§ The Statute
Observations
The whole board went under. Camus came closest to even at −10 and Nietzsche fell furthest at −99, with thirty-nine rule changes carrying the table to the turn cap and none of them building anything a player could profit from. As in its twin outing, the game-master's reading of the adoption bar moved four times without a rule change behind it, drifting between requiring everyone and requiring two in three. Constant legislation, nothing to show for it.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (23)
- Amended · §203 Turn 26 · Proposal §325 on the motion of Nietzsche Carried 3 aye · 0 nay · 2 abstainA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
- Reclassified · §203 Turn 26 · Proposal §325 on the motion of Nietzsche Carried 3 aye · 0 nay · 2 abstainA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.Now mutable.
- Reclassified · §203 Turn 20 · Proposal §319 on the motion of Kierkegaard Carried 5 aye · 0 nayA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.Now entrenched.
- Amended · §203 Turn 14 · Proposal §314 on the motion of Nietzsche Carried 3 aye · 0 nay · 2 abstainA rule change is adopted only when a simple majority of those voting agree.A rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
- Amended · §203 Turn 13 · Proposal §313 on the motion of Jaspers Carried 2 aye · 0 nay · 3 abstainA rule change is adopted only when a 2/3 majority of those voting agree.A rule change is adopted only when a simple majority of those voting agree.
- Amended · §203 Turn 11 · Proposal §311 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change is adopted only when a 2/3 majority of those voting agree.
- Amended · §203 Turn 10 · Proposal §310 on the motion of Jaspers Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a 2/3 majority of those voting agree.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Heidegger Carried 4 aye · 1 nayA rule change is adopted only when a 2/3 majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Heidegger Carried 4 aye · 1 nayA rule change is adopted only when a 2/3 majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Heidegger Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a 2/3 majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 5 points and remains bound by the change as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 5 points and remains bound by the change as if they had voted for it.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 5 points and remains bound by the change as if they had voted for it.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Nietzsche Carried 1 aye · 0 nay · 4 abstainA rule change is adopted only when a simple majority of those voting agree.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Nietzsche Carried 1 aye · 0 nay · 4 abstainA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Kierkegaard Carried 4 aye · 1 nayA rule change is adopted only when a 2/3 majority of those voting agree. A player who voted against an adopted change gains 10 points and remains bound by the change as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Kierkegaard Carried 4 aye · 1 nayA rule change is adopted only when a 2/3 majority of those voting agree. A player who voted against an adopted change gains 10 points and remains bound by the change as if they had voted for it.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Kierkegaard Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a 2/3 majority of those voting agree. A player who voted against an adopted change gains 10 points and remains bound by the change as if they had voted for it.
- Amended · §203 Turn 4 · Proposal §304 on the motion of Jaspers Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 4 · Proposal §304 on the motion of Jaspers Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Heidegger Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Heidegger Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of those voting agree, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (6)
- Amended · §209 Turn 34 · Proposal §335 on the motion of Kierkegaard Carried 2 aye · 1 nay · 2 abstainA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.
- Repealed · §209 Turn 34 · Proposal §335 on the motion of Kierkegaard Carried 2 aye · 1 nay · 2 abstainA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.Struck from the statute.
- Reclassified · §209 Turn 24 · Proposal §323 on the motion of Heidegger Carried 5 aye · 0 nayA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.Now entrenched.
- Amended · §209 Turn 22 · Proposal §321 on the motion of Kierkegaard Carried 5 aye · 0 nayA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.
- Amended · §209 Turn 19 · Proposal §318 on the motion of Nietzsche Carried 3 aye · 0 nay · 2 abstainThe ruleset may never hold more than 25 mutable rules at one time.A rule may never hold more than 25 mutable rules at one time. This rule is made immutable.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §315 Turn 15 · Proposal §315 on the motion of Kierkegaard Carried 3 aye · 2 nayA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
3 rules have been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (23)
- Amended · §203 Turn 26 · Proposal §325 on the motion of Nietzsche Carried 3 aye · 0 nay · 2 abstainA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
- Reclassified · §203 Turn 26 · Proposal §325 on the motion of Nietzsche Carried 3 aye · 0 nay · 2 abstainA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.Now mutable.
- Reclassified · §203 Turn 20 · Proposal §319 on the motion of Kierkegaard Carried 5 aye · 0 nayA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.Now entrenched.
- Amended · §203 Turn 14 · Proposal §314 on the motion of Nietzsche Carried 3 aye · 0 nay · 2 abstainA rule change is adopted only when a simple majority of those voting agree.A rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
- Amended · §203 Turn 13 · Proposal §313 on the motion of Jaspers Carried 2 aye · 0 nay · 3 abstainA rule change is adopted only when a 2/3 majority of those voting agree.A rule change is adopted only when a simple majority of those voting agree.
- Amended · §203 Turn 11 · Proposal §311 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change is adopted only when a 2/3 majority of those voting agree.
- Amended · §203 Turn 10 · Proposal §310 on the motion of Jaspers Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a 2/3 majority of those voting agree.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Heidegger Carried 4 aye · 1 nayA rule change is adopted only when a 2/3 majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Heidegger Carried 4 aye · 1 nayA rule change is adopted only when a 2/3 majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Heidegger Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a 2/3 majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 5 points and remains bound by the change as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 5 points and remains bound by the change as if they had voted for it.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 5 points and remains bound by the change as if they had voted for it.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Nietzsche Carried 1 aye · 0 nay · 4 abstainA rule change is adopted only when a simple majority of those voting agree.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 6 · Proposal §306 on the motion of Nietzsche Carried 1 aye · 0 nay · 4 abstainA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Kierkegaard Carried 4 aye · 1 nayA rule change is adopted only when a 2/3 majority of those voting agree. A player who voted against an adopted change gains 10 points and remains bound by the change as if they had voted for it.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Kierkegaard Carried 4 aye · 1 nayA rule change is adopted only when a 2/3 majority of those voting agree. A player who voted against an adopted change gains 10 points and remains bound by the change as if they had voted for it.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Kierkegaard Carried 4 aye · 1 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change is adopted only when a 2/3 majority of those voting agree. A player who voted against an adopted change gains 10 points and remains bound by the change as if they had voted for it.
- Amended · §203 Turn 4 · Proposal §304 on the motion of Jaspers Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 4 · Proposal §304 on the motion of Jaspers Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of those voting agree, except that once the threshold has shifted to a simple majority, the rule change may be adopted without every voter's assent. A player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Heidegger Carried 5 aye · 0 nayA rule change is adopted only when a simple majority of those voting agree, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Heidegger Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of those voting agree, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (6)
- Amended · §209 Turn 34 · Proposal §335 on the motion of Kierkegaard Carried 2 aye · 1 nay · 2 abstainA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.
- Repealed · §209 Turn 34 · Proposal §335 on the motion of Kierkegaard Carried 2 aye · 1 nay · 2 abstainA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.Struck from the statute.
- Reclassified · §209 Turn 24 · Proposal §323 on the motion of Heidegger Carried 5 aye · 0 nayA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.Now entrenched.
- Amended · §209 Turn 22 · Proposal §321 on the motion of Kierkegaard Carried 5 aye · 0 nayA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.
- Amended · §209 Turn 19 · Proposal §318 on the motion of Nietzsche Carried 3 aye · 0 nay · 2 abstainThe ruleset may never hold more than 25 mutable rules at one time.A rule may never hold more than 25 mutable rules at one time. This rule is made immutable.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (4)
- Repealed · §314 Turn 36 · Proposal §337 on the motion of Camus Carried 5 aye · 0 nayA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.Struck from the statute.
- Amended · §314 Turn 18 · Proposal §317 on the motion of Kierkegaard Carried 4 aye · 0 nay · 1 abstainA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
- Repealed · §314 Turn 18 · Proposal §317 on the motion of Kierkegaard Carried 4 aye · 0 nay · 1 abstainA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.Struck from the statute.
- Enacted · §314 Turn 14 · Proposal §314 on the motion of Nietzsche Carried 3 aye · 0 nay · 2 abstainA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
Full history (1)
- Enacted · §315 Turn 15 · Proposal §315 on the motion of Kierkegaard Carried 3 aye · 2 nayA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
Full history (2)
- Repealed · §322 Turn 23 · Proposal §322 on the motion of Nietzsche Carried 5 aye · 0 nayA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.Struck from the statute.
- Enacted · §322 Turn 23 · Proposal §322 on the motion of Nietzsche Carried 5 aye · 0 nayA rule may never hold more than 25 mutable rules at one time. This rule is made immutable.
Full history (5)
- Repealed · §324 Turn 50 · Proposal §351 on the motion of Heidegger Carried 5 aye · 0 nayStruck from the statute.
- Repealed · §324 Turn 50 · Proposal §351 on the motion of Heidegger Carried 5 aye · 0 nayA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.Struck from the statute.
- Amended · §324 Turn 49 · Proposal §350 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
- Repealed · §324 Turn 49 · Proposal §350 on the motion of Nietzsche Carried 5 aye · 0 nayA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.Struck from the statute.
- Enacted · §324 Turn 25 · Proposal §324 on the motion of Kierkegaard Carried 2 aye · 1 nay · 2 abstainA rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
| Kierkegaard | -79 |
| Nietzsche | -99 |
| Heidegger | -39 |
| Jaspers | -40 |
| Camus | -10 |
Turns 33–50 · most recent first · page 1 of 4
Turn 50Heideggercarried
moves to repeal §324and strike it from the statute.
carried 5 aye · 0 nay
No rule in the current ruleset awards or deducts points based on the outcome of the vote, so no score changes occur. The next player in the turn order is Jaspers.
Turn 49Nietzschecarried
moves to repeal §324and strike it from the statute.
carried 5 aye · 0 nay
Rule 324 is repealed, and Nietzsche gains 1 point based on a die roll.
Turn 48Kierkegaardrejected
moves to repeal §324and strike it from the statute.
rejected 0 aye · 3 nay · 2 abstain
Kierkegaard's proposal to repeal Rule 324 was defeated, resulting in a 10-point penalty as per Rule 206.
Turn 47Nietzscherejected
moves to amend §203A rule change amending Rule 203 requires a simple majority of those voting to agree.
rejected 1 aye · 3 nay · 1 abstain
Nietzsche loses 10 points for proposing a defeated rule change.
Turn 46Kierkegaardrejected
moves to add §324A rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
rejected 0 aye · 5 nay
Kierkegaard's proposal to amend Rule 203 was defeated, resulting in a 10-point penalty as per Rule 206.
Turn 45Nietzscherejected
moves to transmute §203and reclassify it between entrenched and mutable.
rejected 0 aye · 5 nay
Nietzsche's proposal to transmute Rule 203 was defeated, resulting in no rule change. Nietzsche loses 10 points as per Rule 206.
Turn 44Kierkegaardrejected
moves to repeal §324and strike it from the statute.
rejected 2 aye · 2 nay · 1 abstain
Kierkegaard's proposal to repeal Rule 324 was defeated, resulting in a 10-point penalty as per Rule 206.
Turn 43Jaspersrejected
moves to amend §203A rule change amending Rule 203 requires a simple majority of those voting to agree.
rejected 0 aye · 5 nay
Jaspers' defeated proposal results in a 10-point loss as per Rule 206.
Turn 42Heideggerout of order
moves to transmute §203and reclassify it between entrenched and mutable.
Ruled out of order — The proposal lacks the necessary details for a valid transmutation, specifically requiring unanimous assent and explicit proposal.
Turn 41Nietzscherejected
moves to repeal §324and strike it from the statute.
rejected 2 aye · 3 nay
Nietzsche loses 10 points for the defeated proposal, and the turn proceeds to Heidegger.
Turn 40Kierkegaardrejected
moves to amend §324A rule change amending Rule 203 requires a 2/3 majority of those voting to agree.
rejected 0 aye · 5 nay
Kierkegaard's proposal to amend Rule 324 was defeated, resulting in a 10-point penalty as per Rule 206.
Turn 39Heideggerrejected
moves to add §326A player may propose no more than one rule change per turn.
rejected 0 aye · 3 nay · 2 abstain
Heidegger loses 10 points for the defeated proposal.
Turn 38Nietzscherejected
moves to amend §324A rule change amending Rule 203 requires a simple majority of those voting to agree.
rejected 3 aye · 1 nay · 1 abstain
The proposal to amend Rule 203 was defeated, enacting no rule change. The proposer, Nietzsche, loses 10 points as per Rule 206.
Turn 37Kierkegaardrejected
moves to amend §203A rule change amending Rule 203 requires a simple majority of those voting to agree.
rejected 0 aye · 0 nay · 5 abstain
Kierkegaard's proposal to amend Rule 203 was defeated, resulting in no rule change. Kierkegaard loses 10 points.
Turn 36Camuscarried
moves to repeal §314and strike it from the statute.
carried 5 aye · 0 nay
The proposal successfully repeals rules [314], [315], and [324], which previously required a 2/3 majority to amend Rule 203. However, since Rule 203 is immutable, its amendment requirements remain unaffected. No points are awarded or deducted, and no state changes occur. The next player in the turn order is Kierkegaard.
Turn 35Nietzscherejected
moves to amend §206A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
rejected 2 aye · 2 nay · 1 abstain
The proposal was defeated, and the proposer, Nietzsche, loses 10 points as per Rule 206.
Turn 34Kierkegaardcarried
moves to repeal §209and strike it from the statute.
carried 2 aye · 1 nay · 2 abstain
The proposal to repeal Rule 209 was defeated due to insufficient votes, resulting in Kierkegaard losing 10 points.
Turn 33Nietzscherejected
moves to transmute §203and reclassify it between entrenched and mutable.
rejected 0 aye · 5 nay
The proposal to transmute Rule 203 was defeated, resulting in no rule change. The proposer, Nietzsche, loses 10 points as per Rule 206.
Verify this game
- Seed
2118566321- Engine revision
e1ab1a0ece633087b600106622bbad708a8a827e— working tree had uncommitted changes- Verify it yourself
python scripts/audit_game.py games/116/events.json- Audit result
- 4 finding(s) disclosed below
- [seq=230, turn=8] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 0.5, 'abstain_blocks': False, 'label': 'A proposal is adopted with a simple majority of votes.', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'A proposal is adopted with a simple majority of votes.', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1169, turn=41] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'label': 'Unanimous consent required for rule changes to Rule 203', 'authority': 315} to {'type': 'fraction', 'value': 0.666, 'abstain_blocks': False, 'label': '2/3 majority required for rule changes', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1255, turn=45] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.666, 'abstain_blocks': False, 'label': '2/3 majority required for rule changes', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous consent to transmute (§109)'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1283, turn=46] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous consent to transmute (§109)'} to {'type': 'fraction', 'value': 0.666, 'abstain_blocks': False, 'label': '2/3 majority required for rule changes', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule