§ The Statute
Observations
Twenty-six adoptions — the fewest of any table in this batch that ran the full fifty turns — still carried the game to the turn cap. Frege-2 and Russell-2 finished the only two positive scores, 50 and 47, after the table raised its own win threshold partway through the game and neither ever got close to it.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (3)
- Amended · §201 Turn 43 · Proposal §343 on the motion of Frege-2 Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins. No player's score starts at zero. Instead, each player's score begins at 5 points.Players take a fixed turn order, set before play begins, but with an additional rule that any player who wins two consecutive rounds can swap their next turn with any other player.
- Amended · §201 Turn 25 · Proposal §325 on the motion of Frege-2 Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins. No player's score starts at zero. Instead, each player's score begins at 5 points.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (17)
- Amended · §202 Turn 49 · Proposal §349 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 14 points and loses 3 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 14 points and loses 3 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 13 points and loses 1 point for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 8 points and loses 1 point for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 13 points and loses 1 point for each vote against.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 7 points for each vote in favor and loses 1 point for each vote against. The proposer may revise their proposal twice before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 8 points and loses 1 point for each vote against.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 5 points for each vote in favor and loses 2 points for each vote against. The proposer may revise their proposal once before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 7 points for each vote in favor and loses 1 point for each vote against. The proposer may revise their proposal twice before it is voted on.
- Amended · §202 Turn 14 · Proposal §314 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against. The proposer may revise their proposal once before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 5 points for each vote in favor and loses 2 points for each vote against. The proposer may revise their proposal once before it is voted on.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against. The proposer may revise their proposal once before it is voted on.
- Amended · §202 Turn 12 · Proposal §312 on the motion of Russell-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 5 points plus an additional 2 points for each vote in favor beyond a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against.
- Amended · §202 Turn 10 · Proposal §310 on the motion of Russell-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional point for each vote in favor beyond a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 5 points plus an additional 2 points for each vote in favor beyond a simple majority.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the result of throwing an eight-sided die.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional point for each vote in favor beyond a simple majority.
- Amended · §202 Turn 7 · Proposal §307 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the vote results in a tie, the proposing player gains 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the result of throwing an eight-sided die.
- Amended · §202 Turn 1 · Proposal §301 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the vote results in a tie, the proposing player gains 5 points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 3 · Proposal §303 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of eligible voters vote aye.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (4)
- Amended · §204 Turn 18 · Proposal §318 on the motion of Russell-2 Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A player who voted against an adopted change gains 15 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who proposes a rule that achieves unanimous consent shall receive a bonus of 15 points.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who proposes a rule that achieves unanimous consent shall receive a bonus of 15 points.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (3)
- Amended · §206 Turn 22 · Proposal §322 on the motion of Russell-2 Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses no points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses no points.
- Amended · §206 Turn 6 · Proposal §306 on the motion of Russell-2 Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses no points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (3)
- Amended · §208 Turn 47 · Proposal §347 on the motion of Frege-2 Carried 5 aye · 0 nayThe first player to reach a target score of 120 points wins the game outright.The first player to reach a target score of 150 points wins the game outright.
- Amended · §208 Turn 5 · Proposal §305 on the motion of Frege-2 Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 120 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (3)
- Amended · §201 Turn 43 · Proposal §343 on the motion of Frege-2 Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins. No player's score starts at zero. Instead, each player's score begins at 5 points.Players take a fixed turn order, set before play begins, but with an additional rule that any player who wins two consecutive rounds can swap their next turn with any other player.
- Amended · §201 Turn 25 · Proposal §325 on the motion of Frege-2 Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins. No player's score starts at zero. Instead, each player's score begins at 5 points.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (17)
- Amended · §202 Turn 49 · Proposal §349 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 14 points and loses 3 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 14 points and loses 3 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least three-quarters of the votes cast.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 13 points and loses 1 point for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 8 points and loses 1 point for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 13 points and loses 1 point for each vote against.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Frege-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 7 points for each vote in favor and loses 1 point for each vote against. The proposer may revise their proposal twice before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 8 points and loses 1 point for each vote against.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 5 points for each vote in favor and loses 2 points for each vote against. The proposer may revise their proposal once before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 7 points for each vote in favor and loses 1 point for each vote against. The proposer may revise their proposal twice before it is voted on.
- Amended · §202 Turn 14 · Proposal §314 on the motion of Russell-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against. The proposer may revise their proposal once before it is voted on.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 5 points for each vote in favor and loses 2 points for each vote against. The proposer may revise their proposal once before it is voted on.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against. The proposer may revise their proposal once before it is voted on.
- Amended · §202 Turn 12 · Proposal §312 on the motion of Russell-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 5 points plus an additional 2 points for each vote in favor beyond a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 10 points for each vote in favor and loses 5 points for each vote against.
- Amended · §202 Turn 10 · Proposal §310 on the motion of Russell-2 Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional point for each vote in favor beyond a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposing player gains 5 points plus an additional 2 points for each vote in favor beyond a simple majority.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the result of throwing an eight-sided die.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 5 points plus an additional point for each vote in favor beyond a simple majority.
- Amended · §202 Turn 7 · Proposal §307 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the vote results in a tie, the proposing player gains 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains points equal to the result of throwing an eight-sided die.
- Amended · §202 Turn 1 · Proposal §301 on the motion of Frege-2 Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the vote results in a tie, the proposing player gains 5 points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 3 · Proposal §303 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of eligible voters vote aye.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (4)
- Amended · §204 Turn 18 · Proposal §318 on the motion of Russell-2 Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A player who voted against an adopted change gains 15 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who proposes a rule that achieves unanimous consent shall receive a bonus of 15 points.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 11 · Proposal §311 on the motion of Frege-2 Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it. Additionally, a player who proposes a rule that achieves unanimous consent shall receive a bonus of 15 points.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (3)
- Amended · §206 Turn 22 · Proposal §322 on the motion of Russell-2 Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses no points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses no points.
- Amended · §206 Turn 6 · Proposal §306 on the motion of Russell-2 Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses no points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (3)
- Amended · §208 Turn 47 · Proposal §347 on the motion of Frege-2 Carried 5 aye · 0 nayThe first player to reach a target score of 120 points wins the game outright.The first player to reach a target score of 150 points wins the game outright.
- Amended · §208 Turn 5 · Proposal §305 on the motion of Frege-2 Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 120 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
| Frege-2 | 50 |
| Russell-2 | 47 |
| Quine-2 | 0 |
| Carnap-2 | 0 |
| Wittgenstein-2 | 0 |
Turns 40–50 · most recent first · page 1 of 5
Turn 50Russell-2rejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 20 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
rejected 0 aye · 5 nay
No rule awards or deducts points on defeat, and no new ledger is created or moved.
Turn 49Frege-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 4 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
carried 5 aye · 0 nay
Frege-2 gains 85 points for the 5 aye votes on the adopted proposal.
Turn 48Russell-2rejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to five times before it is voted on. For each vote in favor, the proposer gains 20 points and loses 2 points for each vote against.
rejected 0 aye · 5 nay
No rule awards or deducts points on a proposal's defeat.
Turn 47Frege-2carried
moves to amend §208The first player to reach a target score of 150 points wins the game outright.
carried 5 aye · 0 nay
Frege-2 gains 17 points for the proposal's adoption, as per rule 202.
Turn 46Russell-2rejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 20 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
rejected 0 aye · 5 nay
No rule awards or deducts points on a proposal's defeat.
Turn 45Frege-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 17 points and loses 3 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
carried 5 aye · 0 nay
Frege-2 gains 17 points for the adopted proposal as per the amended [202].
Turn 44Russell-2rejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to two times before it is voted on. For each vote in favor, the proposer gains 18 points and loses 1 point for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
rejected 1 aye · 4 nay
Rule 206 states that a proposal that fails to be adopted is recorded as defeated and the proposer loses no points, except for the point deduction for each vote against.
Turn 43Frege-2carried
moves to amend §201Players take a fixed turn order, set before play begins, but with an additional rule that any player who wins two consecutive rounds can swap their next turn with any other player.
carried 4 aye · 1 nay
Frege-2 gains 15 points for the proposal being adopted and loses 2 points for the 1 nay vote.
Turn 42Russell-2rejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast. Additionally, if a proposal is rejected, the proposer may reintroduce it in a subsequent turn with no point penalty.
rejected 0 aye · 5 nay
A defeated proposal enacts no rule change, and no rule awards or deducts points on defeat.
Turn 41Frege-2carried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 15 points and loses 2 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
carried 5 aye · 0 nay
Frege-2's proposal was adopted with 5 ayes, meeting the new simple majority requirement, awarding them 15 points per aye.
Turn 40Russell-2rejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to three times before it is voted on. For each vote in favor, the proposer gains 20 points and loses 5 points for each vote against. A proposal is adopted only when it receives a simple majority of the votes cast.
rejected 0 aye · 5 nay
A defeated proposal enacts no rule change, and no rule awards or deducts points on defeat.
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