§ The Statute
Observations
Fifty-seven rule changes, the most of any game in this study, with Scotus topping the table at +42. Four of five seats finished positive; only Ockham sat exactly at zero. A lightly-compressed table matching or beating its baseline on both volume and health is the study's first real surprise.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (8)
- Amended · §202 Turn 33 · Proposal §333 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution. If a player's score is negative, they may still propose a rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution. If a player's score is negative, they may still propose a rule change.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Anselm Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Ockham Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Abelard Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Anselm Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Abelard Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 2 · Proposal §302 on the motion of Scotus Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (5)
- Amended · §204 Turn 13 · Proposal §313 on the motion of Anselm Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of Anselm Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of Anselm Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 3 · Proposal §303 on the motion of Scotus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
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- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (2)
- Amended · §208 Turn 12 · Proposal §312 on the motion of Scotus Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless the game is declared a draw by a majority vote of all players, in which case the player with the highest score wins.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 7 · Proposal §307 on the motion of Scotus Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
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- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Amended · §211 Turn 31 · Proposal §331 on the motion of Abelard Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution. If a conflict exists between a rule and an immutable rule, the immutable rule's requirement always takes precedence.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Amended · §212 Turn 11 · Proposal §311 on the motion of Ockham Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. The resulting vote is binding and the ruling is final.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
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- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
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- Enacted · §306 Turn 6 · Proposal §306 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a new office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
Full history (9)
- Amended · §315 Turn 29 · Proposal §329 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's actions and the public ledger are open to inspection by all players.[315] (mutable) A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's actions and the public ledger are open to inspection by all players. Any distribution of points by the Treasury must be approved by a simple majority of all players.
- Amended · §315 Turn 28 · Proposal §328 on the motion of Ockham Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's actions and the public ledger are open to inspection by all players.
- Amended · §315 Turn 24 · Proposal §324 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's records shall be maintained in a public ledger that is open to inspection by all players.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule.
- Amended · §315 Turn 24 · Proposal §324 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's records shall be maintained in a public ledger that is open to inspection by all players.
- Amended · §315 Turn 23 · Proposal §323 on the motion of Abelard Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule.
- Amended · §315 Turn 22 · Proposal §322 on the motion of Anselm Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger.
- Amended · §315 Turn 21 · Proposal §321 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1.
- Amended · §315 Turn 16 · Proposal §316 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited.
- Enacted · §315 Turn 15 · Proposal §315 on the motion of Bonaventure Carried 4 aye · 1 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office.
Full history (1)
- Enacted · §330 Turn 30 · Proposal §330 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Diplomacy' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §332 Turn 32 · Proposal §332 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Commerce' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §334 Turn 34 · Proposal §334 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Legislative Bureau' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §335 Turn 35 · Proposal §335 on the motion of Abelard Carried 5 aye · 0 nayA player may create a 'Secretariat' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §336 Turn 36 · Proposal §336 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Taxation' office, which is responsible for collecting a percentage of points awarded through die rolls and distributing them into the Treasury or to specific players, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §338 Turn 38 · Proposal §338 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Logistics' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §339 Turn 39 · Proposal §339 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Judiciary Oversight' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §340 Turn 40 · Proposal §340 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Communications' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §341 Turn 41 · Proposal §341 on the motion of Abelard Carried 5 aye · 0 nayA player may create a 'Regulatory Oversight' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §343 Turn 43 · Proposal §343 on the motion of Ockham Carried 5 aye · 0 nayA player may create a 'Stability Oversight' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §345 Turn 45 · Proposal §345 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Public Records' office, defining its name, purpose, and any associated powers or responsibilities.
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- Enacted · §346 Turn 46 · Proposal §346 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Strategic Planning' office, defining its name, purpose, and any associated powers or responsibilities.
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- Enacted · §347 Turn 47 · Proposal §347 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Resource Management' office, defining its name, purpose, and any associated powers or responsibilities.
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- Enacted · §349 Turn 49 · Proposal §349 on the motion of Ockham Carried 5 aye · 0 nayA player may create a 'Crisis Management' office, defining its name, purpose, and any associated powers or responsibilities.
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- Enacted · §350 Turn 50 · Proposal §350 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Public Welfare' office, defining its name, purpose, and any associated powers or responsibilities.
8 rules have been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
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- Amended · §202 Turn 33 · Proposal §333 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution. If a player's score is negative, they may still propose a rule change.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.
- Amended · §202 Turn 33 · Proposal §333 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution. If a player's score is negative, they may still propose a rule change.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Anselm Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Ockham Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn.
- Amended · §202 Turn 9 · Proposal §309 on the motion of Abelard Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Anselm Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 5 · Proposal §305 on the motion of Abelard Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
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- Amended · §203 Turn 2 · Proposal §302 on the motion of Scotus Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through one full circuit of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
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- Amended · §204 Turn 13 · Proposal §313 on the motion of Anselm Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of Anselm Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 4 · Proposal §304 on the motion of Anselm Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 3 · Proposal §303 on the motion of Scotus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
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- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
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- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
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- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
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- Amended · §208 Turn 12 · Proposal §312 on the motion of Scotus Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless the game is declared a draw by a majority vote of all players, in which case the player with the highest score wins.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
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- Amended · §209 Turn 7 · Proposal §307 on the motion of Scotus Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
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- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Amended · §211 Turn 31 · Proposal §331 on the motion of Abelard Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution. If a conflict exists between a rule and an immutable rule, the immutable rule's requirement always takes precedence.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Amended · §212 Turn 11 · Proposal §311 on the motion of Ockham Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. The resulting vote is binding and the ruling is final.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
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- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
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- Enacted · §306 Turn 6 · Proposal §306 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a new office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Repealed · §310 Turn 10 · Proposal §310 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a new office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title, the powers do not conflict with any immutable rules, and the office's powers do not include the ability to unilaterally alter the ruleset, turn order, or voting thresholds.Struck from the statute.
- Enacted · §310 Turn 10 · Proposal §310 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a new office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title, the powers do not conflict with any immutable rules, and the office's powers do not include the ability to unilaterally alter the ruleset, turn order, or voting thresholds.
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- Amended · §315 Turn 29 · Proposal §329 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's actions and the public ledger are open to inspection by all players.[315] (mutable) A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's actions and the public ledger are open to inspection by all players. Any distribution of points by the Treasury must be approved by a simple majority of all players.
- Amended · §315 Turn 28 · Proposal §328 on the motion of Ockham Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's actions and the public ledger are open to inspection by all players.
- Amended · §315 Turn 24 · Proposal §324 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's records shall be maintained in a public ledger that is open to inspection by all players.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule.
- Amended · §315 Turn 24 · Proposal §324 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's records shall be maintained in a public ledger that is open to inspection by all players.
- Amended · §315 Turn 23 · Proposal §323 on the motion of Abelard Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule.
- Amended · §315 Turn 22 · Proposal §322 on the motion of Anselm Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger.
- Amended · §315 Turn 21 · Proposal §321 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1.
- Amended · §315 Turn 16 · Proposal §316 on the motion of Scotus Carried 5 aye · 0 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office.A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited.
- Enacted · §315 Turn 15 · Proposal §315 on the motion of Bonaventure Carried 4 aye · 1 nayA player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office.
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- Repealed · §319 Turn 19 · Proposal §319 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Currency' office, which is responsible for defining new types of points or assets that may be awarded, traded, or taxed, provided that the total point value of any new asset remains consistent with the scoring requirements of rule 208.Struck from the statute.
- Enacted · §319 Turn 19 · Proposal §319 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Currency' office, which is responsible for defining new types of points or assets that may be awarded, traded, or taxed, provided that the total point value of any new asset remains consistent with the scoring requirements of rule 208.
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- Repealed · §326 Turn 26 · Proposal §326 on the motion of Abelard Carried 5 aye · 0 nay[320] (mutable) A player may create a 'Judiciary' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.Struck from the statute.
- Enacted · §326 Turn 26 · Proposal §326 on the motion of Abelard Carried 5 aye · 0 nay[320] (mutable) A player may create a 'Judiciary' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Repealed · §327 Turn 27 · Proposal §327 on the motion of Bonaventure Carried 5 aye · 0 nay[327] (mutable) A player may create a 'Legislative Council' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules. The Council may only be granted the power to propose rule changes, and any proposal made by the Council must be attributed to the player who moved for its creation.Struck from the statute.
- Enacted · §327 Turn 27 · Proposal §327 on the motion of Bonaventure Carried 5 aye · 0 nay[327] (mutable) A player may create a 'Legislative Council' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules. The Council may only be granted the power to propose rule changes, and any proposal made by the Council must be attributed to the player who moved for its creation.
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- Enacted · §330 Turn 30 · Proposal §330 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Diplomacy' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §332 Turn 32 · Proposal §332 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Commerce' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §334 Turn 34 · Proposal §334 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Legislative Bureau' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §335 Turn 35 · Proposal §335 on the motion of Abelard Carried 5 aye · 0 nayA player may create a 'Secretariat' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §336 Turn 36 · Proposal §336 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Taxation' office, which is responsible for collecting a percentage of points awarded through die rolls and distributing them into the Treasury or to specific players, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Repealed · §337 Turn 37 · Proposal §337 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Council of Arbitrators' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.Struck from the statute.
- Enacted · §337 Turn 37 · Proposal §337 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Council of Arbitrators' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §338 Turn 38 · Proposal §338 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Logistics' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §339 Turn 39 · Proposal §339 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Judiciary Oversight' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §340 Turn 40 · Proposal §340 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Communications' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §341 Turn 41 · Proposal §341 on the motion of Abelard Carried 5 aye · 0 nayA player may create a 'Regulatory Oversight' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Repealed · §342 Turn 42 · Proposal §342 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Resource Allocation' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.Struck from the statute.
- Enacted · §342 Turn 42 · Proposal §342 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Resource Allocation' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Enacted · §343 Turn 43 · Proposal §343 on the motion of Ockham Carried 5 aye · 0 nayA player may create a 'Stability Oversight' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
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- Repealed · §344 Turn 44 · Proposal §344 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Governance Audit' office, defining its name, purpose, and any associated powers or responsibilities.Struck from the statute.
- Enacted · §344 Turn 44 · Proposal §344 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Governance Audit' office, defining its name, purpose, and any associated powers or responsibilities.
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- Enacted · §345 Turn 45 · Proposal §345 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Public Records' office, defining its name, purpose, and any associated powers or responsibilities.
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- Enacted · §346 Turn 46 · Proposal §346 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Strategic Planning' office, defining its name, purpose, and any associated powers or responsibilities.
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- Enacted · §347 Turn 47 · Proposal §347 on the motion of Anselm Carried 5 aye · 0 nayA player may create a 'Resource Management' office, defining its name, purpose, and any associated powers or responsibilities.
Full history (2)
- Repealed · §348 Turn 48 · Proposal §348 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Economic Stabilization' office, defining its name, purpose, and any associated powers or responsibilities.Struck from the statute.
- Enacted · §348 Turn 48 · Proposal §348 on the motion of Bonaventure Carried 5 aye · 0 nayA player may create a 'Economic Stabilization' office, defining its name, purpose, and any associated powers or responsibilities.
Full history (1)
- Enacted · §349 Turn 49 · Proposal §349 on the motion of Ockham Carried 5 aye · 0 nayA player may create a 'Crisis Management' office, defining its name, purpose, and any associated powers or responsibilities.
Full history (1)
- Enacted · §350 Turn 50 · Proposal §350 on the motion of Scotus Carried 5 aye · 0 nayA player may create a 'Public Welfare' office, defining its name, purpose, and any associated powers or responsibilities.
| Ockham | 0 |
| Scotus | 42 |
| Anselm | 20 |
| Abelard | 7 |
| Bonaventure | 13 |
Turns 26–50 · most recent first · page 1 of 3
Turn 50Scotuscarried
moves to add a new ruleA player may create a 'Public Welfare' office, defining its name, purpose, and any associated powers or responsibilities.
carried 5 aye · 0 nay
Rule 202 awards no points for a transmutation, and the proposal was not a transmutation, but no other rule awards points for adoption.
Turn 49Ockhamcarried
moves to add a new ruleA player may create a 'Crisis Management' office, defining its name, purpose, and any associated powers or responsibilities.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are transmutations, but the current voting threshold is unknown and no rule specifies a point award for a simple adoption of a new rule without a die roll.
Turn 48Bonaventurecarried
moves to add a new ruleA player may create a 'Economic Stabilization' office, defining its name, purpose, and any associated powers or responsibilities.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, and since no other rule specifies points for adoption, the proposer gains points from a die roll, but the die roll result is not provided in the prompt.
Turn 47Anselmcarried
moves to add a new ruleA player may create a 'Resource Management' office, defining its name, purpose, and any associated powers or responsibilities.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, but the proposal text does not specify a die roll or point award, and no other rule mandates a score change for this specific adoption.
Turn 46Scotuscarried
moves to add a new ruleA player may create a 'Strategic Planning' office, defining its name, purpose, and any associated powers or responsibilities.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, and this proposal was not a transmutation.
Turn 45Anselmcarried
moves to add a new ruleA player may create a 'Public Records' office, defining its name, purpose, and any associated powers or responsibilities.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are transmutations, but the proposal text does not specify a die roll or point award, and no other rule mandates a score change for this specific adoption.
Turn 44Scotuscarried
moves to add a new ruleA player may create a 'Governance Audit' office, defining its name, purpose, and any associated powers or responsibilities.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation; this proposal is a new rule, but the score delta is 0 because the die roll is not provided in the prompt and the rule requires the proposer to throw a die.
Turn 43Ockhamcarried
moves to add a new ruleA player may create a 'Stability Oversight' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are transmutations; however, the proposal is a new rule and no rule specifies a point award for adopting a new rule other than a transmutation.
Turn 42Bonaventurecarried
moves to add a new ruleA player may create a 'Resource Allocation' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, and since no other rule awards points for adoption, Bonaventure receives 0 points (the die roll is not applied because the rule specifies 'unless the proposal was a transmutation', but the logic of the rule implies the die roll is the standard award; however, since the proposal is not a transmutation, the die roll should apply, but the prompt asks to apply rules for score changes, and 202 says 'gains that many points' unless it's a transmutation. Wait, the proposal is NOT a transmutation, so Bonaventure should gain the die roll. However, no die roll was provided in the turn data. In Nomic, if a die roll is required but not provided, the score delta is 0 as no value can be determined.)
Turn 41Abelardcarried
moves to add a new ruleA player may create a 'Regulatory Oversight' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are transmutations; however, the proposal text does not specify a point award, and no other rule in the ruleset mandates a score change for this specific type of adoption.
Turn 40Anselmcarried
moves to add a new ruleA player may create a 'Communications' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are transmutations, but the proposal text does not specify a die roll or point award, and no other rule mandates a score change for this specific adoption.
Turn 39Scotuscarried
moves to add a new ruleA player may create a 'Judiciary Oversight' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, and this proposal is a new rule, not a transmutation.
Turn 38Anselmcarried
moves to add a new ruleA player may create a 'Logistics' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are transmutations, but the proposal text does not specify a die roll or point value, and no other rule mandates a score change for this specific action.
Turn 37Scotuscarried
moves to add a new ruleA player may create a 'Council of Arbitrators' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards no points for a transmutation, and since this was a new rule enactment rather than a transmutation, the proposer gains points from a die roll which is not provided in the turn data.
Turn 36Bonaventurecarried
moves to add a new ruleA player may create a 'Taxation' office, which is responsible for collecting a percentage of points awarded through die rolls and distributing them into the Treasury or to specific players, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, but no rule awards points for the adoption of a new rule that is not a transmutation.
Turn 35Abelardcarried
moves to add a new ruleA player may create a 'Secretariat' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, but the proposal text does not specify a die roll or point value, and no other rule mandates a score change for this specific action.
Turn 34Anselmcarried
moves to add a new ruleA player may create a 'Legislative Bureau' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are transmutations; however, the current voting threshold is unknown and the ruleset does not specify a die roll for this specific proposal's adoption.
Turn 33Scotuscarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposer gains no points. If the proposal is defeated, the proposer loses 5 points, unless the proposer has fewer than 5 points, in which case the proposer's score becomes 0. A proposer who achieves a score of 0 through a defeated proposal may not propose a rule change on their next turn. Furthermore, a proposer who achieves a score of 0 through a defeated proposal may only regain the ability to propose a rule change once they have been awarded at least 5 points by a die roll or a Treasury distribution. If a player's score is negative, they may still propose a rule change.
carried 5 aye · 0 nay
Rule 202 awards points via a die roll upon adoption, but the proposal was an amendment to 202, not a transmutation, and the die roll result is not provided in the prompt.
Turn 32Bonaventurecarried
moves to add a new ruleA player may create a 'Commerce' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are transmutations; however, the proposal was adopted by unanimous consent, and rule 204 (which awards points to dissenters) does not apply as there were no dissenters.
Turn 31Abelardcarried
moves to amend §211If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution. If a conflict exists between a rule and an immutable rule, the immutable rule's requirement always takes precedence.
carried 5 aye · 0 nay
Rule 202 awards points for adoption only if the proposal is not a transmutation, but no rule specifies a point award for a standard amendment.
Turn 30Anselmcarried
moves to add a new ruleA player may create a 'Diplomacy' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, but the proposal is a new rule (307) and the current voting threshold is unknown (not yet a simple majority), and rule 204 only awards points to dissenters if the threshold has already shifted to a simple majority.
Turn 29Scotuscarried
moves to amend §315[315] (mutable) A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's actions and the public ledger are open to inspection by all players. Any distribution of points by the Treasury must be approved by a simple majority of all players.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, and this was an amendment.
Turn 28Ockhamcarried
moves to amend §315A player may establish a 'Treasury' office, which is responsible for managing a pool of points that may be distributed as rewards or penalties to players based on the specific powers granted to the office. The Treasury may only distribute points that have already been awarded to players or that have been voluntarily forfeited. The Treasury may only distribute points in increments of 1, and the distribution of such points must be recorded in a public ledger. The Treasury may only distribute points if the office has been granted the power to do so by a rule. The Treasury's actions and the public ledger are open to inspection by all players.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal only if it is not a transmutation, but it does not specify a point value for a standard rule amendment, and no other rule provides a score change for this action.
Turn 27Bonaventurecarried
moves to add a new rule[327] (mutable) A player may create a 'Legislative Council' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules. The Council may only be granted the power to propose rule changes, and any proposal made by the Council must be attributed to the player who moved for its creation.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation, and since no die roll was provided for the adoption of rule 327, no points can be awarded.
Turn 26Abelardcarried
moves to add a new rule[320] (mutable) A player may create a 'Judiciary' office, defining its name, purpose, and any associated powers or privileges, provided the office is not a personal title and the powers do not conflict with any immutable rules.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless it is a transmutation; since this was a new rule and not a transmutation, the proposer (Abelard) must throw a die, but no die result was provided in the turn data, resulting in 0 points awarded.
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