§ The Statute
Observations
Eleven turns and two adoptions in, this game stopped dead on a rule barring negotiation outside the game itself: the engine had no private channel, so it had nothing to forbid, and the presiding judge said so rather than pretend. Months of the engine's own development later a private channel was built, and this game was deliberately restarted from the exact turn it had stopped on — the same table, the same rule still on the books, untouched. The judge never raised the objection again. It did not need to: a rule forbidding private talk is honoured simply by never opening the room, and the room was never opened. Play ran thirty-nine more turns to the fifty-turn limit and thirty more adoptions, with no private meeting ever called. Condorcet finished on the single point he was already holding when the game first stopped, still the only seat in the black; Voltaire ended at −161, most of it self-inflicted under a rule the table wrote to fine proposers for amending their own motions. Because the first eleven turns and the last thirty-nine were played by two different versions of the engine, this game's totals should be read as two runs stitched together, not one.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (29)
- Amended · §202 Turn 50 · Proposal §350 on the motion of Diderot Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of three amendments allowed. The proposing player loses 3 points for each amendment made, up to a maximum of 9 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
- Amended · §202 Turn 48 · Proposal §348 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn.A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn.
- Amended · §202 Turn 42 · Proposal §342 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 38 · Proposal §338 on the motion of Voltaire Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made.
- Amended · §202 Turn 36 · Proposal §336 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made. After the first two full circuits of every player, the threshold for rule adoption shifts to a simple majority of those voting.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made. After the first two full circuits of every player, the threshold for rule adoption shifts to a simple majority of those voting.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 32 · Proposal §332 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made after the first.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made after the first.
- Amended · §202 Turn 30 · Proposal §330 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made after the first.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Voltaire Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made after the first.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made after the first.
- Amended · §202 Turn 28 · Proposal §328 on the motion of Voltaire Carried 4 aye · 0 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 3 points for each amendment made after the first.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made after the first.
- Amended · §202 Turn 27 · Proposal §327 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 2 points for each amendment made after the first.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 3 points for each amendment made after the first.
- Amended · §202 Turn 24 · Proposal §324 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 2 points for each amendment made after the first.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 2 points for each amendment made after the first.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Voltaire Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 2 points for each amendment made after the first. A maximum of two amendments per turn is allowed.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 2 points for each amendment made after the first.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 2 points.A turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 2 points for each amendment made after the first. A maximum of two amendments per turn is allowed.
- Amended · §202 Turn 18 · Proposal §318 on the motion of Diderot Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 5 points.A turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 2 points.
- Amended · §202 Turn 16 · Proposal §316 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, but only if the proposal was not amended during the debate.A turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 5 points.
- Amended · §202 Turn 12 · Proposal §312 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, but only if the proposal was not amended during the debate.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 11 · Proposal §311 on the motion of Diderot Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.After the first two full circuits of every player, the threshold for rule adoption shifts to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (2)
- Amended · §208 Turn 9 · Proposal §309 on the motion of Condorcet Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 110 points in a single turn wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §313 Turn 13 · Proposal §313 on the motion of Diderot Carried 5 aye · 0 nayA player cannot propose the same rule change twice in a row.
Full history (1)
- Enacted · §349 Turn 49 · Proposal §349 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of five amendments allowed. The proposing player loses 3 points for each amendment made, up to a maximum of 15 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (29)
- Amended · §202 Turn 50 · Proposal §350 on the motion of Diderot Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of three amendments allowed. The proposing player loses 3 points for each amendment made, up to a maximum of 9 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
- Amended · §202 Turn 48 · Proposal §348 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn.A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
- Amended · §202 Turn 44 · Proposal §344 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn.
- Amended · §202 Turn 42 · Proposal §342 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 38 · Proposal §338 on the motion of Voltaire Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made.
- Amended · §202 Turn 36 · Proposal §336 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made. After the first two full circuits of every player, the threshold for rule adoption shifts to a simple majority of those voting.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made. After the first two full circuits of every player, the threshold for rule adoption shifts to a simple majority of those voting.
- Amended · §202 Turn 34 · Proposal §334 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 32 · Proposal §332 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made after the first.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made after the first.
- Amended · §202 Turn 30 · Proposal §330 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made after the first.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Voltaire Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made after the first.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made after the first.
- Amended · §202 Turn 28 · Proposal §328 on the motion of Voltaire Carried 4 aye · 0 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 3 points for each amendment made after the first.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made after the first.
- Amended · §202 Turn 27 · Proposal §327 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 2 points for each amendment made after the first.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 3 points for each amendment made after the first.
- Amended · §202 Turn 24 · Proposal §324 on the motion of Voltaire Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 2 points for each amendment made after the first.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 2 points for each amendment made after the first.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Voltaire Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 2 points for each amendment made after the first. A maximum of two amendments per turn is allowed.A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments per turn allowed. The proposing player loses 2 points for each amendment made after the first.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 2 points.A turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 2 points for each amendment made after the first. A maximum of two amendments per turn is allowed.
- Amended · §202 Turn 18 · Proposal §318 on the motion of Diderot Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 5 points.A turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 2 points.
- Amended · §202 Turn 16 · Proposal §316 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, but only if the proposal was not amended during the debate.A turn consists of the player to move proposing exactly one rule change. If the proposal is amended during the debate, the proposing player loses 5 points.
- Amended · §202 Turn 12 · Proposal §312 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, but only if the proposal was not amended during the debate.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 11 · Proposal §311 on the motion of Diderot Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.After the first two full circuits of every player, the threshold for rule adoption shifts to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (2)
- Amended · §208 Turn 9 · Proposal §309 on the motion of Condorcet Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 110 points in a single turn wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §313 Turn 13 · Proposal §313 on the motion of Diderot Carried 5 aye · 0 nayA player cannot propose the same rule change twice in a row.
Full history (1)
- Enacted · §349 Turn 49 · Proposal §349 on the motion of Voltaire Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of five amendments allowed. The proposing player loses 3 points for each amendment made, up to a maximum of 15 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
| Montaigne | -10 |
| Voltaire | -161 |
| Diderot | -56 |
| Condorcet | 1 |
| Sartre | 0 |
Turns 35–50 · most recent first · page 1 of 4
Turn 50Diderotcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of three amendments allowed. The proposing player loses 3 points for each amendment made, up to a maximum of 9 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
carried 3 aye · 2 nay
Rule 202 requires the proposing player to lose 3 points for making an amendment.
Turn 49Voltairecarried
moves to add a new ruleA turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of five amendments allowed. The proposing player loses 3 points for each amendment made, up to a maximum of 15 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
carried 5 aye · 0 nay
Rule 202 deducts 3 points from Voltaire for proposing the adopted change.
Turn 48Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
carried 4 aye · 1 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made, and Voltaire made no amendments this turn.
Turn 47Diderotrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with an unlimited number of amendments allowed. The proposing player loses 3 points for each amendment made, up to a maximum of 6 points lost in a single turn.
rejected 2 aye · 3 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 46Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
carried 5 aye · 0 nay
Rule 206 requires the proposer to lose 10 points upon proposal defeat.
Turn 45Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn. If the proposing player does not make any amendments, they lose no points for that turn.
carried 4 aye · 1 nay
Rule 202 requires the proposing player to lose 2 points if they make no amendments, which Voltaire did.
Turn 44Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn.
carried 4 aye · 1 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made.
Turn 43Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made, up to a maximum of 4 points lost in a single turn.
carried 5 aye · 0 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made.
Turn 42Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
carried 4 aye · 1 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made.
Turn 41Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Players may amend their proposal during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
carried 4 aye · 1 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made.
Turn 40Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
carried 4 aye · 1 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made.
Turn 39Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
carried 4 aye · 1 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made.
Turn 38Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
carried 3 aye · 2 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made.
Turn 37Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 3 points for each amendment made.
carried 4 aye · 1 nay
Rule 202 requires the proposing player to lose 3 points for each amendment made.
Turn 36Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made.
carried 4 aye · 1 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made.
Turn 35Voltairecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change. Proposals may be amended during debate, with a maximum of two amendments allowed. The proposing player loses 2 points for each amendment made. After the first two full circuits of every player, the threshold for rule adoption shifts to a simple majority of those voting.
carried 5 aye · 0 nay
Rule 202 requires the proposing player to lose 2 points for each amendment made.
Verify this game
- Seed
2129938494- Verify it yourself
python scripts/audit_game.py games/100/events.json- Audit result
- 3 finding(s) disclosed below
- [seq=250, turn=9] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'label': 'unanimous consent (rule 203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority after two full circuits (rule 203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=309, turn=11] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'label': 'unanimous consent until two full circuits, then simple majority (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority after two full circuits, unanimous consent before (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=687, turn=24] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'label': 'unanimous until two full circuits, then simple majority (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority after two full circuits (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule