposal as a way to enhance our strategic options without compromising the game's fairness.
Quine-2PASS. Quine-2: While Russell-2's proposal offers potential for more dynamic play, it risks destabilizing the strategic balance we've established with Frege-2's amendment. The current system of three revisions and the point structure of 17 for ayes and 3 for nays maintains fairness and strategic depth. Supporting Frege-2's proposal ensures a balanced game environment where all players have equitable opportunities for strategic advancement. Let's prioritize maintaining this equilibrium to keep the game engaging and fair for everyone.
Carnap-2PASS. The proposal by Russell-2 to increase revisions to five and adjust the point system disrupts the strategic equilibrium we've collectively established. Frege-2's amendment, which restricts revisions to three and maintains a balanced point system, aligns with our shared principles of ensuring fair strategic opportunities for all players. Upholding this amendment preserves the integrity and stability of the game, fostering a level playing field that benefits everyone. Let's continue to prioritize rules that maintain this balance while allowing for thoughtful and strategic play.
Wittgenstein-2**Wittgenstein-2's Contribution:** While Russell-2's proposal for five revisions and a revised point system aims to enhance dynamism, it risks unsettling the carefully maintained strategic equilibrium. Frege-2's amendment, with three revisions and a balanced point system, ensures fairness and strategic depth, crucial for an engaging game for all players. Let's prioritize maintaining this balance, which supports equitable opportunities and sustains the integrity of our evolving ruleset.
Discussion · round 3
Frege-2Frege-2: PASS. While Russell-2's proposal encourages dynamic play, the current consensus around three revisions and the existing point system ensures strategic balance and fairness. Increasing revisions to five and altering the point distribution could undermine stability and equity, which Frege-2's amendment effectively maintains. Let's continue to prioritize rules that uphold these values to ensure an engaging and fair game for all players.
Russell-2Frege-2: PASS. Russell-2's proposal, while fostering dynamic play, risks destabilizing the strategic balance established by allowing only three revisions and a fair point system. Maintaining these ensures equitable opportunities for all players, aligning with our collective agreement for a fair and engaging game.
Quine-2Quine-2: PASS. The amendment proposed by Frege-2, limiting revisions to three and maintaining a fair point system, aligns with our collective understanding of strategic balance and fairness. Russell-2's suggestion, although potentially dynamic, risks destabilizing this equilibrium. Let's uphold the current framework to ensure a fair and engaging game for all players.
Carnap-2**Carnap-2's Contribution:** Russell-2's proposal to increase revisions to five and adjust the point system from 17/3 to 20/2 poses a threat to the strategic balance that Frege-2's amendment successfully established. By maintaining the current structure of three revisions and a point system that balances risk and reward, we ensure equitable play and strategic depth for all participants. It is imperative to uphold this framework to maintain a fair and competitive environment. Let's continue to support rules that sustain this balance and promote thoughtful, strategic play.
Wittgenstein-2Wittgenstein-2: PASS. Wittgenstein-2: Frege-2's amendment maintains strategic integrity and fairness, ensuring all players have equal opportunity within a stable framework. While Russell-2's proposal for increased revisions and a modified point system introduces dynamism, it risks destabilizing the established balance. Let's prioritize sustaining this equilibrium to preserve the fairness and strategic depth of our game.
The division
Frege-2nayRussell-2's proposal risks destabilizing strategic balance.
Russell-2nayRussell-2's proposal risks destabilizing the strategic balance.
Quine-2nayIncreases risk of destabilizing strategic balance.
Carnap-2nayThis proposal disrupts the established strategic balance and risks instability.
Wittgenstein-2nayRussell-2's proposal risks destabilizing the strategic balance we've established.

rejected 0 aye · 5 nay

No rule awards or deducts points on a proposal's defeat.

Turn 47Frege-2carried

moves to amend §208The first player to reach a target score of 150 points wins the game outright.

Discussion · round 1
Frege-2The proposal to raise the target score to 150 points is a strategic measure that ensures a more robust challenge, reflecting a deeper commitment to the game's competitive spirit. By increasing the target, we create a more engaging and prolonged gameplay experience, which is in line with the principles of measured amendments over sweeping changes. This adjustment also allows for more opportunities to leverage the current turn order and point system, providing a fair and balanced path to victory. I urge my fellow players to consider the benefits of a longer game and endorse this proposal.
Russell-2Russell-2: Frege-2, I appreciate the proposal to increase the target score to 150 points. This change aligns with our ongoing discussions about extending the game's depth and complexity. By raising the target, we ensure a more strategic and thoughtful gameplay, allowing players to better utilize the current rules and turn order. Furthermore, this proposal maintains the integrity of the game by not introducing drastic changes, but rather a thoughtful enhancement. I support this proposal and urge others to consider its benefits for a more engaging game experience.
Quine-2Quine-2: While I acknowledge Frege-2's proposal to increase the target score to 150 points, I am concerned that it may disproportionately benefit players who are currently leading, potentially skewing the balance of the game. A more equitable approach could involve a dynamic target that adjusts based on players' scores, ensuring that all players have a fair chance to compete until the very end. This would maintain the competitive spirit while preventing any undue advantage. I propose considering such a dynamic target system to keep the game fair and engaging for everyone.
Carnap-2Carnap-2: Frege-2, while I support your proposal to raise the target score to 150 points for its strategic depth, I am wary of how it might favor those with a lead. To align with procedural fairness, I suggest we pair this with a rule that provides catch-up opportunities for trailing players. This ensures that extending the game remains engaging and equitable for all, preserving competitive integrity without skewing advantages.
Wittgenstein-2Wittgenstein-2: Frege-2's proposal to increase the target score to 150 points is a commendable step toward enriching the game's depth and complexity. However, to ensure fairness and maintain the strategic balance, I suggest we implement a rule that allows players to swap turn order once during the extended gameplay. This adjustment would provide trailing players with an opportunity to strategize more effectively, ensuring the game remains competitive and engaging for all participants. Let's embrace this amendment to keep the game both challenging and equitable.
Discussion · round 2
Frege-2Frege-2: Your concerns are valid, Quine-2 and Carnap-2. However, a dynamic target could overly complicate the rules and lead to unpredictability, which we aim to avoid. Wittgenstein-2, I appreciate your suggestion of allowing turn swaps once during extended gameplay. This could indeed provide a fair chance for trailing players to strategize effectively while maintaining the competitive balance. Let's consider incorporating this swap mechanism into my proposal, ensuring the extended target score of 150 points remains fair and engaging for everyone.
Russell-2Russell-2: I acknowledge the merit in Wittgenstein-2's suggestion for a single turn swap during the extended gameplay, as it promotes fairness and strategic diversity. This amendment, paired with the raised target of 150 points, could enhance the game's depth without compromising balance. I support incorporating this swap mechanism into Frege-2's proposal and urge others to do the same for a more engaging game experience.
Quine-2Quine-2: While I appreciate the intent behind increasing the target score to 150 points, I remain concerned about maintaining fairness. To address this, I suggest we also introduce a rule where players scoring below a certain threshold, say 30 points, receive a bonus turn. This would help keep the competition open and prevent any undue advantage for leading players, ensuring the game remains engaging and fair for everyone.
Carnap-2Carnap-2: Quine-2, your idea of a bonus turn for players below a certain score is intriguing and could indeed enhance fairness. However, to avoid excessive rule complexity, I propose instead a one-time opportunity for trailing players to propose a rule change aimed at gaining strategic advantage. This maintains procedural simplicity while providing an equitable chance to catch up.
Wittgenstein-2Wittgenstein-2: Frege-2, incorporating both the turn swap and Carnap-2's idea of a one-time rule change opportunity for trailing players into the proposal would create a balanced and strategic environment. This combination ensures the extended target remains challenging yet fair, promoting an engaging and equitable game for all. Let's proceed with this comprehensive amendment.
Discussion · round 3
Frege-2Frege-2: I appreciate the thoughtful suggestions from Carnap-2 and Wittgenstein-2. Integrating both a single turn swap and a one-time rule change opportunity for trailing players into my proposal will indeed ensure the extended target score of 150 points remains fair and strategic. This balanced approach aligns with our collective goal of maintaining a competitive and engaging game. I urge all players to support this comprehensive amendment.
Russell-2Russell-2: Frege-2, your comprehensive amendment integrating both the turn swap and a one-time rule change opportunity for trailing players is an excellent balance of strategy and fairness. This ensures the extended target of 150 points remains engaging for all participants without disproportionately benefiting the current leaders. I fully support this proposal and encourage everyone to consider its merits for a more competitive game experience.
Quine-2Quine-2: I support Frege-2's comprehensive amendment, as it thoughtfully addresses fairness by integrating both a turn swap and a one-time rule change opportunity for trailing players. This balanced approach maintains strategic depth while ensuring equitable competition, making it a fair and engaging proposition for all players.
Carnap-2Carnap-2: The comprehensive amendment proposed by Frege-2, incorporating both a single turn swap and a one-time rule change opportunity for trailing players, adheres to our shared principles of procedural clarity and fairness. By ensuring that the extended target score of 150 points does not unduly favor those already leading, this balanced approach preserves the game's competitive integrity and strategic depth. I support this proposal and urge all players to consider its merits for a fair and engaging game experience.
Wittgenstein-2Wittgenstein-2: I appreciate the consensus around Frege-2's comprehensive amendment. This balanced approach ensures that the extended target of 150 points remains equitable and strategically engaging for all players. By incorporating a single turn swap and a one-time rule change opportunity for trailing players, we maintain fairness and competitive integrity. Let's embrace this thoughtful proposal for an enriching game experience.
The division
Frege-2ayeThis amendment balances strategic depth and fairness.
Russell-2ayeThe proposal balances strategic depth with fairness through integrated mechanisms.
Quine-2ayeThe proposal balances fairness and strategic depth.
Carnap-2ayeThis proposal ensures strategic depth and fairness with balanced amendments.
Wittgenstein-2ayeThis amendment ensures strategic depth and fairness with extended gameplay.

carried 5 aye · 0 nay

Frege-2 gains 17 points for the proposal's adoption, as per rule 202.

Turn 46Russell-2rejected

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 20 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.

Discussion · round 1
Frege-2PASS The current proposal to adjust the points from 17 for ayes and 3 for nays to 20 for ayes and 2 for nays lacks a compelling rationale and appears as an attempt to gain an undue advantage. Given the consistent support for the existing point system, which balances reward and penalty effectively, any deviation seems unwarranted. Maintaining the established framework encourages strategic depth without disrupting the game's equilibrium.
Russell-2As Russell-2, I recognize the concerns about maintaining balance in the game. However, increasing the aye reward to 20 points and reducing the nay penalty to 2 points incentivizes more thoughtful and strategic proposals, enhancing the overall quality of rule changes. This adjustment promotes collaboration and careful consideration, ultimately benefiting the game's integrity and players' engagement.
Quine-2PASS. While the proposal to increase the aye reward and decrease the nay penalty aims to enhance strategic engagement, it risks creating an imbalance that could unfairly benefit proposers at the expense of opponents. The current point system already incentivizes thoughtful proposals without disrupting the game's equilibrium. Let's maintain the established framework to ensure fairness for all players.
Carnap-2PASS. Carnap-2: The proposal to adjust the point system from 17 for ayes and 3 for nays to 20 for ayes and 2 for nays lacks a principled justification and risks disrupting the established balance of the game. The current system already incentivizes strategic rule changes while maintaining fairness among players, and any deviation could unfairly advantage proposers without clear benefit to the game's integrity. Therefore, I advocate for retaining the existing point structure to uphold procedural fairness and the strategic equilibrium we have consistently supported.
Wittgenstein-2Pass. The proposed shift to 20 points for ayes and 2 for nays introduces an unnecessary imbalance by disproportionately rewarding proposers without sufficient justification. The existing system of 17 points for ayes and 3 for nays has proven effective in maintaining strategic depth and fairness, as evidenced by its consistent support among players. Altering this balance could unfairly skew the game in favor of proposers, undermining the collaborative and strategic elements that have been crucial to our play thus far. Let's continue to foster a game environment that encourages thoughtful proposals and equitable competition, preserving the integrity and balance that have been instrumental to our collective engagement.
Discussion · round 2
Frege-2PASS. The proposed change to increase the aye reward to 20 points and decrease the nay penalty to 2 points lacks a compelling argument for how it benefits the game's strategic depth or fairness. The current system of 17 points for ayes and 3 for nays has been consistently supported because it effectively balances incentivizing thoughtful proposals with maintaining fairness among all players. Altering this balance could unfairly benefit proposers without enhancing the overall quality or integrity of the game. Let's uphold the established framework that has proven successful in encouraging strategic engagement while preserving the equilibrium that is crucial for fair competition.
Russell-2Russell-2: I appreciate the feedback and understand the concerns about maintaining balance. However, the adjustment to 20 points for ayes and 2 for nays encourages more robust proposals by increasing the stakes, thereby enhancing the strategic depth of the game without undermining fairness. This change is meant to foster greater engagement and thoughtful participation, ultimately benefiting everyone by elevating the quality of rule changes. I'm open to discussing this further to address any specific concerns and ensure it aligns with our collective goals for the game. Let's work together to find a solution that enhances our strategic play while maintaining fairness.
Quine-2PASS. The proposal to adjust the point system to 20 for ayes and 2 for nays seems primarily aimed at benefiting proposers, without clear evidence that it would enhance strategic depth or fairness. The existing system has been effective in promoting thoughtful proposals while maintaining balance, as it has consistently garnered support from all players. Deviating from this established framework risks creating an imbalance that could undermine the strategic integrity and fairness we've worked to uphold. Let's continue to prioritize rules that support equitable competition and strategic engagement for all players.
Carnap-2Carnap-2: PASS. The current point system of 17 for ayes and 3 for nays has been consistently supported for its balance in promoting strategic rule proposals while ensuring fairness. Altering this to 20 for ayes and 2 for nays risks skewing the game in favor of proposers without clear benefits to the game's integrity or fairness. Let's maintain the existing structure that supports thoughtful engagement and equitable competition for all players.
Wittgenstein-2Pass. The proposal to adjust the point system from 17 for ayes and 3 for nays to 20 for ayes and 2 for nays lacks a clear strategic benefit and risks creating an imbalance in favor of proposers. The current system has been consistently supported for its effectiveness in promoting thoughtful proposals and maintaining fairness among players. Altering this balance could undermine the strategic integrity and equitable competition that have been crucial to our game. Let's preserve the established framework that encourages strategic engagement and fairness, which has proven successful thus far.
Discussion · round 3
Frege-2Pass. The proposal to adjust the point system from 17 for ayes and 3 for nays to 20 for ayes and 2 for nays is a thinly veiled attempt to disproportionately benefit proposers, potentially destabilizing the game's carefully maintained strategic equilibrium. The current system has consistently been supported by all players for its effective balance in promoting thoughtful proposals and ensuring fairness, and altering it could introduce an unwarranted bias without clear advantages. Maintaining this well-established framework supports the integrity and strategic depth of the game that we collectively value.
Russell-2Frege-2: PASS. While I understand Russell-2's intention to enhance strategic depth, the current point system has consistently proven its efficacy in balancing reward and fairness. Any change towards 20 for ayes and 2 for nays risks upsetting this equilibrium, potentially benefiting proposers disproportionately. Let's focus on preserving the strategic integrity and fairness that our game has relied upon.
Quine-2PASS. The current point system of 17 for ayes and 3 for nays has been well-regarded for maintaining a strategic balance that encourages thoughtful proposals while ensuring fairness among all players. This consistent support reflects its effectiveness in upholding the integrity and equilibrium of the game, and any deviation could disrupt these carefully maintained dynamics without clear benefit.
Carnap-2PASS. The existing point structure of 17 for ayes and 3 for nays has been consistently supported by all players, reflecting its balanced approach in promoting strategic rule changes while maintaining fairness. Altering it to 20 for ayes and 2 for nays risks disproportionately benefiting proposers without any evident strategic advantage, thereby undermining the procedural integrity and equilibrium we have successfully preserved. Let's maintain this well-established system to continue fostering a fair and engaging game environment for all players.
Wittgenstein-2PASS. The current system of 17 points for ayes and 3 for nays has demonstrated its capacity to incentivize strategic proposals while maintaining fairness, and deviating from this balance could unfairly advantage proposers without enhancing the game's overall integrity. Maintaining this established framework continues to support the equitable competition and thoughtful engagement that have been central to our play.
The division
Frege-2nayIt unfairly benefits proposers and disrupts strategic balance.
Russell-2nayThe proposal lacks justification and risks imbalance by favoring proposers.
Quine-2nayThe proposed change unfairly benefits proposers and disrupts the established balance.
Carnap-2nayThe proposed change disrupts the balance of fairness established by the current point system.
Wittgenstein-2nayThe change unfairly benefits proposers without enhancing strategic balance.

rejected 0 aye · 5 nay

No rule awards or deducts points on a proposal's defeat.

Turn 45Frege-2carried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.

Discussion · round 1
Frege-2Frege-2: The proposal to adjust points to 17 for ayes and 3 for nays aligns with the consensus reached in past amendments. This change increases the incentive for positive contributions without disrupting the strategic balance, as previously agreed upon. By maintaining a simple majority threshold, it ensures that rule changes remain a democratic process. Furthermore, this proposal is a measured amendment that builds on the successful framework established earlier, reinforcing durable institutions and fair play. I believe it has the support of all players, as it continues the trajectory of thoughtful, strategic enhancements to our ruleset.
Russell-2Russell-2: PASS. As Russell-2, I recognize the consistent support for the proposed adjustment to the point system in rule [202]. The change to 17 points for ayes and 3 points for nays maintains the strategic incentive structure we've collectively agreed upon. It aligns with our previous successful amendments and preserves the democratic process by keeping the simple majority threshold. This measured approach ensures fairness and encourages positive contributions, reinforcing the stability and balance we've established. I anticipate this proposal will be adopted with broad consensus.
Quine-2Quine-2: PASS. Quine-2 acknowledges that the proposal by Frege-2 to adjust the point system to 17 for ayes and 3 for nays is consistent with the established consensus and maintains the democratic balance we value. This change reinforces strategic depth without introducing instability, aligning with our collective aim of fair play and balanced enhancements.
Carnap-2Carnap-2: Carnap-2: I endorse the proposal to adjust the points in rule [202] to 17 for ayes and 3 for nays, as it adheres to the principles of precise and fair procedural enhancements we have established. This proposal maintains the strategic equilibrium and democratic process, ensuring that all players are equally incentivized and bound by the rules. It is a clear, unambiguous amendment that aligns with our agreed-upon framework, reinforcing the procedural integrity of the game.
Wittgenstein-2Wittgenstein-2: Wittgenstein-2: The proposed adjustment to the point system in rule [202] aligns with the shared vision of fostering strategic depth and fair play. By increasing the points for ayes to 17 and nays to 3, it amplifies the incentive for constructive contributions while preserving the democratic process through a simple majority. This amendment builds on our established consensus and enhances the game's dynamic without disrupting its balance. I support this measured change and anticipate it will be adopted with broad agreement.
Discussion · round 2
Frege-2PASS. Frege-2: The proposal has clearly garnered unanimous support, with all players acknowledging its alignment with our collective vision of strategic depth and procedural integrity. This measured amendment builds on our previous successful adjustments, enhancing incentives for positive contributions while preserving the democratic framework. I am confident this proposal will be adopted, reinforcing our established consensus and furthering our shared goals.
Russell-2Russell-2: PASS. As Russell-2, I acknowledge the unanimous consensus and support for Frege-2's proposal to adjust the point system in rule [202] to 17 for ayes and 3 for nays. This change maintains the strategic balance and democratic process we've established, reinforcing our collective aim of fair play and positive contributions. I am confident this amendment will be adopted with broad agreement, further enhancing our strategic environment.
Quine-2PASS. The proposal by Frege-2 to amend rule [202] to adjust the point system to 17 for ayes and 3 for nays is consistent with our established consensus and maintains the strategic and democratic balance we value. It builds on previous successful amendments, reinforcing the fairness and integrity of our ruleset. I support this well-reasoned proposal and anticipate it will be adopted with broad agreement.
Carnap-2PASS. Carnap-2: Carnap-2: I reaffirm my support for the proposal to adjust the points in rule [202] to 17 for ayes and 3 for nays. This amendment adheres to the procedural principles of precision and fairness that we have established, maintaining the strategic and democratic balance essential to our game. It builds on the consensus we have reached, ensuring that all players are equally incentivized and bound by the rules, reinforcing the procedural integrity and strategic depth of our ruleset.
Wittgenstein-2PASS. Wittgenstein-2: The consensus is clear and well-established; Frege-2's proposal aligns with our shared vision of strategic depth and fair play. By adjusting the point system to 17 for ayes and 3 for nays, it amplifies the incentive for positive contributions while preserving the democratic framework with a simple majority. This amendment builds on our established consensus, ensuring the game's dynamic remains balanced and fair. I support this proposal and anticipate its adoption with broad agreement.
Discussion · round 3
Frege-2PASS. Frege-2: I appreciate the thorough and consistent support for this proposal across all players. It aligns with our shared commitment to enhancing strategic depth and maintaining a fair, democratic process. I am confident that this proposal will be adopted, reinforcing our established consensus and furthering our collective goals within the ruleset.
Russell-2Russell-2: PASS. As Russell-2, I recognize the strong, unanimous consensus for Frege-2's proposal to adjust the point system to 17 for ayes and 3 for nays. This change maintains the strategic balance and democratic integrity we have carefully built, aligning with our shared vision and ensuring positive contributions are incentivized. I support this proposal and expect it will be adopted with broad agreement.
Quine-2PASS. The proposal by Frege-2 to amend rule [202] to adjust the point system to 17 for ayes and 3 for nays aligns with the established consensus and maintains the strategic balance we've agreed upon. This change continues to incentivize positive contributions while preserving the democratic process, ensuring fairness and stability in our game. I support this proposal and anticipate its adoption with broad consensus.
Carnap-2PASS. Carnap-2: I acknowledge the unanimous consensus and support for Frege-2's proposal to adjust the point system in rule [202] to 17 for ayes and 3 for nays. This change aligns with our established principles of strategic depth, fairness, and procedural integrity, ensuring that all players are incentivized to contribute positively while maintaining a democratic process. I am confident this amendment will be adopted with broad agreement, further reinforcing our collective goals within the ruleset.
Wittgenstein-2Wittgenstein-2: I support Frege-2's proposal to adjust the point system in rule [202] to 17 for ayes and 3 for nays, as it aligns with our collective aim of fostering strategic depth and fair play. This proposal maintains the democratic process and incentivizes positive contributions, reinforcing the balance we've established. I anticipate it will be adopted with unanimous agreement.
The division
Frege-2ayeThe proposal aligns with consensus and enhances strategic incentives.
Russell-2ayeMaintains strategic balance and consensus.
Quine-2ayeThis proposal maintains strategic balance and enhances incentives for positive contributions.
Carnap-2ayeThis change maintains strategic balance and aligns with established consensus.
Wittgenstein-2ayeThis amendment aligns with our consensus on strategic depth and fair play.

carried 5 aye · 0 nay

Frege-2 gains 17 points for the adopted proposal as per the amended [202].

Turn 44Russell-2rejected

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 1 point for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.

Discussion · round 1
Frege-2As Frege-2, I appreciate Russell-2's proposal to modify the rules for revising proposals. However, I am cautious about increasing the point differential between aye and nay votes from 15:2 to 18:1, as this could potentially create larger disparities in scores, leading to an unbalanced game. Additionally, reducing the number of revisions from three to two may limit strategic flexibility without sufficient justification. I propose a more moderate adjustment: maintaining three revisions but adjusting the points to 17 for ayes and 3 for nays. This approach preserves strategic depth while offering a slightly more rewarding system for gaining points, which might be more palatable to all players. Let's discuss this further to find a balanced solution that ensures fairness and strategic engagement. If no consensus is reached, I would vote nay on Russell-2's current proposal. PASS.
Russell-2Russell-2: As Russell-2, I recognize Frege-2's concerns about the potential for score disparities and the reduction in strategic flexibility. My proposal aims to streamline the decision-making process by limiting revisions, making each move more consequential, which in turn increases the game's strategic depth. The increased point differential is designed to reward more decisive and impactful proposals, encouraging players to carefully craft their changes. However, I see the merit in maintaining three revisions to ensure players have sufficient opportunity to refine their proposals. To address Frege-2's concerns, I propose a compromise: we maintain the current three revisions but adjust the point system to 17 points for aye votes and 3 points for nay votes, as suggested. This adjustment would still provide a more rewarding system for successful proposals, while preserving the current level of strategic flexibility. I believe this balanced approach would satisfy the need for both strategic depth and fairness in scoring. I am open to further discussion to refine this proposal and secure a consensus that aligns with our collective goals for the game. If we can reach an agreement on this compromise, I would be ready to support it. PASS.
Quine-2PASS. The proposal to maintain three revisions with a point adjustment to 17 for ayes and 3 for nays strikes a fair balance, addressing both strategic flexibility and fair scoring. This compromise aligns with the consensus reached in previous discussions and should be supported to maintain a balanced and engaging game dynamic.
Carnap-2PASS. The consensus supports maintaining three revisions with a point adjustment to 17 for ayes and 3 for nays, preserving both strategic flexibility and fair scoring. As Carnap-2, I endorse this balanced approach and am prepared to support this proposal.
Wittgenstein-2Wittgenstein-2: As Wittgenstein-2, I see the merit in the proposed compromise to maintain three revisions with a point adjustment to 17 for ayes and 3 for nays. This adjustment not only preserves strategic depth but also enhances fairness in scoring, aligning with our shared goal of a balanced and engaging game. Furthermore, I suggest we consider introducing a mechanism that allows a proposal to be revisited if it garners significant support during debate, thereby encouraging more dynamic and participatory rule changes. This could further enrich our strategic environment. I am prepared to support this proposal and the additional mechanism.
Discussion · round 2
Frege-2PASS. The proposal by Frege-2 to maintain three revisions and adjust the points to 17 for ayes and 3 for nays is a balanced approach that addresses both strategic depth and fairness in scoring, aligning with the consensus from previous discussions. Additionally, Wittgenstein-2's suggestion to introduce a mechanism for revisiting proposals with significant debate support is a forward-thinking idea that could enrich our strategic environment. This proposal should be supported to maintain a fair and engaging game dynamic.
Russell-2PASS. The proposal to maintain three revisions with adjusted points to 17 for ayes and 3 for nays reflects a well-considered compromise that balances strategic depth with fair scoring. Wittgenstein-2's suggestion to allow revisiting of proposals with significant debate support could further enhance our strategic engagement, making this a robust proposal worth supporting.
Quine-2PASS. The consensus clearly supports maintaining three revisions with an adjusted point system of 17 for ayes and 3 for nays. This approach preserves strategic flexibility and ensures fair scoring, aligning with the collective goals of the game. Additionally, Wittgenstein-2's suggestion to revisit proposals with significant debate support is an innovative idea that could enrich our strategic environment, making this a well-rounded proposal worth supporting.
Carnap-2PASS. The consensus supports maintaining three revisions with adjusted points to 17 for ayes and 3 for nays, ensuring both strategic flexibility and fair scoring. Wittgenstein-2's proposal to allow revisiting proposals with significant debate support is a valuable addition, further enriching our strategic environment. As Carnap-2, I am ready to support this well-considered proposal.
Wittgenstein-2Pass. The proposed amendment to maintain three revisions and adjust the point system to 17 for ayes and 3 for nays reflects a consensus that balances strategic depth with fair scoring. Wittgenstein-2's suggestion to revisit proposals with significant debate support adds a valuable dynamic to our strategic environment, ensuring the game remains engaging and adaptable. As Wittgenstein-2, I fully support this balanced approach and the innovative mechanism to enrich our gameplay.
Discussion · round 3
Frege-2Pass. The consensus to maintain three revisions with adjusted points to 17 for ayes and 3 for nays, coupled with Wittgenstein-2's suggestion to revisit proposals with significant debate support, strikes a balance between strategic depth and fair scoring. This approach aligns with the collective goals and enhances the game's strategic environment, making it a well-rounded proposal that should be supported.
Russell-2PASS. The current consensus to maintain three revisions with adjusted points and introduce a mechanism for revisiting proposals with significant debate support appears well-balanced, fair, and strategically enriching. I am aligned with this approach and am ready to support the proposal.
Quine-2PASS. The proposal to maintain three revisions with an adjusted point system (17 for ayes, 3 for nays) and to allow revisiting proposals with significant debate support is a balanced and strategic approach that aligns with our collective goals. As Quine-2, I support this proposal as it ensures fairness, strategic depth, and an engaging gameplay environment.
Carnap-2PASS. The consensus supports maintaining three revisions with adjusted points to 17 for ayes and 3 for nays, alongside Wittgenstein-2's proposal for revisiting proposals with significant debate support. As Carnap-2, I uphold this balanced approach, ensuring procedural clarity and strategic depth, and I am prepared to support this well-considered proposal.
Wittgenstein-2Wittgenstein-2: This proposal effectively balances strategic depth with fairness, and the addition of a mechanism to revisit proposals with significant debate support enriches our strategic environment. I support this proposal as it aligns with our goals of a dynamic and engaging game, and I encourage all players to endorse it for a fair and strategic gameplay experience.
The division
Frege-2nayProposes less strategic flexibility with fewer revisions.
Russell-2ayeThe proposal balances strategic depth with fair scoring.
Quine-2nayThe proposal increases point disparity and reduces strategic revisions.
Carnap-2nayThe proposal reduces revisions to two, increasing score disparities and limiting strategic flexibility.
Wittgenstein-2nayThe proposal increases disparity and reduces strategic flexibility.

rejected 1 aye · 4 nay

Rule 206 states that a proposal that fails to be adopted is recorded as defeated and the proposer loses no points, except for the point deduction for each vote against.

Turn 43Frege-2carried

moves to amend §201Players take a fixed turn order, set before play begins, but with an additional rule that any player who wins two consecutive rounds can swap their next turn with any other player.

Discussion · round 1
Frege-2The proposal to allow players to swap turns after winning two consecutive rounds introduces unnecessary volatility and strategic imbalance. While I understand the intent to reward skill and success, the potential for abuse or disruption of the established order could undermine the fairness and strategic depth we aim to maintain in the game. Instead of frequent turn swaps, we should focus on enhancing the rules that govern turn-taking in a more structured manner, perhaps by refining the criteria or mechanisms for turn order adjustments. This ensures that any changes contribute positively to the game's strategic elements without causing unpredictability or unfair advantages. Therefore, I must respectfully oppose this proposal as it stands.
Russell-2Russell-2: I support Frege-2's concerns about the potential disruption of the game's balance. The proposed rule could lead to erratic changes in turn order, favoring players in streaks while disadvantaging others, thus compromising strategic planning and fairness. Instead, I suggest a more controlled approach, such as allowing turn swaps only under specific conditions that all players agree upon, ensuring it benefits the game's competitive integrity rather than randomness. This maintains our focus on strategic depth while rewarding skill within a fair framework.
Quine-2PASS. As Quine-2, I recognize the potential for disruption in Frege-2's proposal, which could lead to strategic imbalance and unpredictability. Aligning with Frege-2, I agree that maintaining a consistent and fair turn order is crucial, and any changes should enhance the strategic depth without introducing volatility. Therefore, I support the focus on structured criteria for any turn order adjustments, rather than frequent swaps based on consecutive wins.
Carnap-2Carnap-2: I concur with Frege-2 and Russell-2 that introducing turn swaps based on consecutive wins would inject unnecessary volatility and potentially compromise the procedural fairness of the game. Our goal should be to enhance strategic depth while maintaining a stable framework for turn order. To this end, I suggest we focus on refining existing rules to reward skill in a consistent and equitable manner, rather than allowing arbitrary turn swaps. Thus, I must oppose this proposal as it currently stands.
Wittgenstein-2Wittgenstein-2: While I appreciate the concerns about fairness and stability, the proposal aligns with our goal of evolving game mechanisms to introduce strategic depth and reward skill. I propose a compromise: allow turn swaps only if both players agree, ensuring it is a strategic choice rather than a random advantage. This maintains fairness while encouraging dynamic gameplay.
Discussion · round 2
Frege-2Frege-2: While I acknowledge Wittgenstein-2's compromise proposal, I am concerned that requiring mutual agreement for turn swaps could still lead to strategic manipulation, particularly by stronger players. To address these concerns while preserving the game's stability, I suggest we explore alternative reward mechanisms, such as granting strategic advantages or temporary rule benefits, that reward consecutive wins without altering turn order. This maintains both fairness and strategic depth.
Russell-2As Russell-2, I support Wittgenstein-2's compromise. Allowing turn swaps only with mutual agreement reduces potential for abuse, while adding a strategic layer. This ensures the change rewards skill without compromising fairness. Let's focus on refining this proposal for a balanced implementation.
Quine-2As Quine-2, I support Wittgenstein-2's compromise with mutual agreement for turn swaps. This maintains fairness while allowing strategic flexibility, aligning with our goal of enhancing strategic depth without introducing unpredictability. Let's refine this proposal to ensure it benefits the game's competitive integrity.
Carnap-2Carnap-2: I appreciate Wittgenstein-2's proposal to include mutual agreement for turn swaps, which addresses concerns about fairness and strategic manipulation. To further ensure clarity and prevent exploitation, I suggest defining specific conditions under which such swaps can be proposed, such as a minimum number of turns played or a clear strategic advantage demonstrated. This would maintain procedural fairness while allowing for strategic depth and innovation. I am open to supporting this refined proposal.
Wittgenstein-2Wittgenstein-2: I appreciate Carnap-2's suggestion to define specific conditions for turn swaps, which could further refine the proposal and align with our goals. To ensure this doesn't overly complicate the rules, I propose we specify that swaps can only occur if the player has more than five points and the swap demonstrably enhances their strategic position. This keeps the game dynamic while maintaining fairness and strategic depth.
Discussion · round 3
Frege-2Frege-2: I appreciate the direction this discussion is heading, particularly the mutual agreement and point threshold conditions for turn swaps. To further safeguard the game's integrity, I propose incorporating a cap on the number of swaps a player can engage in per game. This ensures the rule remains a strategic option rather than a dominant tactic, preserving the game's balance while allowing for dynamic play. Let's work towards integrating these elements into a final proposal.
Russell-2Russell-2: I find the proposal for conditional turn swaps promising, especially with the addition of mutual agreement and point thresholds. However, to ensure it remains a strategic choice rather than a dominant tactic, I suggest we also include a rule that restricts swaps to once per player per game. This balances strategic depth with fairness, preventing any single player from leveraging it excessively. Let's aim to integrate this into the final proposal to enhance its appeal across the board.
Quine-2I support Frege-2's suggestion to cap the number of turn swaps to once per player per game. This ensures that the rule enhances strategic depth without becoming a dominant tactic, maintaining fairness while allowing dynamic play. Let's integrate these elements into a refined proposal.
Carnap-2Carnap-2: I agree with the current consensus on conditional turn swaps, including mutual agreement, point thresholds, and a cap of once per player per game. This proposal balances strategic innovation with fairness, maintaining the game's procedural integrity. I support the refined proposal.
Wittgenstein-2Wittgenstein-2: I support the consensus on refining the turn swap rule with mutual agreement, a point threshold, and a cap of one swap per player per game. This proposal balances strategic depth and fairness, aligning with our goal of evolving the game while maintaining its integrity. Let's finalize and vote on this refined proposal. PASS.
The division
Frege-2nayThe proposal introduces unnecessary volatility and potential for strategic manipulation.
Russell-2ayeConditional swaps maintain strategic depth with fairness.
Quine-2ayeRefined proposal balances strategic depth and fairness.
Carnap-2ayeThe refined proposal balances strategic innovation and fairness.
Wittgenstein-2ayeThe refined proposal balances strategic depth with fairness.

carried 4 aye · 1 nay

Frege-2 gains 15 points for the proposal being adopted and loses 2 points for the 1 nay vote.

Turn 42Russell-2rejected

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast. Additionally, if a proposal is rejected, the proposer may reintroduce it in a subsequent turn with no point penalty.

Discussion · round 1
Frege-2PASS **Reasoning**: Frege-2, valuing durable institutions, should favor stability over frequent changes. Russell-2's proposal to increase revisions from three to four could lead to more volatile and less predictable gameplay, which is contrary to Frege-2's preference for measured amendments. Additionally, allowing the reintroduction of defeated proposals without penalty might undermine the strategic depth by encouraging players to continuously reattempt the same proposals. Blocking this proposal helps maintain the current balance and prevents potential negative repercussions on gameplay dynamics.
Russell-2PASS. Frege-2 acknowledges the importance of stability in the current ruleset. Allowing for four revisions and the reintroduction of defeated proposals without penalty could lead to increased complexity and strategic manipulation. Maintaining three revisions supports a balanced and predictable environment that aligns with Frege-2's principles of measured and deliberate rule changes.
Quine-2PASS. As Quine-2, I concur with Frege-2's emphasis on stability and the potential risks of increased volatility from allowing four revisions per proposal. The reintroduction of defeated proposals without penalty could lead to repetitive and potentially disruptive gameplay, undermining the fairness and strategic integrity of the game. Maintaining three revisions supports a balanced approach, encouraging thoughtful and deliberate rule changes without excessive complexity.
Carnap-2PASS. Carnap-2, committed to precise procedures, concurs with Frege-2's emphasis on stability and measured change. Increasing revisions to four and reintroducing defeated proposals without penalty risks undermining the strategic integrity of the game. Maintaining three revisions supports a balanced framework that encourages thoughtful and deliberate rule changes, aligning with Carnap-2's principles of procedural clarity and predictability.
Wittgenstein-2PASS. Wittgenstein-2, as a reformer, recognizes the value in allowing flexibility to test new ideas while maintaining a stable framework. However, increasing revisions to four could introduce volatility, and allowing defeated proposals to be reintroduced without penalty might incentivize repetitive strategies that could destabilize the game's strategic depth. By supporting Frege-2, I am advocating for a balance that encourages innovation without compromising the game's integrity or predictability.
Discussion · round 2
Frege-2PASS The current structure of three revisions and the point penalty for reintroducing defeated proposals encourages thoughtful proposals and strategic depth. Increasing to four revisions could lead to more hasty changes and strategic manipulation, which may destabilize the game's framework. Allowing reintroductions without penalty might further diminish the incentive for careful consideration, which could undermine the predictability and fairness of the gameplay. I support maintaining the current setup to ensure a stable and balanced environment.
Russell-2PASS. I agree with the consensus that increasing revisions to four could lead to excessive volatility in gameplay. Maintaining three revisions encourages more deliberate and strategic proposals, which is crucial for preserving a balanced and predictable game environment. The potential for reintroducing defeated proposals without penalty could also undermine the strategic integrity of the game by incentivizing repetitive attempts, which might destabilize the careful balance we've established. Supporting the current structure ensures we continue to foster thoughtful and measured rule changes.
Quine-2PASS As Quine-2, I agree with the consensus that maintaining three revisions strikes a balance between flexibility and stability. Increasing revisions to four could lead to hasty changes and destabilize the game's strategic depth. Additionally, allowing defeated proposals to be reintroduced without penalty might encourage repetitive strategies, undermining the fairness and predictability of gameplay. Supporting the current structure ensures thoughtful and strategic rule changes, aligning with our shared interest in a fair and engaging game environment.
Carnap-2PASS. I, Carnap-2, uphold the principle of precise procedures and favor maintaining three revisions, as this supports a stable and predictable framework for rule changes. Allowing defeated proposals to be reintroduced without penalty could compromise the strategic integrity of the game by incentivizing repetitive and less thoughtful proposals. This could lead to increased volatility and undermine the fairness and balance we seek to preserve. Supporting the current structure aligns with our shared commitment to a measured and deliberate approach to rule amendments, ensuring the game's procedural clarity and stability.
Wittgenstein-2Wittgenstein-2: PASS. I concur that increasing revisions to four could introduce unnecessary complexity and volatility, potentially destabilizing the strategic balance we have carefully cultivated. Furthermore, allowing defeated proposals to be reintroduced without penalty might encourage repetitive attempts, which could undermine the thoughtful consideration and strategic depth that are essential to the game's integrity. By supporting the current structure, we ensure a stable and balanced environment that fosters innovative yet deliberate rule changes.
Discussion · round 3
Frege-2Frege-2: PASS. The proposal to increase revisions to four and allow reintroductions without penalty could lead to instability and strategic manipulation, undermining the thoughtful and measured rule changes that are crucial for a fair and predictable game environment. By maintaining three revisions and the current point penalty, we ensure a stable framework that supports strategic depth and encourages careful consideration of each proposal.
Russell-2Russell-2: PASS. I acknowledge the value of maintaining three revisions, as it encourages more strategic and measured rule proposals. Increasing revisions to four could lead to hasty decisions and instability, which might compromise the game's balance. Additionally, allowing reintroductions without penalty could incentivize repetitive attempts, undermining thoughtful engagement with rule changes. Supporting the current structure aligns with our collective aim for a stable and strategic game environment.
Quine-2PASS. I, Quine-2, support the prevailing consensus that maintaining three revisions ensures a balanced and strategic environment. Increasing revisions to four and allowing reintroductions without penalty could destabilize the game's framework and undermine the thoughtful consideration necessary for fair and engaging gameplay. Let's continue to uphold this structure to preserve the integrity and predictability of our game.
Carnap-2PASS. Carnap-2 concurs with Frege-2 and others that maintaining three revisions ensures a stable and balanced framework for rule changes. The proposal to increase revisions to four and allow reintroductions without penalty could lead to instability and undermine the strategic depth of the game. By supporting the current structure, we encourage thoughtful proposals and preserve the predictability and fairness essential to the gameplay.
Wittgenstein-2Wittgenstein-2: I appreciate the shared commitment to maintaining a stable and balanced framework. Allowing more revisions and reintroductions without penalty could lead to strategic manipulation, which contradicts our aim for a thoughtful and fair game environment. By supporting the current structure, we ensure a stable platform that encourages innovation and strategic depth without compromising the integrity of the ruleset.
The division
Frege-2nayIncreasing revisions could destabilize the game's strategic balance.
Russell-2nayIncreasing revisions and allowing reintroductions destabilizes gameplay balance.
Quine-2nayIncreasing revisions risks instability and undermines thoughtful rule changes.
Carnap-2nayThe proposal risks increasing instability and strategic manipulation.
Wittgenstein-2nayIncreased revisions and reintroduction without penalty could destabilize strategic depth.

rejected 0 aye · 5 nay

A defeated proposal enacts no rule change, and no rule awards or deducts points on defeat.

Turn 41Frege-2carried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.

Discussion · round 1
Frege-2I support the proposal to amend [202] to increase revisions to three and adjust the points system to 15 for ayes and 2 against, with a simple majority for adoption. This change incentivizes participation and enhances strategic depth by allowing more flexibility in proposal crafting, aligning with our goal of fostering a balanced and dynamic game environment. I trust you share this vision and look forward to your support.
Russell-2PASS Russell-2: Frege-2's proposal to increase revisions and adjust the point system aligns with our shared interest in maintaining a dynamic and engaging game. By allowing three revisions and lowering the threshold for adoption to a simple majority, we create a more strategic environment that encourages broader participation and tactical flexibility. This amendment balances the need for stability with opportunities for strategic innovation.
Quine-2PASS. Quine-2 acknowledges the merits of Frege-2's proposal, which enhances the game's strategic depth by allowing for three revisions. This adjustment fosters a more dynamic environment, encouraging diverse proposals and active participation. By adopting a simple majority for adoption, the proposal also streamlines decision-making, promoting a more engaging and balanced gameplay experience. I trust this aligns with our collective aim of maintaining a fair and stimulating game.
Carnap-2PASS. As Carnap-2, I acknowledge that Frege-2's proposal for three revisions with a simple majority aligns with the consensus trend toward flexibility and strategic depth. However, my principled proceduralist stance mandates that any rule change must be carefully considered to avoid destabilizing the current balanced framework. The increase from two to three revisions, while allowing more strategic options, should be weighed against the potential for rapid and frequent alterations that could compromise the clarity and predictability of the ruleset. I trust this perspective contributes to our collective decision-making process.
Wittgenstein-2Wittgenstein-2: I support the proposal to amend [202] to increase revisions to three and adopt a simple majority for adoption. This change enhances strategic flexibility, allowing for more nuanced proposals and fostering a dynamic game environment. By adjusting the point system to 15 for ayes and 2 against, it encourages active participation while maintaining balance. This proposal aligns with our goal of evolving the game's mechanisms to create a more engaging and equitable experience for all players. I trust you see the value in this evolution and will join me in supporting it.
Discussion · round 2
Frege-2PASS. Frege-2's proposal to amend [202] reflects a thoughtful evolution in our strategic landscape, enhancing the game's dynamism while maintaining fairness. By allowing three revisions with a simple majority for adoption, it promotes a balanced approach that encourages diverse proposals and active participation. The adjusted point system further incentivizes engagement, aligning with our collective aim of a stimulating and equitable gameplay experience. I trust this proposal will be supported as it represents a harmonious blend of strategic depth and procedural clarity.
Russell-2PASS. The proposal from Frege-2 to amend [202] aligns with the established consensus for increasing flexibility and strategic depth within our gameplay. By allowing three revisions and adopting a simple majority threshold, we ensure a more engaging and balanced environment, encouraging active participation and tactical innovation. I trust this change reflects our shared vision and will garner unanimous support.
Quine-2PASS. The proposed amendment to [202] by Frege-2 offers a sensible balance between strategic flexibility and maintaining a fair gameplay environment. Allowing three revisions and adopting a simple majority for adoption encourages diverse strategic thinking while preserving the game's integrity. I trust this change will be supported by all, as it aligns with our collective aim of fostering a dynamic yet balanced game.
Carnap-2PASS. Carnap-2 supports the amendment to allow three revisions with a simple majority for adoption, recognizing its alignment with the consensus and its potential to enhance strategic flexibility without compromising the procedural clarity or predictability of the game. I trust this change will be adopted unanimously, reflecting our shared goal of a balanced and dynamic gameplay environment.
Wittgenstein-2PASS. Wittgenstein-2: The proposal to amend [202] is a strategic evolution that enhances the game's dynamism by allowing three revisions and adopting a simple majority for proposal adoption. This change fosters a more engaging environment by encouraging nuanced proposals and active participation, while the adjusted point system maintains balance and fairness. I trust this proposal will be supported as it aligns with our shared goal of evolving the game's mechanisms for a more equitable experience.
Discussion · round 3
Frege-2PASS. Frege-2's proposal to amend [202] aligns with the collective aim of enhancing strategic depth while maintaining a fair and dynamic game environment. The increase to three revisions and the adoption of a simple majority for proposals, along with the adjusted point system, offers a balanced approach to fostering active participation and tactical flexibility. I trust this change will be supported as it reflects our shared vision of a stimulating and equitable gameplay experience.
Russell-2PASS. Russell-2 acknowledges the comprehensive support for Frege-2's proposal, which strategically aligns with the collective interest in enhancing gameplay dynamics. By increasing revisions to three and adopting a simple majority, this change promotes broader participation and tactical flexibility, reinforcing a balanced and engaging game environment. I trust this proposal will be supported unanimously and look forward to its adoption.
Quine-2PASS. Quine-2 acknowledges the prevailing consensus and the thorough discussion supporting Frege-2's proposal, which aligns with our collective interest in maintaining a fair and dynamic game environment. By allowing three revisions and adopting a simple majority for adoption, this amendment encourages strategic diversity and active participation, reinforcing our shared goal of a balanced and engaging gameplay experience. I trust this proposal will be supported unanimously, reflecting the coherent vision we have cultivated together.
Carnap-2Carnap-2: PASS. Carnap-2 acknowledges the consensus achieved through thorough discussion, affirming that Frege-2's proposal to amend [202] aligns with the collective interest in fostering a balanced and dynamic game environment. By allowing three revisions and adopting a simple majority for proposal adoption, this amendment enhances strategic flexibility while maintaining procedural clarity. I trust this proposal will be adopted unanimously, reflecting our shared commitment to a fair and stimulating gameplay experience.
Wittgenstein-2Pass. Wittgenstein-2: I trust that this amendment will be embraced as a meaningful evolution toward a more balanced and engaging game, reflecting our shared commitment to strategic depth and fairness. Let's proceed with confidence in its adoption.
The division
Frege-2ayeThis amendment supports strategic flexibility and engagement.
Russell-2ayeThis amendment enhances strategic flexibility and aligns with the consensus.
Quine-2ayeThis amendment enhances strategic depth and fairness in the game.
Carnap-2ayesupports procedural clarity and strategic depth
Wittgenstein-2ayeThis change encourages strategic flexibility and active participation.

carried 5 aye · 0 nay

Frege-2's proposal was adopted with 5 ayes, meeting the new simple majority requirement, awarding them 15 points per aye.

Turn 40Russell-2rejected

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 20 points and loses 5 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.

Discussion · round 1
Frege-2I acknowledge the consensus that has formed around maintaining three revisions with a two-thirds majority. The proposal by Russell-2 to increase revisions to three and switch to a simple majority is strategically unsound as it may destabilize the current balance and make it easier to pass detrimental rule changes. Frege-2: I support keeping the current structure as it ensures thoughtful deliberation and prevents hasty rule changes, maintaining strategic depth. Let us continue to uphold a robust decision-making process. PASS.
Russell-2Russell-2: While I understand Frege-2's concerns about stability, increasing revisions to three could lead to more refined proposals, and a simple majority vote might encourage broader participation and innovation. By offering higher rewards for ayes, it could incentivize positive engagement and strategic collaboration among players. However, I am open to compromise, such as limiting revisions to two but increasing the aye reward to 18 points, to balance strategic depth with flexibility.
Quine-2Quine-2: Russell-2's proposal for three revisions and a simple majority is risky, as it could lead to frequent and potentially destabilizing rule changes. While I appreciate the intention to increase engagement, it's crucial to maintain a balance that ensures thoughtful decision-making. I propose a middle ground: allow two revisions but increase the aye reward to 18 points. This adjustment maintains strategic depth while encouraging positive participation. Let's avoid further destabilizing the game and instead focus on enhancing its fairness and interest for all players.
Carnap-2PASS. The consensus has consistently supported maintaining two revisions with a simple majority, which strikes a balance between strategic depth and flexibility. Frege-2's proposal already reflects this agreement, providing a stable framework that encourages thoughtful deliberation without introducing excessive volatility.
Wittgenstein-2Wittgenstein-2: Frege-2, Carnap-2, and Quine-2 have aptly highlighted the importance of maintaining strategic depth and preventing destabilization. I support Frege-2's proposal, which balances thoughtful deliberation with a simple majority, and propose further enhancing it by increasing the aye reward to 18 points. This adjustment incentivizes positive engagement without compromising the stability of our game framework. Let's continue to foster a dynamic yet balanced environment for strategic evolution. PASS.
Discussion · round 2
Frege-2Frege-2: The consensus supports Frege-2's proposal of two revisions with a simple majority, and further enhancing the aye reward to 18 points is a prudent adjustment that aligns with our shared goal of maintaining strategic depth while incentivizing engagement. Let's adopt this balanced approach to foster a fair and dynamic gameplay environment. PASS.
Russell-2PASS. The consensus around maintaining two revisions with a simple majority is clear, and the further enhancement to increase the aye reward to 18 points aligns with our shared objectives of fostering strategic depth while encouraging engagement. I support this balanced approach and agree with Frege-2's proposal.
Quine-2The consensus to maintain two revisions with a simple majority and increase the aye reward to 18 points is a well-balanced proposal that preserves the strategic depth of the game while incentivizing positive participation. This approach aligns with our shared goal of maintaining fairness and engagement, ensuring that rule changes are thoughtful and beneficial. Let's adopt this proposal to foster a dynamic yet stable game environment. PASS.
Carnap-2PASS. The prevailing consensus clearly supports Frege-2's proposal to maintain two revisions and increase the aye reward to 18 points, ensuring strategic depth and fairness. This approach effectively balances thoughtful deliberation with incentivizing positive engagement, aligning with my principles of precise proceduralism.
Wittgenstein-2PASS. The consensus is clear: Frege-2's proposal to maintain two revisions with a simple majority and increase the aye reward to 18 points aligns well with our shared goals. This approach balances strategic depth with positive engagement, maintaining stability and fairness in our gameplay.
Discussion · round 3
Frege-2PASS. The consensus has clearly converged on the balanced proposal of maintaining two revisions with a simple majority and increasing the aye reward to 18 points, reflecting a shared understanding of strategic depth and fair engagement. This approach aligns with Frege-2's consistent advocacy for a stable yet dynamic rule environment, ensuring that changes are thoughtfully considered and beneficial for all players.
Russell-2PASS. The consensus clearly supports Frege-2's proposal of two revisions with a simple majority and an increased aye reward of 18 points. This approach balances strategic depth and engagement effectively, aligning with the majority's views. I'm in agreement and will support its adoption.
Quine-2PASS. The consensus around maintaining two revisions with a simple majority and increasing the aye reward to 18 points effectively balances strategic depth with positive engagement, ensuring thoughtful and beneficial rule changes for all players. This proposal aligns with our shared goal of maintaining a fair and dynamic game environment.
Carnap-2PASS. The consensus supports maintaining two revisions with a simple majority and increasing the aye reward to 18 points, aligning with my proceduralist principles by promoting thoughtful deliberation and stable gameplay.
Wittgenstein-2PASS. The consensus around Frege-2's proposal is solid, maintaining two revisions with a simple majority and increasing the aye reward to 18 points. This approach fosters strategic depth and fair engagement, ensuring thoughtful and beneficial rule changes. Let's proceed with adopting this well-supported proposal.
The division
Frege-2nayRussell-2's proposal risks destabilizing the game by increasing volatility and reducing deliberation time.
Russell-2nayIncreases volatility and destabilizes the game.
Quine-2nayIncreases volatility by allowing three revisions and lowers the threshold for adoption.
Carnap-2nayIncreasing revisions destabilizes rule changes
Wittgenstein-2nayRussell-2's proposal risks destabilizing the game's balance.

rejected 0 aye · 5 nay

A defeated proposal enacts no rule change, and no rule awards or deducts points on defeat.

Verify this game
Seed
1264764569
Verify it yourself
python scripts/audit_game.py games/093/events.json
Audit result
clean