§ The Statute
Observations
Forty-nine rule changes carried the table through all fifty turns without a single seat finishing in the red. Scotus and Bonaventure led at 52 and 51, but even the last-place finishers, Ockham and Abelard, closed at +24 — a rare case where the whole table's design worked for everyone at once, even with no confirmed winner.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (10)
- Amended · §202 Turn 50 · Proposal §350 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of the die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 49 · Proposal §349 on the motion of Ockham Carried 3 aye · 1 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Abelard Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Anselm Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Anselm Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Anselm Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that previously granted points to a player, in which case the proposer gains 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Anselm Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that previously granted points to a player, in which case the proposer gains 0 points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 4 · Proposal §304 on the motion of Scotus Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 41 · Proposal §341 on the motion of Scotus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 7 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 7 · Proposal §307 on the motion of Scotus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (8)
- Amended · §206 Turn 39 · Proposal §339 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points. If the proposal was an amendment to a rule that was already in the ruleset and was defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §206 Turn 38 · Proposal §338 on the motion of Anselm Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points. If the proposal was an amendment to a rule that was already in the ruleset and was defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §206 Turn 36 · Proposal §336 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points. If the proposal was an amendment to a rule that was already in the ruleset and was defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §206 Turn 32 · Proposal §332 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points.
- Amended · §206 Turn 24 · Proposal §324 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, in which case the proposer loses 0 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset.
- Amended · §206 Turn 24 · Proposal §324 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, in which case the proposer loses 0 points.
- Amended · §206 Turn 18 · Proposal §318 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (4)
- Amended · §207 Turn 43 · Proposal §343 on the motion of Abelard Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific roles or positions.Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific roles or positions. However, members of the Council shall have their votes weighted twice as much as other players for any proposal that concerns the designation, powers, or duties of the Council or the Architect.
- Amended · §207 Turn 17 · Proposal §317 on the motion of Anselm Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific players or roles.Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific roles or positions.
- Amended · §207 Turn 13 · Proposal §313 on the motion of Abelard Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, and every player's vote carries equal weight.Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific players or roles.
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (4)
- Amended · §208 Turn 12 · Proposal §312 on the motion of Anselm Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless the game has reached a state where further play is impossible, in which case the winner is determined by rule 213.
- Amended · §208 Turn 5 · Proposal §305 on the motion of Anselm Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright, unless a rule provides a winner for the case where further play has become impossible.The first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 5 · Proposal §305 on the motion of Anselm Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless a rule provides a winner for the case where further play has become impossible.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (3)
- Amended · §209 Turn 15 · Proposal §315 on the motion of Ockham Carried 5 aye · 0 nayThe ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 100 mutable rules at one time.
- Amended · §209 Turn 1 · Proposal §301 on the motion of Ockham Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 3 · Proposal §303 on the motion of Anselm Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, or players may discuss the ruleset and the implications of potential changes during the debate phase of a proposal.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 6 · Proposal §306 on the motion of Abelard Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. A ruling is only overturned if a simple majority of all seated players votes to overturn it.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (6)
- Amended · §310 Turn 42 · Proposal §342 on the motion of Anselm Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active. The Council's designation of the Architect is final and binding.
- Amended · §310 Turn 23 · Proposal §323 on the motion of Anselm Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active.
- Amended · §310 Turn 21 · Proposal §321 on the motion of Anselm Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect.
- Amended · §310 Turn 20 · Proposal §320 on the motion of Scotus Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn.
- Amended · §310 Turn 16 · Proposal §316 on the motion of Scotus Carried 3 aye · 1 nay · 1 abstain301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism.
- Enacted · §310 Turn 10 · Proposal §310 on the motion of Bonaventure Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset.
Full history (1)
- Enacted · §314 Turn 14 · Proposal §314 on the motion of Bonaventure Carried 5 aye · 0 nay311. The 'Architect' role may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism.
Full history (2)
- Amended · §319 Turn 22 · Proposal §322 on the motion of Scotus Carried 5 aye · 0 nay312. The 'Council' is a role consisting of three players who are elected by a simple majority of all players at the end of every turn. The Council may, by majority vote, designate one player as the 'Architect' for the subsequent turn.312. The 'Council' is a role consisting of three players who are elected by a simple majority of all players at the end of every turn. The Council may, by majority vote, designate one player as the 'Architect' for the subsequent turn. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active.
- Enacted · §319 Turn 19 · Proposal §319 on the motion of Bonaventure Carried 5 aye · 0 nay312. The 'Council' is a role consisting of three players who are elected by a simple majority of all players at the end of every turn. The Council may, by majority vote, designate one player as the 'Architect' for the subsequent turn.
Full history (5)
- Amended · §325 Turn 37 · Proposal §337 on the motion of Scotus Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule.320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Development Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
- Amended · §325 Turn 33 · Proposal §333 on the motion of Bonaventure Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal and the Council is not the sole body that voted for the change.320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule.
- Amended · §325 Turn 30 · Proposal §330 on the motion of Scotus Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal.320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal and the Council is not the sole body that voted for the change.
- Amended · §325 Turn 26 · Proposal §326 on the motion of Scotus Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight.320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal.
- Enacted · §325 Turn 25 · Proposal §325 on the motion of Bonaventure Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight.
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- Enacted · §329 Turn 29 · Proposal §329 on the motion of Bonaventure Carried 5 aye · 0 nay321. The Council may, by majority vote, award a 'Research Grant' of 3 points to any player who proposes a rule change that is adopted and which introduces a new role or a new point-scoring mechanism, provided that the rule change was not proposed by a member of the Council at the time of the proposal.
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- Enacted · §340 Turn 40 · Proposal §340 on the motion of Bonaventure Carried 5 aye · 0 nay331. The Council may, by majority vote, award a 'Stability Grant' of 2 points to any player who proposes a rule change that is adopted and which maintains the current ruleset's status quo or provides only minor clarifications, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Stability Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
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- Enacted · §344 Turn 44 · Proposal §344 on the motion of Bonaventure Carried 5 aye · 0 nay332. The Council may, by majority vote, award a 'Legacy Grant' of 4 points to any player who proposes a rule change that is adopted and which establishes a new permanent role or a new point-scoring mechanism, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Legacy Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
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- Enacted · §348 Turn 48 · Proposal §348 on the motion of Bonaventure Carried 5 aye · 0 nay336. The Council may, by majority vote, award a 'Structural Grant' of 6 points to any player who proposes a rule change that is adopted and which creates a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Structural Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
1 rule has been struck from the statute. They are shown here as they last read.
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- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (10)
- Amended · §202 Turn 50 · Proposal §350 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of the die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 49 · Proposal §349 on the motion of Ockham Carried 3 aye · 1 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 47 · Proposal §347 on the motion of Abelard Carried 3 aye · 2 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 46 · Proposal §346 on the motion of Anselm Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Anselm Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism.
- Amended · §202 Turn 11 · Proposal §311 on the motion of Scotus Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Anselm Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that previously granted points to a player, in which case the proposer gains 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of Anselm Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that previously granted points to a player, in which case the proposer gains 0 points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 4 · Proposal §304 on the motion of Scotus Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 41 · Proposal §341 on the motion of Scotus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 7 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 7 · Proposal §307 on the motion of Scotus Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
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- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (8)
- Amended · §206 Turn 39 · Proposal §339 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points. If the proposal was an amendment to a rule that was already in the ruleset and was defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §206 Turn 38 · Proposal §338 on the motion of Anselm Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points. If the proposal was an amendment to a rule that was already in the ruleset and was defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §206 Turn 36 · Proposal §336 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points. If the proposal was an amendment to a rule that was already in the ruleset and was defeated, the proposer gains 2 points regardless of the 10-point loss.
- Amended · §206 Turn 32 · Proposal §332 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points.
- Amended · §206 Turn 24 · Proposal §324 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, in which case the proposer loses 0 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset.
- Amended · §206 Turn 24 · Proposal §324 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, in which case the proposer loses 0 points.
- Amended · §206 Turn 18 · Proposal §318 on the motion of Abelard Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (4)
- Amended · §207 Turn 43 · Proposal §343 on the motion of Abelard Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific roles or positions.Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific roles or positions. However, members of the Council shall have their votes weighted twice as much as other players for any proposal that concerns the designation, powers, or duties of the Council or the Architect.
- Amended · §207 Turn 17 · Proposal §317 on the motion of Anselm Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific players or roles.Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific roles or positions.
- Amended · §207 Turn 13 · Proposal §313 on the motion of Abelard Carried 5 aye · 0 nayEach player casts exactly one vote on every proposal, and every player's vote carries equal weight.Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific players or roles.
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (4)
- Amended · §208 Turn 12 · Proposal §312 on the motion of Anselm Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless the game has reached a state where further play is impossible, in which case the winner is determined by rule 213.
- Amended · §208 Turn 5 · Proposal §305 on the motion of Anselm Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright, unless a rule provides a winner for the case where further play has become impossible.The first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 5 · Proposal §305 on the motion of Anselm Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 100 points wins the game outright, unless a rule provides a winner for the case where further play has become impossible.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (3)
- Amended · §209 Turn 15 · Proposal §315 on the motion of Ockham Carried 5 aye · 0 nayThe ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 100 mutable rules at one time.
- Amended · §209 Turn 1 · Proposal §301 on the motion of Ockham Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 3 · Proposal §303 on the motion of Anselm Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, or players may discuss the ruleset and the implications of potential changes during the debate phase of a proposal.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
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- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 6 · Proposal §306 on the motion of Abelard Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. A ruling is only overturned if a simple majority of all seated players votes to overturn it.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (6)
- Amended · §310 Turn 42 · Proposal §342 on the motion of Anselm Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active. The Council's designation of the Architect is final and binding.
- Amended · §310 Turn 23 · Proposal §323 on the motion of Anselm Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active.
- Amended · §310 Turn 21 · Proposal §321 on the motion of Anselm Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect.
- Amended · §310 Turn 20 · Proposal §320 on the motion of Scotus Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn.
- Amended · §310 Turn 16 · Proposal §316 on the motion of Scotus Carried 3 aye · 1 nay · 1 abstain301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset.301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism.
- Enacted · §310 Turn 10 · Proposal §310 on the motion of Bonaventure Carried 5 aye · 0 nay301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset.
Full history (1)
- Enacted · §314 Turn 14 · Proposal §314 on the motion of Bonaventure Carried 5 aye · 0 nay311. The 'Architect' role may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism.
Full history (2)
- Amended · §319 Turn 22 · Proposal §322 on the motion of Scotus Carried 5 aye · 0 nay312. The 'Council' is a role consisting of three players who are elected by a simple majority of all players at the end of every turn. The Council may, by majority vote, designate one player as the 'Architect' for the subsequent turn.312. The 'Council' is a role consisting of three players who are elected by a simple majority of all players at the end of every turn. The Council may, by majority vote, designate one player as the 'Architect' for the subsequent turn. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active.
- Enacted · §319 Turn 19 · Proposal §319 on the motion of Bonaventure Carried 5 aye · 0 nay312. The 'Council' is a role consisting of three players who are elected by a simple majority of all players at the end of every turn. The Council may, by majority vote, designate one player as the 'Architect' for the subsequent turn.
Full history (5)
- Amended · §325 Turn 37 · Proposal §337 on the motion of Scotus Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule.320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Development Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
- Amended · §325 Turn 33 · Proposal §333 on the motion of Bonaventure Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal and the Council is not the sole body that voted for the change.320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule.
- Amended · §325 Turn 30 · Proposal §330 on the motion of Scotus Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal.320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal and the Council is not the sole body that voted for the change.
- Amended · §325 Turn 26 · Proposal §326 on the motion of Scotus Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight.320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal.
- Enacted · §325 Turn 25 · Proposal §325 on the motion of Bonaventure Carried 5 aye · 0 nay320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight.
Full history (1)
- Enacted · §329 Turn 29 · Proposal §329 on the motion of Bonaventure Carried 5 aye · 0 nay321. The Council may, by majority vote, award a 'Research Grant' of 3 points to any player who proposes a rule change that is adopted and which introduces a new role or a new point-scoring mechanism, provided that the rule change was not proposed by a member of the Council at the time of the proposal.
Full history (2)
- Repealed · §335 Turn 35 · Proposal §335 on the motion of Anselm Carried 5 aye · 0 nay330. A player who is awarded a Development Grant or a Research Grant by the Council may not be eligible to receive another grant for the remainder of the game.Struck from the statute.
- Enacted · §335 Turn 35 · Proposal §335 on the motion of Anselm Carried 5 aye · 0 nay330. A player who is awarded a Development Grant or a Research Grant by the Council may not be eligible to receive another grant for the remainder of the game.
Full history (1)
- Enacted · §340 Turn 40 · Proposal §340 on the motion of Bonaventure Carried 5 aye · 0 nay331. The Council may, by majority vote, award a 'Stability Grant' of 2 points to any player who proposes a rule change that is adopted and which maintains the current ruleset's status quo or provides only minor clarifications, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Stability Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
Full history (1)
- Enacted · §344 Turn 44 · Proposal §344 on the motion of Bonaventure Carried 5 aye · 0 nay332. The Council may, by majority vote, award a 'Legacy Grant' of 4 points to any player who proposes a rule change that is adopted and which establishes a new permanent role or a new point-scoring mechanism, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Legacy Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
Full history (1)
- Enacted · §348 Turn 48 · Proposal §348 on the motion of Bonaventure Carried 5 aye · 0 nay336. The Council may, by majority vote, award a 'Structural Grant' of 6 points to any player who proposes a rule change that is adopted and which creates a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Structural Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
| Ockham | 24 |
| Scotus | 52 |
| Anselm | 33 |
| Abelard | 24 |
| Bonaventure | 51 |
Turns 26–50 · most recent first · page 1 of 2
Turn 50Scotuscarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of the die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 49Ockhamcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
carried 3 aye · 1 nay · 1 abstain
Rule 202 awards the proposer 2 points for an adopted amendment to an existing rule.
Turn 48Bonaventurecarried
moves to add a new rule336. The Council may, by majority vote, award a 'Structural Grant' of 6 points to any player who proposes a rule change that is adopted and which creates a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Structural Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
carried 5 aye · 0 nay
Rule 202 awards the proposer 6 points (the result of a six-sided die) for an adopted proposal that does not specify its own scoring mechanism.
Turn 47Abelardcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
carried 3 aye · 2 nay
Rule 202 awards the proposer 2 points for an adopted amendment to an existing rule.
Turn 46Anselmcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 45Scotuscarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism. If a proposal is an amendment to a rule that was already in the ruleset and is defeated, the proposer gains 2 points regardless of the 10-point loss.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 44Bonaventurecarried
moves to add a new rule332. The Council may, by majority vote, award a 'Legacy Grant' of 4 points to any player who proposes a rule change that is adopted and which establishes a new permanent role or a new point-scoring mechanism, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Legacy Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
carried 5 aye · 0 nay
Rule 202 awards the proposer a six-sided die roll (6) for an adopted proposal that does not specify its own scoring mechanism.
Turn 43Abelardcarried
moves to amend §207Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a rule explicitly provides a different weighting for specific roles or positions. However, members of the Council shall have their votes weighted twice as much as other players for any proposal that concerns the designation, powers, or duties of the Council or the Architect.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 42Anselmcarried
moves to amend §310301. Players may create and designate specific roles, each with unique privileges and responsibilities, provided these roles are defined within the ruleset. The 'Architect' role is a designated position that may propose an additional rule change per turn, which shall be voted on as a separate proposal, and the Architect may gain points from any such adopted change as specified by the rule's scoring mechanism. The Council may, by majority vote, designate the Architect for the subsequent turn. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active. The Council's designation of the Architect is final and binding.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 41Scotuscarried
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 7 points and remains bound by the change exactly as if they had voted for it.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 40Bonaventurecarried
moves to add a new rule331. The Council may, by majority vote, award a 'Stability Grant' of 2 points to any player who proposes a rule change that is adopted and which maintains the current ruleset's status quo or provides only minor clarifications, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Stability Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
carried 5 aye · 0 nay
Rule 202 awards the proposer a six-sided die roll (6) for an adopted proposal that does not specify a different scoring mechanism.
Turn 39Abelardcarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points. If the proposal was an amendment to a rule that was already in the ruleset and was defeated, the proposer gains 2 points regardless of the 10-point loss.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 38Anselmcarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points. If the proposal was an amendment to a rule that was already in the ruleset and was defeated, the proposer gains 2 points regardless of the 10-point loss.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 37Scotuscarried
moves to amend §325320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. A player who is awarded a Development Grant or a Research Grant shall be ineligible to receive another grant for the remainder of the turn in which the grant was awarded.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 36Abelardcarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points. If the proposal was an amendment to a rule that was already in the ruleset and was defeated, the proposer gains 2 points regardless of the 10-point loss.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 35Anselmcarried
moves to add a new rule330. A player who is awarded a Development Grant or a Research Grant by the Council may not be eligible to receive another grant for the remainder of the game.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment, and since 330 is a new rule, it is not an amendment; however, the prompt states 330 was adopted as a new rule, but rule 202 awards 2 points for amendments. Wait, 330 is a new rule, so it follows the standard scoring: the proposer (Anselm) gains points from a die roll or a specified mechanism. Since no mechanism is specified in 330, and no die roll is provided in the prompt, no points are awarded. Re-evaluating: Rule 202 says 'unless the proposal explicitly provides a point-scoring mechanism'. 330 does not. No die roll is provided. Therefore, no points are awarded.
Turn 34Scotuscarried
moves to amend §320320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule. If the rule change is an amendment to a rule that was already in the ruleset, the grant is not awarded.
carried 5 aye · 0 nay
game-master verdict discarded (verdict op 'amend' targets a rule number not in the ruleset: 320); the proposal's own targets were also unusable, nothing applied
Turn 33Bonaventurecarried
moves to amend §325320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal, the Council is not the sole body that voted for the change, and the rule change is not an amendment to an existing rule.
carried 5 aye · 0 nay
Rule 202 awards the proposer 2 points for an adopted amendment to an existing rule.
Turn 32Abelardcarried
moves to amend §206A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points unless the proposal was an amendment to a rule that was already in the ruleset, or if the proposal was an amendment to a rule that was already in the ruleset and was defeated, in which case the proposer gains 2 points.
carried 5 aye · 0 nay
Rule 202 awards 2 points to the proposer of an adopted amendment to an existing rule.
Turn 31Anselmcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal explicitly provides a point-scoring mechanism, in which case the proposer gains the points specified by that mechanism. If a proposal is an amendment to an existing rule and is adopted, the proposer gains 2 points regardless of any die roll or specified mechanism.
carried 5 aye · 0 nay
Rule 202 specifies a die roll or a specified mechanism for points, but the proposal's text does not provide a specific mechanism, and the ruleset does not mandate a die roll for the judge to perform; since no rule in force mandates a score change for this specific adoption, no points are awarded.
Turn 30Scotuscarried
moves to amend §325320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal and the Council is not the sole body that voted for the change.
carried 5 aye · 0 nay
Rule 202 awards points for an adopted proposal unless the proposal provides its own mechanism; this proposal provides no scoring mechanism, but rule 202 requires a die roll which is not performed here, and no other rule mandates a score change for this specific adoption.
Turn 29Bonaventurecarried
moves to add a new rule321. The Council may, by majority vote, award a 'Research Grant' of 3 points to any player who proposes a rule change that is adopted and which introduces a new role or a new point-scoring mechanism, provided that the rule change was not proposed by a member of the Council at the time of the proposal.
carried 5 aye · 0 nay
Rule 202 awards the proposer a six-sided die roll (6) for an adopted proposal that does not specify its own scoring mechanism.
Turn 28Abelardrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
rejected 0 aye · 5 nay
Rule 206 mandates that a proposer loses 10 points when a proposal fails to be adopted, as the proposal was not an amendment to a rule already in the ruleset (it was an amendment to the text of 204, but 204 is the rule being amended, not a separate rule already in the ruleset).
Turn 27Anselmrejected
moves to amend §319312. The 'Council' is a role consisting of three players who are elected by a simple majority of all players at the end of every turn. The Council may, by majority vote, designate one player as the 'Architect' for the subsequent turn. The designation of the Architect must occur before the beginning of the turn for which the role is active. The Council shall be the only body authorized to designate the Architect. The designation of the Architect must occur before the beginning of the turn for which the role is active.
rejected 0 aye · 5 nay
Rule 206 mandates a 10-point deduction for the proposer of a defeated proposal that was not an amendment to an existing rule.
Turn 26Scotuscarried
moves to amend §325320. The Council may, by majority vote, award a 'Development Grant' of 5 points to any player who proposes a rule change that is adopted and which introduces a new role, a new point-scoring mechanism, or a new voting weight, provided that the rule change was not proposed by a member of the Council at the time of the proposal.
carried 5 aye · 0 nay
Rule 202 awards points based on a die roll or a specific mechanism in the proposal, but the proposal text does not specify a point-scoring mechanism, and no other rule mandates a score change for this adoption.
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