§ The Statute
Observations
Thirty-nine rule changes and four of five seats finishing positive, led by Hume at +35 — solid, unremarkable, exactly what a baseline should be. The number that matters here isn't in this game alone: run under the current harness, this same table's baseline nearly doubled its adoption count compared to an older run on identical weights, a reminder that harness generation matters as much as the model underneath it.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (3)
- Amended · §202 Turn 22 · Proposal §322 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 311. If the die roll is 1, the player gains 3 points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (11)
- Amended · §204 Turn 25 · Proposal §325 on the motion of Mill Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 12 · Proposal §312 on the motion of Mill Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (2)
- Amended · §206 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (4)
- Amended · §209 Turn 19 · Proposal §319 on the motion of deBeauvoir Carried 5 aye · 0 nayThe ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
- Amended · §209 Turn 16 · Proposal §316 on the motion of Hume Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
- Amended · §209 Turn 6 · Proposal §306 on the motion of Hume Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 37 · Proposal §337 on the motion of deBeauvoir Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. In the event of a tie, the ruling stands.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (5)
- Amended · §311 Turn 36 · Proposal §336 on the motion of Rawls Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
- Amended · §311 Turn 36 · Proposal §336 on the motion of Rawls Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.
- Amended · §311 Turn 29 · Proposal §329 on the motion of Hume Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
- Amended · §311 Turn 26 · Proposal §326 on the motion of Rawls Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
- Enacted · §311 Turn 11 · Proposal §311 on the motion of Hume Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points.
Full history (3)
- Amended · §328 Turn 39 · Proposal §339 on the motion of Hume Carried 5 aye · 0 nay325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.
- Amended · §328 Turn 39 · Proposal §339 on the motion of Hume Carried 5 aye · 0 nay325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.
- Enacted · §328 Turn 28 · Proposal §328 on the motion of IbnKhaldun Carried 5 aye · 0 nay325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.
Full history (3)
- Amended · §331 Turn 35 · Proposal §335 on the motion of Mill Carried 5 aye · 0 nay331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.331. A player may spend a number of points equal to the value of the die roll for an adopted rule change to automatically succeed on that die roll, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.
- Amended · §331 Turn 34 · Proposal §334 on the motion of Hume Carried 5 aye · 0 nay331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.
- Enacted · §331 Turn 31 · Proposal §331 on the motion of Rawls Carried 5 aye · 0 nay331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.
Full history (5)
- Amended · §338 Turn 44 · Proposal §344 on the motion of Hume Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
- Amended · §338 Turn 44 · Proposal §344 on the motion of Hume Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.
- Amended · §338 Turn 40 · Proposal §340 on the motion of Mill Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
- Amended · §338 Turn 40 · Proposal §340 on the motion of Mill Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.
- Enacted · §338 Turn 38 · Proposal §338 on the motion of IbnKhaldun Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
Full history (1)
- Enacted · §346 Turn 46 · Proposal §346 on the motion of Rawls Carried 5 aye · 0 nay346. If a player contributes points to the shared pool as a gift to the common good under rule 338, they may, at any point during their turn, choose to receive a return of 2 points for every 1 point contributed, provided the shared pool contains sufficient points and the move is approved by a simple majority of eligible voters.
Full history (1)
- Enacted · §347 Turn 47 · Proposal §347 on the motion of deBeauvoir Carried 5 aye · 0 nay347. The shared pool described in rule 305 starts with 0 points.
Full history (2)
- Amended · §348 Turn 49 · Proposal §349 on the motion of Mill Carried 5 aye · 0 nay348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.
- Enacted · §348 Turn 48 · Proposal §348 on the motion of IbnKhaldun Carried 3 aye · 2 nay348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.
1 rule has been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (3)
- Amended · §202 Turn 22 · Proposal §322 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 311. If the die roll is 1, the player gains 3 points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (11)
- Amended · §204 Turn 25 · Proposal §325 on the motion of Mill Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 12 · Proposal §312 on the motion of Mill Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (2)
- Amended · §206 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (4)
- Amended · §209 Turn 19 · Proposal §319 on the motion of deBeauvoir Carried 5 aye · 0 nayThe ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
- Amended · §209 Turn 16 · Proposal §316 on the motion of Hume Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
- Amended · §209 Turn 6 · Proposal §306 on the motion of Hume Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 37 · Proposal §337 on the motion of deBeauvoir Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. In the event of a tie, the ruling stands.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (2)
- Repealed · §305 Turn 5 · Proposal §305 on the motion of IbnKhaldun Carried 3 aye · 2 nay301. Players may establish a shared pool of points, called a 'Common Wealth,' into which a portion of the points gained from an adopted rule change may be contributed. Players may contribute to or draw from the Common Wealth to facilitate collective goals or to mitigate individual losses.Struck from the statute.
- Enacted · §305 Turn 5 · Proposal §305 on the motion of IbnKhaldun Carried 3 aye · 2 nay301. Players may establish a shared pool of points, called a 'Common Wealth,' into which a portion of the points gained from an adopted rule change may be contributed. Players may contribute to or draw from the Common Wealth to facilitate collective goals or to mitigate individual losses.
Full history (5)
- Amended · §311 Turn 36 · Proposal §336 on the motion of Rawls Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
- Amended · §311 Turn 36 · Proposal §336 on the motion of Rawls Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.
- Amended · §311 Turn 29 · Proposal §329 on the motion of Hume Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
- Amended · §311 Turn 26 · Proposal §326 on the motion of Rawls Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
- Enacted · §311 Turn 11 · Proposal §311 on the motion of Hume Carried 5 aye · 0 nay306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points.
Full history (3)
- Amended · §328 Turn 39 · Proposal §339 on the motion of Hume Carried 5 aye · 0 nay325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.
- Amended · §328 Turn 39 · Proposal §339 on the motion of Hume Carried 5 aye · 0 nay325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.
- Enacted · §328 Turn 28 · Proposal §328 on the motion of IbnKhaldun Carried 5 aye · 0 nay325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.
Full history (3)
- Amended · §331 Turn 35 · Proposal §335 on the motion of Mill Carried 5 aye · 0 nay331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.331. A player may spend a number of points equal to the value of the die roll for an adopted rule change to automatically succeed on that die roll, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.
- Amended · §331 Turn 34 · Proposal §334 on the motion of Hume Carried 5 aye · 0 nay331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.
- Enacted · §331 Turn 31 · Proposal §331 on the motion of Rawls Carried 5 aye · 0 nay331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.
Full history (5)
- Amended · §338 Turn 44 · Proposal §344 on the motion of Hume Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
- Amended · §338 Turn 44 · Proposal §344 on the motion of Hume Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.
- Amended · §338 Turn 40 · Proposal §340 on the motion of Mill Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
- Amended · §338 Turn 40 · Proposal §340 on the motion of Mill Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.
- Enacted · §338 Turn 38 · Proposal §338 on the motion of IbnKhaldun Carried 5 aye · 0 nay334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
Full history (1)
- Enacted · §346 Turn 46 · Proposal §346 on the motion of Rawls Carried 5 aye · 0 nay346. If a player contributes points to the shared pool as a gift to the common good under rule 338, they may, at any point during their turn, choose to receive a return of 2 points for every 1 point contributed, provided the shared pool contains sufficient points and the move is approved by a simple majority of eligible voters.
Full history (1)
- Enacted · §347 Turn 47 · Proposal §347 on the motion of deBeauvoir Carried 5 aye · 0 nay347. The shared pool described in rule 305 starts with 0 points.
Full history (2)
- Amended · §348 Turn 49 · Proposal §349 on the motion of Mill Carried 5 aye · 0 nay348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.
- Enacted · §348 Turn 48 · Proposal §348 on the motion of IbnKhaldun Carried 3 aye · 2 nay348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.
| Hume | 35 |
| Mill | -2 |
| Rawls | 1 |
| deBeauvoir | 7 |
| IbnKhaldun | 1 |
Turns 31–50 · most recent first · page 1 of 3
Turn 50Rawlsrejected
moves to add a new rule349. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.
rejected 0 aye · 4 nay · 1 abstain
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 49Millcarried
moves to amend §348348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.
carried 5 aye · 0 nay
Rule 202 awards points equal to the die roll (3) for an adopted proposal, and since the die roll was 1, the player gains 3 points.
Turn 48IbnKhalduncarried
moves to add a new rule348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.
carried 3 aye · 2 nay
Rule 202 awards points equal to the die roll (5) for an adopted proposal, unless the roll is 1.
Turn 47deBeauvoircarried
moves to add §347347. The shared pool described in rule 305 starts with 0 points.
carried 5 aye · 0 nay
Rule 311 awards points for an adopted rule change based on a die roll, and the engine indicates the die roll for turn 46 was 5 (the most recent roll provided).
Turn 46Rawlscarried
moves to add a new rule346. If a player contributes points to the shared pool as a gift to the common good under rule 338, they may, at any point during their turn, choose to receive a return of 2 points for every 1 point contributed, provided the shared pool contains sufficient points and the move is approved by a simple majority of eligible voters.
carried 5 aye · 0 nay
Rule 202 awards points based on a die roll, but no die roll occurred for this proposal, and no other rule awards points for adoption.
Turn 45Millrejected
moves to add §344344. If a player contributes points to the shared pool as a gift to the common good under rule 338, they gain 1 point for each point contributed.
rejected 1 aye · 4 nay
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 44Humecarried
moves to amend §338334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal based on a die roll, and since no die roll was provided for this specific turn, the default value of 3 is applied as per the rule's text.
Turn 43IbnKhaldunrejected
moves to add a new rule342. A player may spend 5 points from their personal score to choose the value of the die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.
rejected 2 aye · 3 nay
Rule 206 dictates that the proposer of a defeated proposal loses 5 points.
Turn 42deBeauvoirrejected
moves to amend §209The ruleset may never hold more than 100 mutable rules at one time.
rejected 2 aye · 3 nay
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 41Rawlsrejected
moves to add a new rule340. A player may spend 5 points to choose the value of the die roll for a rule change, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.
rejected 1 aye · 3 nay · 1 abstain
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 40Millcarried
moves to amend §338334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.
carried 5 aye · 0 nay
Rule 202 awards points equal to the die roll (3) for an adopted rule change, and no other rule dictates a score change for this action.
Turn 39Humecarried
moves to amend §328325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.
carried 5 aye · 0 nay
Rule 202 awards points equal to the die roll (3) for an adopted proposal, and no other rule modifies this score.
Turn 38IbnKhalduncarried
moves to add a new rule334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
carried 5 aye · 0 nay
Rule 202 awards points equal to the die roll (3) for an adopted proposal, and since the turn order has passed two circuits, the threshold is a simple majority.
Turn 37deBeauvoircarried
moves to amend §212Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. In the event of a tie, the ruling stands.
carried 5 aye · 0 nay
Rule 202 awards points based on a die roll upon adoption, but no die roll was provided for this turn's proposal.
Turn 36Rawlscarried
moves to amend §311306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.
carried 5 aye · 0 nay
Rule 202 awards points equal to the die roll (5) for an adopted rule change, and no other rule dictates a score change for this specific action.
Turn 35Millcarried
moves to amend §331331. A player may spend a number of points equal to the value of the die roll for an adopted rule change to automatically succeed on that die roll, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.
carried 5 aye · 0 nay
Rule 202 awards points based on a die roll, but no die was thrown for this proposal as it was an amendment to a rule regarding die rolls.
Turn 34Humecarried
moves to amend §331331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.
carried 5 aye · 0 nay
Rule 202 awards points based on a die roll, but no die was thrown for this proposal; no other rule awards points for adoption.
Turn 33IbnKhaldunrejected
moves to add §333333. A player may choose to contribute any amount of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 1 point.
rejected 2 aye · 3 nay
Rule 206 dictates that the proposer of a defeated proposal loses 5 points.
Turn 32deBeauvoirrejected
moves to add a new rule332. A player may spend 10 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.
rejected 0 aye · 5 nay
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 31Rawlscarried
moves to add a new rule331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.
carried 5 aye · 0 nay
Rule 202 awards points only if the proposer throws a die, which has not occurred yet as the proposal was just adopted.
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