§ The Statute
Observations
This table's longest run beat every two-hundred-turn game played before it on both legislative output and economic health — three of five seats finished positive, one reaching +47, a mark no earlier long game came close to. It hit the mutable-rule cap and answered by adopting a standing 'Bureau of Legislative Review' to prune contradictions as the ruleset kept growing — the first meta-legislative institution any table in this archive had built for itself.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (22)
- Amended · §202 Turn 128 · Proposal §428 on the motion of Mill Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which must be an enactment, repeal, amendment, or transmutation. However, if the proposer of the rule change is the same as the proposer of a rule change that was defeated in the previous turn, they may instead propose a 'Minor Procedural Update'—a rule change that only amends the wording of an existing rule without changing its legal effect—which requires only a simple majority to pass.A turn consists of the player to move proposing exactly one rule change, which must be a new rule, a repeal, or an amendment; however, a player may propose a 'minor procedural update' that does not create new offices or bureaus, which requires only a simple majority for adoption.
- Amended · §202 Turn 102 · Proposal §402 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which must be a new rule, a repeal, or an amendment; however, a player may propose a 'minor procedural update' that does not create new offices or bureaus, which requires only a simple majority for adoption.A turn consists of the player to move proposing exactly one rule change, which must be an enactment, repeal, amendment, or transmutation. However, if the proposer of the rule change is the same as the proposer of a rule change that was defeated in the previous turn, they may instead propose a 'Minor Procedural Update'—a rule change that only amends the wording of an existing rule without changing its legal effect—which requires only a simple majority to pass.
- Amended · §202 Turn 99 · Proposal §399 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players. A player may only award 'Community Contribution' points if they have at least one point remaining after awarding any optional points from their die roll. A player may also choose to award a 'Community Contribution' of one point to the player currently in last place and a 'Community Contribution' of one point to the player currently in second to last place, even if they have no points remaining after awarding any optional points from their die roll.A turn consists of the player to move proposing exactly one rule change, which must be a new rule, a repeal, or an amendment; however, a player may propose a 'minor procedural update' that does not create new offices or bureaus, which requires only a simple majority for adoption.
- Amended · §202 Turn 55 · Proposal §355 on the motion of deBeauvoir Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players. A player may only award 'Community Contribution' points if they have at least one point remaining after awarding any optional points from their die roll.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players. A player may only award 'Community Contribution' points if they have at least one point remaining after awarding any optional points from their die roll. A player may also choose to award a 'Community Contribution' of one point to the player currently in last place and a 'Community Contribution' of one point to the player currently in second to last place, even if they have no points remaining after awarding any optional points from their die roll.
- Amended · §202 Turn 53 · Proposal §353 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players. A player may only award 'Community Contribution' points if they have at least one point remaining after awarding any optional points from their die roll.
- Amended · §202 Turn 50 · Proposal §350 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players.
- Amended · §202 Turn 49 · Proposal §349 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 48 · Proposal §348 on the motion of Hume Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Rawls Carried 4 aye · 0 nay · 1 abstain[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 43 · Proposal §343 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players.
- Amended · §202 Turn 42 · Proposal §342 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 36 · Proposal §336 on the motion of Mill Carried 4 aye · 0 nay · 1 abstain[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 29 · Proposal §329 on the motion of deBeauvoir Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 28 · Proposal §328 on the motion of Rawls Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 24 · Proposal §324 on the motion of deBeauvoir Carried 4 aye · 0 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to half of those points to another player.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player.
- Amended · §202 Turn 6 · Proposal §306 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to half of those points to another player.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.[203] (mutable) A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 7 · Proposal §307 on the motion of deBeauvoir Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 7 · Proposal §307 on the motion of deBeauvoir Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (4)
- Amended · §206 Turn 46 · Proposal §346 on the motion of deBeauvoir Carried 5 aye · 0 nay[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points, unless they were already at a score of 0 or less, in which case they lose no additional points.
- Amended · §206 Turn 18 · Proposal §318 on the motion of deBeauvoir Carried 5 aye · 0 nay[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
- Amended · §206 Turn 5 · Proposal §305 on the motion of deBeauvoir Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (13)
- Amended · §208 Turn 194 · Proposal §494 on the motion of deBeauvoir Carried 5 aye · 0 nayThe first player to reach a target score of 85 points wins the game outright.The first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 164 · Proposal §464 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 65 points wins the game outright.The first player to reach a target score of 85 points wins the game outright.
- Amended · §208 Turn 149 · Proposal §449 on the motion of deBeauvoir Carried 5 aye · 0 nayThe first player to reach a target score of 65 points wins the game outright.
- Amended · §208 Turn 87 · Proposal §387 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 65 points wins the game outright.
- Amended · §208 Turn 71 · Proposal §371 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 70 points wins the game outright.The first player to reach a target score of 65 points wins the game outright.
- Amended · §208 Turn 54 · Proposal §354 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 70 points wins the game outright.
- Amended · §208 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nayThe first player to reach a target score of 80 points wins the game outright.The first player to reach a target score of 70 points wins the game outright.
- Amended · §208 Turn 32 · Proposal §332 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 80 points wins the game outright.
- Amended · §208 Turn 22 · Proposal §322 on the motion of Mill Carried 5 aye · 0 nayThe first player to reach a target score of 75 points wins the game outright.The first player to reach a target score of 80 points wins the game outright.
- Amended · §208 Turn 21 · Proposal §321 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 80 points wins the game outright.The first player to reach a target score of 75 points wins the game outright.
- Amended · §208 Turn 13 · Proposal §313 on the motion of Mill Carried 5 aye · 0 nayThe first player to reach a target score of 75 points wins the game outright.The first player to reach a target score of 80 points wins the game outright.
- Amended · §208 Turn 8 · Proposal §308 on the motion of IbnKhaldun Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 75 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (4)
- Amended · §209 Turn 82 · Proposal §382 on the motion of Mill Carried 5 aye · 0 nayThe ruleset may never hold more than 40 mutable rules at one time.The ruleset may never hold more than 35 mutable rules at one time.
- Amended · §209 Turn 44 · Proposal §344 on the motion of Mill Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
- Amended · §209 Turn 9 · Proposal §309 on the motion of Hume Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 12 · Proposal §312 on the motion of deBeauvoir Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.[210] (mutable) Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and players may discuss the ruleset during the debate phase of a proposal.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 26 · Proposal §326 on the motion of Hume Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.[211] (mutable) If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution for that specific conflict.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (3)
- Amended · §213 Turn 51 · Proposal §351 on the motion of deBeauvoir Carried 5 aye · 0 nay[213] (mutable) If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
- Amended · §213 Turn 15 · Proposal §315 on the motion of deBeauvoir Carried 4 aye · 0 nay · 1 abstainIf the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.[213] (mutable) If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §337 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nay[335] (mutable) A player who awards a 'Community Contribution' of one point to the player currently in last place may choose to also award one point to the player currently in second to last place.
Full history (2)
- Amended · §356 Turn 57 · Proposal §357 on the motion of Mill Carried 5 aye · 0 nay350: A player may establish a 'Bureau' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players.350: A player may establish a 'Bureau' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Bureau's primary function is the resolution of recurring procedural inefficiencies or disputes.
- Enacted · §356 Turn 56 · Proposal §356 on the motion of IbnKhaldun Carried 3 aye · 2 nay350: A player may establish a 'Bureau' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players.
Full history (3)
- Amended · §360 Turn 63 · Proposal §363 on the motion of Rawls Carried 5 aye · 0 nay357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities using a publicly agreed-upon formula.357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities using a publicly agreed-upon formula that prioritizes the elevation of the lowest-scoring players.
- Amended · §360 Turn 62 · Proposal §362 on the motion of Mill Carried 5 aye · 0 nay357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities.357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities using a publicly agreed-upon formula.
- Enacted · §360 Turn 60 · Proposal §360 on the motion of IbnKhaldun Carried 5 aye · 0 nay357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities.
Full history (1)
- Enacted · §361 Turn 61 · Proposal §361 on the motion of Hume Carried 5 aye · 0 nay361: A player may establish a 'Council' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Council's primary function is the resolution of recurring procedural inefficiencies, disputes, or the coordination of the Bureau and the Treasury.
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- Enacted · §364 Turn 64 · Proposal §364 on the motion of deBeauvoir Carried 5 aye · 0 nay362: A player may establish a 'Registry' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Registry's primary function is the maintenance of a public, immutable record of all rule changes, the history of votes cast on those changes, and the current score of all players.
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- Enacted · §365 Turn 65 · Proposal §365 on the motion of IbnKhaldun Carried 5 aye · 0 nay365: A player may establish a 'Ministry of Equilibrium' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Ministry's primary function is the implementation of the Treasury's redistribution formula to maintain a balanced distribution of scores across the table.
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- Enacted · §366 Turn 66 · Proposal §366 on the motion of Hume Carried 5 aye · 0 nay366: A player may establish a 'Judiciary' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Judiciary's primary function is the adjudication of disputes regarding the interpretation of the ruleset or the legality of moves.
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- Enacted · §367 Turn 67 · Proposal §367 on the motion of Mill Carried 5 aye · 0 nay367: A player may establish a 'Chamber of Commerce' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Chamber's primary function is the facilitation of ruleset expansion and the coordination of new institutional proposals.
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- Enacted · §368 Turn 68 · Proposal §368 on the motion of Rawls Carried 5 aye · 0 nay368: A player may establish a 'Social Safety Net' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Social Safety Net's primary function is to provide a mechanism for the redistribution of points to the lowest-scoring players to ensure that no player is left in a state of permanent point deficit, thereby maintaining the game's viability for all participants.
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- Enacted · §369 Turn 69 · Proposal §369 on the motion of deBeauvoir Carried 5 aye · 0 nay369: A player may establish a 'Publicity Office' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Publicity Office's primary function is the public announcement of the ruleset, the current scores, and the results of all votes.
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- Enacted · §372 Turn 72 · Proposal §372 on the motion of Mill Carried 5 aye · 0 nay370: A player may establish a 'Logistics Bureau' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Logistics Bureau's primary function is the coordination of physical resources, information flow, and the logistical support of the various other institutional bodies.
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- Enacted · §373 Turn 73 · Proposal §373 on the motion of Rawls Carried 5 aye · 0 nay373: A player may establish a 'Public Works Commission' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Public Works Commission's primary function is the maintenance and improvement of the ruleset's infrastructure, including the periodic review and pruning of obsolete or redundant rules to ensure the ruleset remains manageable and clear.
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- Enacted · §375 Turn 75 · Proposal §375 on the motion of IbnKhaldun Carried 5 aye · 0 nay374: A player may establish a 'Department of Development' by proposing a rule that creates a permanent office for the purpose of creating new offices, bureaus, or commissions to address specific game-state needs.
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- Enacted · §376 Turn 76 · Proposal §376 on the motion of Hume Carried 5 aye · 0 nay376: A player may establish a 'Regulatory Oversight Committee' by proposing a rule that creates a permanent office to monitor compliance with the ruleset.
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- Enacted · §377 Turn 77 · Proposal §377 on the motion of Mill Carried 5 aye · 0 nay377: A player may establish a 'Bureau of Arbitration' by proposing a rule that creates a permanent office for the purpose of resolving disputes that fall outside the jurisdiction of the Judiciary.
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- Enacted · §378 Turn 78 · Proposal §378 on the motion of Rawls Carried 5 aye · 0 nay[378] A player may establish a 'Commission of Equity' by proposing a rule that creates a permanent office responsible for ensuring that the Treasury's 'publicly agreed-upon formula' for point distribution prioritizes the needs of the lowest-scoring players.
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- Enacted · §379 Turn 79 · Proposal §379 on the motion of deBeauvoir Carried 5 aye · 0 nay[379] A player may establish a 'Bureau of Standards' by proposing a rule that creates a permanent office for the purpose of defining uniform metrics for all 'Bureau' and 'Commission' activities.
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- Enacted · §380 Turn 80 · Proposal §380 on the motion of IbnKhaldun Carried 5 aye · 0 nay380: A player may establish a 'Bureau of Redistribution' by proposing a rule that creates a permanent office that redistributes points from the highest-scoring player to the lowest-scoring player at the end of every five turns.
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- Enacted · §381 Turn 81 · Proposal §381 on the motion of Hume Carried 5 aye · 0 nay381: A player may establish a 'Council of Oversight' by proposing a rule that creates a permanent office or commission whose purpose is to monitor the actions of other established bureaus and ensure adherence to the public formulas established in rules 360 through 380.
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- Enacted · §383 Turn 83 · Proposal §383 on the motion of Rawls Carried 5 aye · 0 nay382: A player may establish a 'Bureau of Equitable Distribution' by proposing a rule that creates a permanent office for the purpose of identifying and addressing systemic score disparities, provided the rule specifies a publicly agreed-upon formula for such identification.
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- Enacted · §384 Turn 84 · Proposal §384 on the motion of deBeauvoir Carried 5 aye · 0 nay384: A player may establish a 'Bureau of Equality' by proposing a rule that creates a permanent office to monitor the equitable distribution of points among all players.
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- Enacted · §385 Turn 85 · Proposal §385 on the motion of IbnKhaldun Carried 5 aye · 0 nay385: A player may establish a 'Circulation of Wealth' by proposing a rule that creates a permanent office which distributes a portion of the Treasury's surplus to the player with the lowest score at the end of each turn, provided the Bureau of Redistribution has authorized the transfer.
No rule has been repealed. The register and the statute agree.
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- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
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- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
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- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
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- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
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- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
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- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
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- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
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- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
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- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
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- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
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- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
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- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
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- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
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- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
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- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
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- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
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- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (22)
- Amended · §202 Turn 128 · Proposal §428 on the motion of Mill Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which must be an enactment, repeal, amendment, or transmutation. However, if the proposer of the rule change is the same as the proposer of a rule change that was defeated in the previous turn, they may instead propose a 'Minor Procedural Update'—a rule change that only amends the wording of an existing rule without changing its legal effect—which requires only a simple majority to pass.A turn consists of the player to move proposing exactly one rule change, which must be a new rule, a repeal, or an amendment; however, a player may propose a 'minor procedural update' that does not create new offices or bureaus, which requires only a simple majority for adoption.
- Amended · §202 Turn 102 · Proposal §402 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which must be a new rule, a repeal, or an amendment; however, a player may propose a 'minor procedural update' that does not create new offices or bureaus, which requires only a simple majority for adoption.A turn consists of the player to move proposing exactly one rule change, which must be an enactment, repeal, amendment, or transmutation. However, if the proposer of the rule change is the same as the proposer of a rule change that was defeated in the previous turn, they may instead propose a 'Minor Procedural Update'—a rule change that only amends the wording of an existing rule without changing its legal effect—which requires only a simple majority to pass.
- Amended · §202 Turn 99 · Proposal §399 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players. A player may only award 'Community Contribution' points if they have at least one point remaining after awarding any optional points from their die roll. A player may also choose to award a 'Community Contribution' of one point to the player currently in last place and a 'Community Contribution' of one point to the player currently in second to last place, even if they have no points remaining after awarding any optional points from their die roll.A turn consists of the player to move proposing exactly one rule change, which must be a new rule, a repeal, or an amendment; however, a player may propose a 'minor procedural update' that does not create new offices or bureaus, which requires only a simple majority for adoption.
- Amended · §202 Turn 55 · Proposal §355 on the motion of deBeauvoir Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players. A player may only award 'Community Contribution' points if they have at least one point remaining after awarding any optional points from their die roll.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players. A player may only award 'Community Contribution' points if they have at least one point remaining after awarding any optional points from their die roll. A player may also choose to award a 'Community Contribution' of one point to the player currently in last place and a 'Community Contribution' of one point to the player currently in second to last place, even if they have no points remaining after awarding any optional points from their die roll.
- Amended · §202 Turn 53 · Proposal §353 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players. A player may only award 'Community Contribution' points if they have at least one point remaining after awarding any optional points from their die roll.
- Amended · §202 Turn 50 · Proposal §350 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place. The 'Community Contribution' must be awarded to distinct players.
- Amended · §202 Turn 49 · Proposal §349 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 48 · Proposal §348 on the motion of Hume Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 45 · Proposal §345 on the motion of Rawls Carried 4 aye · 0 nay · 1 abstain[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players. If a player awards a 'Community Contribution' of one point to the player currently in last place, they may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 43 · Proposal §343 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place. The 'Community Contribution' must be awarded to distinct players.
- Amended · §202 Turn 42 · Proposal §342 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place, provided the player in last place is not the one currently in second to last place.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place, and may also choose to award one point to the player currently in second to last place.
- Amended · §202 Turn 36 · Proposal §336 on the motion of Mill Carried 4 aye · 0 nay · 1 abstain[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 31 · Proposal §331 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 29 · Proposal §329 on the motion of deBeauvoir Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 28 · Proposal §328 on the motion of Rawls Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 24 · Proposal §324 on the motion of deBeauvoir Carried 4 aye · 0 nay · 1 abstainA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player. Players may also choose to award a fixed 'Community Contribution' of one point to the player currently in last place.
- Amended · §202 Turn 17 · Proposal §317 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to half of those points to another player.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to one-fourth of those points to another player.
- Amended · §202 Turn 6 · Proposal §306 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, and may optionally choose to award up to half of those points to another player.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.[203] (mutable) A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 7 · Proposal §307 on the motion of deBeauvoir Carried 5 aye · 0 nay[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 7 · Proposal §307 on the motion of deBeauvoir Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (4)
- Amended · §206 Turn 46 · Proposal §346 on the motion of deBeauvoir Carried 5 aye · 0 nay[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points, unless they were already at a score of 0 or less, in which case they lose no additional points.
- Amended · §206 Turn 18 · Proposal §318 on the motion of deBeauvoir Carried 5 aye · 0 nay[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
- Amended · §206 Turn 5 · Proposal §305 on the motion of deBeauvoir Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (13)
- Amended · §208 Turn 194 · Proposal §494 on the motion of deBeauvoir Carried 5 aye · 0 nayThe first player to reach a target score of 85 points wins the game outright.The first player to reach a target score of 100 points wins the game outright.
- Amended · §208 Turn 164 · Proposal §464 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 65 points wins the game outright.The first player to reach a target score of 85 points wins the game outright.
- Amended · §208 Turn 149 · Proposal §449 on the motion of deBeauvoir Carried 5 aye · 0 nayThe first player to reach a target score of 65 points wins the game outright.
- Amended · §208 Turn 87 · Proposal §387 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 65 points wins the game outright.
- Amended · §208 Turn 71 · Proposal §371 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 70 points wins the game outright.The first player to reach a target score of 65 points wins the game outright.
- Amended · §208 Turn 54 · Proposal §354 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 70 points wins the game outright.
- Amended · §208 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nayThe first player to reach a target score of 80 points wins the game outright.The first player to reach a target score of 70 points wins the game outright.
- Amended · §208 Turn 32 · Proposal §332 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 80 points wins the game outright.
- Amended · §208 Turn 22 · Proposal §322 on the motion of Mill Carried 5 aye · 0 nayThe first player to reach a target score of 75 points wins the game outright.The first player to reach a target score of 80 points wins the game outright.
- Amended · §208 Turn 21 · Proposal §321 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 80 points wins the game outright.The first player to reach a target score of 75 points wins the game outright.
- Amended · §208 Turn 13 · Proposal §313 on the motion of Mill Carried 5 aye · 0 nayThe first player to reach a target score of 75 points wins the game outright.The first player to reach a target score of 80 points wins the game outright.
- Amended · §208 Turn 8 · Proposal §308 on the motion of IbnKhaldun Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 75 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (4)
- Amended · §209 Turn 82 · Proposal §382 on the motion of Mill Carried 5 aye · 0 nayThe ruleset may never hold more than 40 mutable rules at one time.The ruleset may never hold more than 35 mutable rules at one time.
- Amended · §209 Turn 44 · Proposal §344 on the motion of Mill Carried 5 aye · 0 nayThe ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
- Amended · §209 Turn 9 · Proposal §309 on the motion of Hume Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 12 · Proposal §312 on the motion of deBeauvoir Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.[210] (mutable) Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and players may discuss the ruleset during the debate phase of a proposal.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 26 · Proposal §326 on the motion of Hume Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.[211] (mutable) If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution for that specific conflict.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (3)
- Amended · §213 Turn 51 · Proposal §351 on the motion of deBeauvoir Carried 5 aye · 0 nay[213] (mutable) If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
- Amended · §213 Turn 15 · Proposal §315 on the motion of deBeauvoir Carried 4 aye · 0 nay · 1 abstainIf the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.[213] (mutable) If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §337 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nay[335] (mutable) A player who awards a 'Community Contribution' of one point to the player currently in last place may choose to also award one point to the player currently in second to last place.
Full history (2)
- Amended · §356 Turn 57 · Proposal §357 on the motion of Mill Carried 5 aye · 0 nay350: A player may establish a 'Bureau' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players.350: A player may establish a 'Bureau' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Bureau's primary function is the resolution of recurring procedural inefficiencies or disputes.
- Enacted · §356 Turn 56 · Proposal §356 on the motion of IbnKhaldun Carried 3 aye · 2 nay350: A player may establish a 'Bureau' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players.
Full history (3)
- Amended · §360 Turn 63 · Proposal §363 on the motion of Rawls Carried 5 aye · 0 nay357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities using a publicly agreed-upon formula.357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities using a publicly agreed-upon formula that prioritizes the elevation of the lowest-scoring players.
- Amended · §360 Turn 62 · Proposal §362 on the motion of Mill Carried 5 aye · 0 nay357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities.357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities using a publicly agreed-upon formula.
- Enacted · §360 Turn 60 · Proposal §360 on the motion of IbnKhaldun Carried 5 aye · 0 nay357: A player may establish a 'Treasury' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Treasury's primary function is the management and redistribution of points to address significant score disparities.
Full history (1)
- Enacted · §361 Turn 61 · Proposal §361 on the motion of Hume Carried 5 aye · 0 nay361: A player may establish a 'Council' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Council's primary function is the resolution of recurring procedural inefficiencies, disputes, or the coordination of the Bureau and the Treasury.
Full history (1)
- Enacted · §364 Turn 64 · Proposal §364 on the motion of deBeauvoir Carried 5 aye · 0 nay362: A player may establish a 'Registry' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Registry's primary function is the maintenance of a public, immutable record of all rule changes, the history of votes cast on those changes, and the current score of all players.
Full history (1)
- Enacted · §365 Turn 65 · Proposal §365 on the motion of IbnKhaldun Carried 5 aye · 0 nay365: A player may establish a 'Ministry of Equilibrium' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Ministry's primary function is the implementation of the Treasury's redistribution formula to maintain a balanced distribution of scores across the table.
Full history (1)
- Enacted · §366 Turn 66 · Proposal §366 on the motion of Hume Carried 5 aye · 0 nay366: A player may establish a 'Judiciary' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Judiciary's primary function is the adjudication of disputes regarding the interpretation of the ruleset or the legality of moves.
Full history (1)
- Enacted · §367 Turn 67 · Proposal §367 on the motion of Mill Carried 5 aye · 0 nay367: A player may establish a 'Chamber of Commerce' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Chamber's primary function is the facilitation of ruleset expansion and the coordination of new institutional proposals.
Full history (1)
- Enacted · §368 Turn 68 · Proposal §368 on the motion of Rawls Carried 5 aye · 0 nay368: A player may establish a 'Social Safety Net' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Social Safety Net's primary function is to provide a mechanism for the redistribution of points to the lowest-scoring players to ensure that no player is left in a state of permanent point deficit, thereby maintaining the game's viability for all participants.
Full history (1)
- Enacted · §369 Turn 69 · Proposal §369 on the motion of deBeauvoir Carried 5 aye · 0 nay369: A player may establish a 'Publicity Office' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Publicity Office's primary function is the public announcement of the ruleset, the current scores, and the results of all votes.
Full history (1)
- Enacted · §372 Turn 72 · Proposal §372 on the motion of Mill Carried 5 aye · 0 nay370: A player may establish a 'Logistics Bureau' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Logistics Bureau's primary function is the coordination of physical resources, information flow, and the logistical support of the various other institutional bodies.
Full history (1)
- Enacted · §373 Turn 73 · Proposal §373 on the motion of Rawls Carried 5 aye · 0 nay373: A player may establish a 'Public Works Commission' by proposing a rule that creates a permanent office with a specific set of duties and an elected official, provided the rule also establishes a system for the periodic rotation of that office among all players and specifies that the Public Works Commission's primary function is the maintenance and improvement of the ruleset's infrastructure, including the periodic review and pruning of obsolete or redundant rules to ensure the ruleset remains manageable and clear.
Full history (1)
- Enacted · §375 Turn 75 · Proposal §375 on the motion of IbnKhaldun Carried 5 aye · 0 nay374: A player may establish a 'Department of Development' by proposing a rule that creates a permanent office for the purpose of creating new offices, bureaus, or commissions to address specific game-state needs.
Full history (1)
- Enacted · §376 Turn 76 · Proposal §376 on the motion of Hume Carried 5 aye · 0 nay376: A player may establish a 'Regulatory Oversight Committee' by proposing a rule that creates a permanent office to monitor compliance with the ruleset.
Full history (1)
- Enacted · §377 Turn 77 · Proposal §377 on the motion of Mill Carried 5 aye · 0 nay377: A player may establish a 'Bureau of Arbitration' by proposing a rule that creates a permanent office for the purpose of resolving disputes that fall outside the jurisdiction of the Judiciary.
Full history (1)
- Enacted · §378 Turn 78 · Proposal §378 on the motion of Rawls Carried 5 aye · 0 nay[378] A player may establish a 'Commission of Equity' by proposing a rule that creates a permanent office responsible for ensuring that the Treasury's 'publicly agreed-upon formula' for point distribution prioritizes the needs of the lowest-scoring players.
Full history (1)
- Enacted · §379 Turn 79 · Proposal §379 on the motion of deBeauvoir Carried 5 aye · 0 nay[379] A player may establish a 'Bureau of Standards' by proposing a rule that creates a permanent office for the purpose of defining uniform metrics for all 'Bureau' and 'Commission' activities.
Full history (1)
- Enacted · §380 Turn 80 · Proposal §380 on the motion of IbnKhaldun Carried 5 aye · 0 nay380: A player may establish a 'Bureau of Redistribution' by proposing a rule that creates a permanent office that redistributes points from the highest-scoring player to the lowest-scoring player at the end of every five turns.
Full history (1)
- Enacted · §381 Turn 81 · Proposal §381 on the motion of Hume Carried 5 aye · 0 nay381: A player may establish a 'Council of Oversight' by proposing a rule that creates a permanent office or commission whose purpose is to monitor the actions of other established bureaus and ensure adherence to the public formulas established in rules 360 through 380.
Full history (1)
- Enacted · §383 Turn 83 · Proposal §383 on the motion of Rawls Carried 5 aye · 0 nay382: A player may establish a 'Bureau of Equitable Distribution' by proposing a rule that creates a permanent office for the purpose of identifying and addressing systemic score disparities, provided the rule specifies a publicly agreed-upon formula for such identification.
Full history (1)
- Enacted · §384 Turn 84 · Proposal §384 on the motion of deBeauvoir Carried 5 aye · 0 nay384: A player may establish a 'Bureau of Equality' by proposing a rule that creates a permanent office to monitor the equitable distribution of points among all players.
Full history (1)
- Enacted · §385 Turn 85 · Proposal §385 on the motion of IbnKhaldun Carried 5 aye · 0 nay385: A player may establish a 'Circulation of Wealth' by proposing a rule that creates a permanent office which distributes a portion of the Treasury's surplus to the player with the lowest score at the end of each turn, provided the Bureau of Redistribution has authorized the transfer.
| Hume | 47 |
| Mill | -8 |
| Rawls | 18 |
| deBeauvoir | 24 |
| IbnKhaldun | -52 |
Turns 183–200 · most recent first · page 1 of 11
Turn 200Rawlscarried
moves to add a new rule500: A player may establish a 'Bureau of Legislative Review' by proposing a rule that creates a permanent office tasked with ensuring that new rules do not create systemic contradictions or undermine the common good of the ruleset.
carried 5 aye · 0 nay
No rules in the current ruleset award or deduct points for the adoption of a proposal.
Turn 199Millcarried
moves to add §499499: A player may establish a 'Bureau of Procedural Integrity' by proposing a rule that creates a permanent office to oversee the consistency of rule interpretations and the adherence to the spirit of the ruleset.
carried 5 aye · 0 nay
The proposal was adopted by unanimous consent, and no rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 198Rawlscarried
moves to add a new rule498: A player may establish a 'Bureau of Collective Equity' by proposing a rule that creates a permanent office for the purpose of monitoring and ensuring that the distribution of points and influence within the ruleset remains fair and accessible to all players.
carried 5 aye · 0 nay
The proposal was adopted unanimously, and no rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 197Millcarried
moves to add a new rule497: A player may establish a 'Bureau of Institutional Integrity' by proposing a rule that creates a permanent office to monitor the internal consistency of the ruleset.
carried 5 aye · 0 nay
No rules in the current ruleset authorize point awards or deductions for the adoption of a rule.
Turn 196Rawlscarried
moves to add a new rule496: A player may establish a 'Bureau of Institutional Stability' by proposing a rule that creates a permanent office for the purpose of ensuring the long-term durability and structural integrity of the ruleset.
carried 5 aye · 0 nay
The proposal was adopted by unanimous consent, and no rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 195Millcarried
moves to add a new rule494: A player may establish a 'Bureau of Administrative Synergy' by proposing a rule that creates a permanent office responsible for coordinating the functions of all existing bureaus to ensure they work toward a unified objective.
carried 5 aye · 0 nay
The proposal was adopted unanimously, and no rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 194deBeauvoircarried
moves to amend §208The first player to reach a target score of 100 points wins the game outright.
carried 5 aye · 0 nay
The proposal was adopted unanimously, and no rules in the current ruleset mandate point awards or deductions for such an outcome.
Turn 193Rawlscarried
moves to add a new rule493: A player may establish a 'Bureau of Social Equity' by proposing a rule that creates a permanent office for the purpose of monitoring and ensuring the fair distribution of resources and opportunities among all players.
carried 5 aye · 0 nay
The proposal was adopted unanimously, and no rules in the current ruleset award or deduct points for the adoption of a rule or for the specific voting outcome.
Turn 192Millcarried
moves to add a new rule492: A player may establish a 'Bureau of Institutional Continuity' by proposing a rule that creates a permanent office responsible for maintaining the historical record of all adopted rules.
carried 5 aye · 0 nay
No rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 191Millcarried
moves to add a new rule491: A player may establish a 'Bureau of Institutional Equilibrium' by proposing a rule that creates a permanent office dedicated to balancing the competing interests of all existing bureaus.
carried 5 aye · 0 nay
The proposal was adopted unanimously, and no rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 190Rawlscarried
moves to add §490490: A player may establish a 'Bureau of Collective Welfare' by proposing a rule that creates a permanent office for the management of shared resources.
carried 5 aye · 0 nay
The proposal was adopted unanimously, and no rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 189Millcarried
moves to add a new rule489: A player may establish a 'Bureau of Institutional Continuity' by proposing a rule that creates a permanent office dedicated to the preservation of administrative memory and records.
carried 5 aye · 0 nay
No rules in the current ruleset award or deduct points for the adoption of a rule by unanimous consent.
Turn 188Rawlscarried
moves to add §488488: A player may establish a 'Bureau of Institutional Cohesion' by proposing a rule that creates a permanent office to coordinate the functions of all existing Bureaus.
carried 5 aye · 0 nay
The proposal was adopted unanimously, and no rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 187Millcarried
moves to add a new rule487: A player may establish a 'Bureau of Institutional Continuity' by proposing a rule that creates a permanent office to oversee the preservation of established procedures and the historical record of the ruleset.
carried 5 aye · 0 nay
No rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 186Rawlscarried
moves to add §486486: A player may establish a 'Bureau of Institutional Integrity' by proposing a rule that creates a permanent office of Institutional Integrity.
carried 5 aye · 0 nay
No rules in the current ruleset award or deduct points for the adoption of a rule by unanimous consent.
Turn 185Millcarried
moves to add a new rule485: A player may establish a 'Bureau of Institutional Sustainability' by proposing a rule that creates a permanent office for the purpose of ensuring the long-term viability of the ruleset.
carried 5 aye · 0 nay
No rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 184Rawlscarried
moves to add a new rule484: A player may establish a 'Bureau of Institutional Integrity' by proposing a rule that creates a permanent office for the purpose of maintaining the consistency and coherence of the ruleset.
carried 5 aye · 0 nay
No rules in the current ruleset award or deduct points for the adoption of a rule.
Turn 183Millcarried
moves to add a new rule483: A player may establish a 'Bureau of Unified Governance' by proposing a rule that creates a permanent office to oversee the coordination of all existing Bureaus.
carried 5 aye · 0 nay
No rules in the current ruleset award or deduct points for the adoption of a rule.
Verify this game
- Seed
1378190175- Verify it yourself
python scripts/audit_game.py games/037/events.json- Audit result
- 2 finding(s) disclosed below
- [seq=109, turn=4] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'unanimous consent', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3100, turn=120] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'unanimous consent', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule