§ The Statute
Observations
DeMorgan closed at +179 — past every fifty-turn table that had played before it, and still second only to the +277 a later one produced — while Boole banked +140 in the same game, the runner-up score of the pair. Four of five seats finished positive; only Jevons sat flat at zero. One rung down from this lineage's lightest compression, and it produced the best economic result any bare fifty-turn table had shown to that point.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (2)
- Amended · §201 Turn 31 · Proposal §331 on the motion of Boole Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Additionally, players may propose to alter the turn order once per game, requiring unanimous consent.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (32)
- Amended · §202 Turn 49 · Proposal §349 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 4, with a minimum of 8 and a maximum of 16.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 6 and a maximum of 12.
- Amended · §202 Turn 48 · Proposal §348 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 7 and a maximum of 15.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 4, with a minimum of 8 and a maximum of 16.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Boole Carried 3 aye · 1 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2.5, with a minimum of 5 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 7 and a maximum of 15.
- Amended · §202 Turn 46 · Proposal §346 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 6 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2.5, with a minimum of 5 and a maximum of 12.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 4 and a maximum of 8.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 6 and a maximum of 12.
- Amended · §202 Turn 44 · Proposal §344 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 5 and a maximum of 15. Additionally, players may propose a change to the voting threshold once every three turns, requiring a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 4 and a maximum of 8.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 3 and a maximum of 18. Additionally, players may propose a change to the voting threshold once every five turns, requiring a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 5 and a maximum of 15. Additionally, players may propose a change to the voting threshold once every three turns, requiring a simple majority.
- Amended · §202 Turn 42 · Proposal §342 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 1.75, with a minimum of 3 and a maximum of 15.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 3 and a maximum of 18. Additionally, players may propose a change to the voting threshold once every five turns, requiring a simple majority.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 3 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 1.75, with a minimum of 3 and a maximum of 15.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 1.5, with a minimum of 2 and a maximum of 10.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 3 and a maximum of 12.
- Amended · §202 Turn 38 · Proposal §338 on the motion of DeMorgan Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2.5, with a minimum of 3 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 1.5, with a minimum of 2 and a maximum of 10.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, rounded down, with a minimum of 3 and a maximum of 9.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2.5, with a minimum of 3 and a maximum of 12.
- Amended · §202 Turn 36 · Proposal §336 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, rounded down, with a minimum of 3 and a maximum of 8.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, rounded down, with a minimum of 3 and a maximum of 9.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Boole Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, rounded down, with a minimum of 4 and a maximum of 10.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, rounded down, with a minimum of 3 and a maximum of 8.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Venn Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to four times the number of mutable rules currently in force, rounded down, with a minimum of 6 and a maximum of 15.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, rounded down, with a minimum of 4 and a maximum of 10.
- Amended · §202 Turn 32 · Proposal §332 on the motion of DeMorgan Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to three times the number of mutable rules currently in force, rounded down, with a minimum of 5 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to four times the number of mutable rules currently in force, rounded down, with a minimum of 6 and a maximum of 15.
- Amended · §202 Turn 27 · Proposal §327 on the motion of Boole Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to twice the number of mutable rules currently in force, rounded down, with a minimum of 4 and a maximum of 10.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to three times the number of mutable rules currently in force, rounded down, with a minimum of 5 and a maximum of 12.
- Amended · §202 Turn 24 · Proposal §324 on the motion of DeMorgan Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force plus 2, rounded down, with a minimum of 4 and a maximum of 7.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to twice the number of mutable rules currently in force, rounded down, with a minimum of 4 and a maximum of 10.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force plus 1, rounded down, with a minimum of 3 and a maximum of 6.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force plus 2, rounded down, with a minimum of 4 and a maximum of 7.
- Amended · §202 Turn 22 · Proposal §322 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, rounded down, with a minimum of 2 and a maximum of 5.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force plus 1, rounded down, with a minimum of 3 and a maximum of 6.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the square root of the number of mutable rules currently in force, rounded down, with a minimum of 1 and a maximum of 4.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, rounded down, with a minimum of 2 and a maximum of 5.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Boole Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, with a minimum of 2 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the square root of the number of mutable rules currently in force, rounded down, with a minimum of 1 and a maximum of 4.
- Amended · §202 Turn 18 · Proposal §318 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, with a minimum of one and a maximum of ten.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, with a minimum of 2 and a maximum of 12.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force minus two, rounded up to at least one.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, with a minimum of one and a maximum of ten.
- Amended · §202 Turn 16 · Proposal §316 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to half the number of mutable rules currently in force, rounded up.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force minus two, rounded up to at least one.
- Amended · §202 Turn 14 · Proposal §314 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, encouraging more dynamic rule changes.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to half the number of mutable rules currently in force, rounded up.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to half the number of mutable rules currently in force, rounded down, instead of throwing a die.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, encouraging more dynamic rule changes.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants bonus points equal to half the number of mutable rules currently in force, rounded down.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to half the number of mutable rules currently in force, rounded down, instead of throwing a die.
- Amended · §202 Turn 10 · Proposal §310 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants bonus points equal to the number of rules currently in force.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants bonus points equal to half the number of mutable rules currently in force, rounded down.
- Amended · §202 Turn 6 · Proposal §306 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants 5 bonus points to the proposer.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants bonus points equal to the number of rules currently in force.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants 5 bonus points to the proposer.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 2 · Proposal §302 on the motion of DeMorgan Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of eligible voters vote aye, except that the threshold remains unanimous consent until each player has completed at least three full turns.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (2)
- Amended · §204 Turn 4 · Proposal §304 on the motion of DeMorgan Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (2)
- Amended · §206 Turn 12 · Proposal §312 on the motion of DeMorgan Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses 10 points. Additionally, the proposer gains 2 points to encourage future engagement and maintain player morale.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (7)
- Amended · §208 Turn 34 · Proposal §334 on the motion of DeMorgan Carried 4 aye · 1 nayThe first player to reach a target score of 65 points wins the game outright.The first player to reach a target score of 60 points wins the game outright.
- Amended · §208 Turn 29 · Proposal §329 on the motion of Boole Carried 5 aye · 0 nayThe first player to reach a target score of 70 points wins the game outright.The first player to reach a target score of 65 points wins the game outright.
- Amended · §208 Turn 26 · Proposal §326 on the motion of DeMorgan Carried 3 aye · 2 nayThe first player to reach a target score of 75 points wins the game outright.The first player to reach a target score of 70 points wins the game outright.
- Amended · §208 Turn 9 · Proposal §309 on the motion of Boole Carried 5 aye · 0 nayThe first player to reach a target score of 80 points wins the game outright.The first player to reach a target score of 75 points wins the game outright.
- Amended · §208 Turn 8 · Proposal §308 on the motion of DeMorgan Carried 5 aye · 0 nayThe first player to reach a target score of 90 points wins the game outright.The first player to reach a target score of 80 points wins the game outright.
- Amended · §208 Turn 7 · Proposal §307 on the motion of Venn Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 3 · Proposal §303 on the motion of Venn Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 20 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
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- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
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- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
No rule has been repealed. The register and the statute agree.
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- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (2)
- Amended · §201 Turn 31 · Proposal §331 on the motion of Boole Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Additionally, players may propose to alter the turn order once per game, requiring unanimous consent.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (32)
- Amended · §202 Turn 49 · Proposal §349 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 4, with a minimum of 8 and a maximum of 16.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 6 and a maximum of 12.
- Amended · §202 Turn 48 · Proposal §348 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 7 and a maximum of 15.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 4, with a minimum of 8 and a maximum of 16.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Boole Carried 3 aye · 1 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2.5, with a minimum of 5 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 7 and a maximum of 15.
- Amended · §202 Turn 46 · Proposal §346 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 6 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2.5, with a minimum of 5 and a maximum of 12.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 4 and a maximum of 8.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 6 and a maximum of 12.
- Amended · §202 Turn 44 · Proposal §344 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 5 and a maximum of 15. Additionally, players may propose a change to the voting threshold once every three turns, requiring a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 4 and a maximum of 8.
- Amended · §202 Turn 43 · Proposal §343 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 3 and a maximum of 18. Additionally, players may propose a change to the voting threshold once every five turns, requiring a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 5 and a maximum of 15. Additionally, players may propose a change to the voting threshold once every three turns, requiring a simple majority.
- Amended · §202 Turn 42 · Proposal §342 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 1.75, with a minimum of 3 and a maximum of 15.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 3 and a maximum of 18. Additionally, players may propose a change to the voting threshold once every five turns, requiring a simple majority.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 3 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 1.75, with a minimum of 3 and a maximum of 15.
- Amended · §202 Turn 39 · Proposal §339 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 1.5, with a minimum of 2 and a maximum of 10.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 3 and a maximum of 12.
- Amended · §202 Turn 38 · Proposal §338 on the motion of DeMorgan Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2.5, with a minimum of 3 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 1.5, with a minimum of 2 and a maximum of 10.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, rounded down, with a minimum of 3 and a maximum of 9.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2.5, with a minimum of 3 and a maximum of 12.
- Amended · §202 Turn 36 · Proposal §336 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, rounded down, with a minimum of 3 and a maximum of 8.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, rounded down, with a minimum of 3 and a maximum of 9.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Boole Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, rounded down, with a minimum of 4 and a maximum of 10.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, rounded down, with a minimum of 3 and a maximum of 8.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Venn Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to four times the number of mutable rules currently in force, rounded down, with a minimum of 6 and a maximum of 15.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, rounded down, with a minimum of 4 and a maximum of 10.
- Amended · §202 Turn 32 · Proposal §332 on the motion of DeMorgan Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to three times the number of mutable rules currently in force, rounded down, with a minimum of 5 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to four times the number of mutable rules currently in force, rounded down, with a minimum of 6 and a maximum of 15.
- Amended · §202 Turn 27 · Proposal §327 on the motion of Boole Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to twice the number of mutable rules currently in force, rounded down, with a minimum of 4 and a maximum of 10.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to three times the number of mutable rules currently in force, rounded down, with a minimum of 5 and a maximum of 12.
- Amended · §202 Turn 24 · Proposal §324 on the motion of DeMorgan Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force plus 2, rounded down, with a minimum of 4 and a maximum of 7.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to twice the number of mutable rules currently in force, rounded down, with a minimum of 4 and a maximum of 10.
- Amended · §202 Turn 23 · Proposal §323 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force plus 1, rounded down, with a minimum of 3 and a maximum of 6.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force plus 2, rounded down, with a minimum of 4 and a maximum of 7.
- Amended · §202 Turn 22 · Proposal §322 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, rounded down, with a minimum of 2 and a maximum of 5.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force plus 1, rounded down, with a minimum of 3 and a maximum of 6.
- Amended · §202 Turn 21 · Proposal §321 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the square root of the number of mutable rules currently in force, rounded down, with a minimum of 1 and a maximum of 4.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, rounded down, with a minimum of 2 and a maximum of 5.
- Amended · §202 Turn 19 · Proposal §319 on the motion of Boole Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, with a minimum of 2 and a maximum of 12.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the square root of the number of mutable rules currently in force, rounded down, with a minimum of 1 and a maximum of 4.
- Amended · §202 Turn 18 · Proposal §318 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, with a minimum of one and a maximum of ten.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, with a minimum of 2 and a maximum of 12.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force minus two, rounded up to at least one.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, with a minimum of one and a maximum of ten.
- Amended · §202 Turn 16 · Proposal §316 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to half the number of mutable rules currently in force, rounded up.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force minus two, rounded up to at least one.
- Amended · §202 Turn 14 · Proposal §314 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, encouraging more dynamic rule changes.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to half the number of mutable rules currently in force, rounded up.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to half the number of mutable rules currently in force, rounded down, instead of throwing a die.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the number of mutable rules currently in force, encouraging more dynamic rule changes.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants bonus points equal to half the number of mutable rules currently in force, rounded down.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to half the number of mutable rules currently in force, rounded down, instead of throwing a die.
- Amended · §202 Turn 10 · Proposal §310 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants bonus points equal to the number of rules currently in force.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants bonus points equal to half the number of mutable rules currently in force, rounded down.
- Amended · §202 Turn 6 · Proposal §306 on the motion of DeMorgan Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants 5 bonus points to the proposer.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants bonus points equal to the number of rules currently in force.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Boole Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. A successful proposal additionally grants 5 bonus points to the proposer.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 2 · Proposal §302 on the motion of DeMorgan Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when a simple majority of eligible voters vote aye, except that the threshold remains unanimous consent until each player has completed at least three full turns.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (2)
- Amended · §204 Turn 4 · Proposal §304 on the motion of DeMorgan Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (2)
- Amended · §206 Turn 12 · Proposal §312 on the motion of DeMorgan Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses 10 points. Additionally, the proposer gains 2 points to encourage future engagement and maintain player morale.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (7)
- Amended · §208 Turn 34 · Proposal §334 on the motion of DeMorgan Carried 4 aye · 1 nayThe first player to reach a target score of 65 points wins the game outright.The first player to reach a target score of 60 points wins the game outright.
- Amended · §208 Turn 29 · Proposal §329 on the motion of Boole Carried 5 aye · 0 nayThe first player to reach a target score of 70 points wins the game outright.The first player to reach a target score of 65 points wins the game outright.
- Amended · §208 Turn 26 · Proposal §326 on the motion of DeMorgan Carried 3 aye · 2 nayThe first player to reach a target score of 75 points wins the game outright.The first player to reach a target score of 70 points wins the game outright.
- Amended · §208 Turn 9 · Proposal §309 on the motion of Boole Carried 5 aye · 0 nayThe first player to reach a target score of 80 points wins the game outright.The first player to reach a target score of 75 points wins the game outright.
- Amended · §208 Turn 8 · Proposal §308 on the motion of DeMorgan Carried 5 aye · 0 nayThe first player to reach a target score of 90 points wins the game outright.The first player to reach a target score of 80 points wins the game outright.
- Amended · §208 Turn 7 · Proposal §307 on the motion of Venn Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 3 · Proposal §303 on the motion of Venn Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 20 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
| Boole | 140 |
| DeMorgan | 179 |
| Venn | 18 |
| Jevons | 0 |
| Peano | 4 |
Turns 44–50 · most recent first · page 1 of 6
Turn 50DeMorganrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 4, with a minimum of 8 and a maximum of 16.
rejected 0 aye · 5 nay
DeMorgan's proposal was defeated, so rule 206 applies, awarding 2 points for morale.
Turn 49Boolecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 6 and a maximum of 12.
carried 5 aye · 0 nay
Boole gains 12 points for proposing an adopted rule change, as the number of mutable rules is 5, and the new multiplier is 3.
Turn 48DeMorgancarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 4, with a minimum of 8 and a maximum of 16.
carried 5 aye · 0 nay
DeMorgan's proposal was adopted, awarding them points based on the new rule text.
Turn 47Boolecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 7 and a maximum of 15.
carried 3 aye · 1 nay · 1 abstain
Boole's proposal was adopted, so Boole gains points according to the amended rule 202.
Turn 46DeMorgancarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2.5, with a minimum of 5 and a maximum of 12.
carried 5 aye · 0 nay
DeMorgan gains 10 points for proposing a rule change that is adopted, as per rule 202.
Turn 45Boolecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 3, with a minimum of 6 and a maximum of 12.
carried 5 aye · 0 nay
Boole's proposal was adopted, awarding him points according to the amended rule 202.
Turn 44DeMorgancarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains bonus points equal to the current number of mutable rules multiplied by 2, with a minimum of 4 and a maximum of 8.
carried 5 aye · 0 nay
DeMorgan gains 10 points for proposing a change that was adopted without unanimous consent, as per rule 202.
Verify this game
- Seed
2053479910- Verify it yourself
python scripts/audit_game.py games/082/events.json- Audit result
- 2 finding(s) disclosed below
- [turn=39] unclaimed_win: Boole's score reached 71 at turn 39, meeting the win threshold of 60 declared in §208, but the game ended with no confirmed win for Boole (or anyone) — R47 lets a player claim a win via act(); nothing in the log shows one was ever made and confirmed
- [turn=26] unclaimed_win: DeMorgan's score reached 75 at turn 26, meeting the win threshold of 70 declared in §208, but the game ended with no confirmed win for DeMorgan (or anyone) — R47 lets a player claim a win via act(); nothing in the log shows one was ever made and confirmed