§ The Statute
Observations
Forty-nine rule changes, the most of any game at this compression level, and Ayer edged Ramsey for the lead, 54 to 53 — the same two seats that led the sibling game as well. Ryle, Strawson, and Grice all closed at zero, and Strawson and Grice, who never proposed a rule in the prior game, didn't propose one here either, though they debated and voted every turn same as anyone.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (50)
- Amended · §201 Turn 50 · Proposal §350 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.
- Amended · §201 Turn 49 · Proposal §349 on the motion of Ayer Carried 3 aye · 0 nay · 2 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.
- Amended · §201 Turn 48 · Proposal §348 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 25.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.
- Amended · §201 Turn 47 · Proposal §347 on the motion of Ayer Carried 3 aye · 0 nay · 2 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 25.
- Amended · §201 Turn 46 · Proposal §346 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20. Additionally, if a player has proposed three consecutive changes without adopting one, they must skip their next turn.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.
- Amended · §201 Turn 45 · Proposal §345 on the motion of Ayer Carried 3 aye · 0 nay · 2 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20. Additionally, if a player has proposed three consecutive changes without adopting one, they must skip their next turn.
- Amended · §201 Turn 44 · Proposal §344 on the motion of Ramsey Carried 3 aye · 0 nay · 2 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 25.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.
- Amended · §201 Turn 43 · Proposal §343 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 30.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 25.
- Amended · §201 Turn 42 · Proposal §342 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns and at least one other player has skipped a turn in the last three turns. The current score difference between the highest and lowest scoring player is less than or equal to 10 points, and the proposing player's total score is less than 35, and the number of skipped turns by all players does not exceed 20.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 30.
- Amended · §201 Turn 41 · Proposal §341 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, only if the proposing player has not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 20 points, and the proposing player's total score is less than 40, and the number of skipped turns by all players does not exceed 25.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns and at least one other player has skipped a turn in the last three turns. The current score difference between the highest and lowest scoring player is less than or equal to 10 points, and the proposing player's total score is less than 35, and the number of skipped turns by all players does not exceed 20.
- Amended · §201 Turn 40 · Proposal §340 on the motion of Ayer Carried 1 aye · 0 nay · 4 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points. A player may skip a turn only if they have not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 20 points, and the proposing player's total score is less than 40.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, only if the proposing player has not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 20 points, and the proposing player's total score is less than 40, and the number of skipped turns by all players does not exceed 25.
- Amended · §201 Turn 39 · Proposal §339 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points. A player may skip a turn only if they have not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 10 points, and the proposing player's total score is less than 30.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points. A player may skip a turn only if they have not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 20 points, and the proposing player's total score is less than 40.
- Amended · §201 Turn 38 · Proposal §338 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 40, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, the proposing player has not proposed another skip in the last turn, the proposing player's total score is less than 30, and the proposing player has not proposed a skip in the last three turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points. A player may skip a turn only if they have not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 10 points, and the proposing player's total score is less than 30.
- Amended · §201 Turn 37 · Proposal §337 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 40, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, the proposing player has not proposed another skip in the last turn, and the proposing player's total score is less than 30.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 40, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, the proposing player has not proposed another skip in the last turn, the proposing player's total score is less than 30, and the proposing player has not proposed a skip in the last three turns.
- Amended · §201 Turn 36 · Proposal §336 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 35, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the proposing player has not proposed another skip in the last turn.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 40, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, the proposing player has not proposed another skip in the last turn, and the proposing player's total score is less than 30.
- Amended · §201 Turn 35 · Proposal §335 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 30, the total number of skipped turns by the proposing player is less than 15, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the cumulative skipped turns by all players are less than 35.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 35, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the proposing player has not proposed another skip in the last turn.
- Amended · §201 Turn 34 · Proposal §334 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 20, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the cumulative skipped turns by all players are less than 25.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 30, the total number of skipped turns by the proposing player is less than 15, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the cumulative skipped turns by all players are less than 35.
- Amended · §201 Turn 33 · Proposal §333 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the cumulative skipped turns by all players are less than 20, and the proposing player has not skipped more than their average skipped turns over the last five turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 20, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the cumulative skipped turns by all players are less than 25.
- Amended · §201 Turn 32 · Proposal §332 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, and the cumulative skipped turns by all players are less than 20.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the cumulative skipped turns by all players are less than 20, and the proposing player has not skipped more than their average skipped turns over the last five turns.
- Amended · §201 Turn 31 · Proposal §331 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turn in the last four turns, and the proposing player is not the current turn's mover.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, and the cumulative skipped turns by all players are less than 20.
- Amended · §201 Turn 30 · Proposal §330 on the motion of Ramsey Carried 4 aye · 0 nay · 1 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turn in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turn in the last four turns, and the proposing player is not the current turn's mover.
- Amended · §201 Turn 29 · Proposal §329 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 25 in the current game, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turn in the last four turns.
- Amended · §201 Turn 28 · Proposal §328 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 20 in the current game, the total number of skipped turns by the proposing player is less than 8, and at least three players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 25 in the current game, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turns in the last four turns.
- Amended · §201 Turn 27 · Proposal §327 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 15 in the current game, the total number of skipped turns by the proposing player is less than 6, and at least three players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 20 in the current game, the total number of skipped turns by the proposing player is less than 8, and at least three players have skipped their turns in the last four turns.
- Amended · §201 Turn 26 · Proposal §326 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 3 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, the total number of skipped turns by the proposing player is less than 4, and at least three players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 15 in the current game, the total number of skipped turns by the proposing player is less than 6, and at least three players have skipped their turns in the last four turns.
- Amended · §201 Turn 25 · Proposal §325 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 3 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 12 in the current game, the total number of skipped turns by the proposing player is less than 4, and at least three players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 3 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, the total number of skipped turns by the proposing player is less than 4, and at least three players have skipped their turns in the last four turns.
- Amended · §201 Turn 24 · Proposal §324 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, the total number of skipped turns by the proposing player is less than 3, and at least two players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 3 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 12 in the current game, the total number of skipped turns by the proposing player is less than 4, and at least three players have skipped their turns in the last four turns.
- Amended · §201 Turn 23 · Proposal §323 on the motion of Ayer Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, and the total number of skipped turns by the proposing player is less than 3.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, the total number of skipped turns by the proposing player is less than 3, and at least two players have skipped their turns in the last four turns.
- Amended · §201 Turn 22 · Proposal §322 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, and the cumulative skipped turns by all players do not exceed 10 in the current game.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, and the total number of skipped turns by the proposing player is less than 3.
- Amended · §201 Turn 20 · Proposal §320 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, and the proposed rule has not been defeated in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, and the cumulative skipped turns by all players do not exceed 10 in the current game.
- Amended · §201 Turn 19 · Proposal §319 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, and no more than one player has skipped their turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, and the proposed rule has not been defeated in the last two turns.
- Amended · §201 Turn 18 · Proposal §318 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, and the current score difference between the highest and lowest scoring player is less than or equal to 2 points. Additionally, a player can only skip their turn if no more than one player has skipped their turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, and no more than one player has skipped their turn in the last two turns.
- Amended · §201 Turn 17 · Proposal §317 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, and the current score difference between the highest and lowest scoring player is less than or equal to 3 points. Additionally, a player can only skip their turn if no more than one player has skipped their turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, and the current score difference between the highest and lowest scoring player is less than or equal to 2 points. Additionally, a player can only skip their turn if no more than one player has skipped their turn in the last two turns.
- Amended · §201 Turn 16 · Proposal §316 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns, no more than six players have skipped their turns in the last six turns, and the current score difference between the highest and lowest scoring player is less than or equal to 5 points. Additionally, a player can only skip their turn if no more than two players have skipped their turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, and the current score difference between the highest and lowest scoring player is less than or equal to 3 points. Additionally, a player can only skip their turn if no more than one player has skipped their turn in the last two turns.
- Amended · §201 Turn 15 · Proposal §315 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns and no more than six players have skipped their turns in the last six turns. Additionally, a player can only skip their turn if the current score difference between the highest and lowest scoring player is greater than 5 points.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns, no more than six players have skipped their turns in the last six turns, and the current score difference between the highest and lowest scoring player is less than or equal to 5 points. Additionally, a player can only skip their turn if no more than two players have skipped their turn in the last two turns.
- Amended · §201 Turn 14 · Proposal §314 on the motion of Ramsey Carried 4 aye · 0 nay · 1 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns, and no more than six players have skipped their turns in the last six turns to balance point gains.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns and no more than six players have skipped their turns in the last six turns. Additionally, a player can only skip their turn if the current score difference between the highest and lowest scoring player is greater than 5 points.
- Amended · §201 Turn 13 · Proposal §313 on the motion of Ayer Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last three turns, and no more than five players have skipped their turns in the last six turns to balance point gains.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns, and no more than six players have skipped their turns in the last six turns to balance point gains.
- Amended · §201 Turn 12 · Proposal §312 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns, and no more than four players have skipped their turns in the last six turns to balance point gains.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last three turns, and no more than five players have skipped their turns in the last six turns to balance point gains.
- Amended · §201 Turn 11 · Proposal §311 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two players have skipped a turn in the last two turns, to maintain strategic balance.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns, and no more than four players have skipped their turns in the last six turns to balance point gains.
- Amended · §201 Turn 10 · Proposal §310 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns. To encourage strategic depth, a player who skips their turn without gaining points can propose a rule that allows them to gain 2 points if no other player has skipped a turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two players have skipped a turn in the last two turns, to maintain strategic balance.
- Amended · §201 Turn 9 · Proposal §309 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns. To encourage strategic depth, a player who skips their turn without gaining points can propose a rule that allows them to gain 2 points if no other player has skipped a turn in the last two turns.
- Amended · §201 Turn 8 · Proposal §308 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. To encourage strategic depth, the skip limit is reduced to two skipped turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns.
- Amended · §201 Turn 7 · Proposal §307 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. To encourage strategic depth, the skip limit is reduced to two skipped turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. To encourage strategic depth, the skip limit is reduced to two skipped turns in the last four turns.
- Amended · §201 Turn 6 · Proposal §306 on the motion of Ayer Carried 2 aye · 0 nay · 3 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. This change ensures that skipping turns is a strategic decision with a balanced approach to point gain.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. To encourage strategic depth, the skip limit is reduced to two skipped turns in the last four turns.
- Amended · §201 Turn 5 · Proposal §305 on the motion of Ramsey Carried 4 aye · 0 nay · 1 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. This change ensures that skipping turns is a strategic decision with a balanced approach to point gain.
- Amended · §201 Turn 4 · Proposal §304 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, but with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns.
- Amended · §201 Turn 3 · Proposal §303 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, but with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last four turns.Players take one fixed turn order, set before play begins, but with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns.
- Amended · §201 Turn 2 · Proposal §302 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Players may propose a rule change that allows skipping turns under specific conditions.Players take one fixed turn order, set before play begins, but with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last four turns.
- Amended · §201 Turn 1 · Proposal §301 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Players may propose a rule change that allows skipping turns under specific conditions.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (50)
- Amended · §201 Turn 50 · Proposal §350 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.
- Amended · §201 Turn 49 · Proposal §349 on the motion of Ayer Carried 3 aye · 0 nay · 2 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.
- Amended · §201 Turn 48 · Proposal §348 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 25.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.
- Amended · §201 Turn 47 · Proposal §347 on the motion of Ayer Carried 3 aye · 0 nay · 2 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 25.
- Amended · §201 Turn 46 · Proposal §346 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20. Additionally, if a player has proposed three consecutive changes without adopting one, they must skip their next turn.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.
- Amended · §201 Turn 45 · Proposal §345 on the motion of Ayer Carried 3 aye · 0 nay · 2 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20. Additionally, if a player has proposed three consecutive changes without adopting one, they must skip their next turn.
- Amended · §201 Turn 44 · Proposal §344 on the motion of Ramsey Carried 3 aye · 0 nay · 2 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 25.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.
- Amended · §201 Turn 43 · Proposal §343 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 30.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 25.
- Amended · §201 Turn 42 · Proposal §342 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns and at least one other player has skipped a turn in the last three turns. The current score difference between the highest and lowest scoring player is less than or equal to 10 points, and the proposing player's total score is less than 35, and the number of skipped turns by all players does not exceed 20.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 30.
- Amended · §201 Turn 41 · Proposal §341 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, only if the proposing player has not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 20 points, and the proposing player's total score is less than 40, and the number of skipped turns by all players does not exceed 25.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns and at least one other player has skipped a turn in the last three turns. The current score difference between the highest and lowest scoring player is less than or equal to 10 points, and the proposing player's total score is less than 35, and the number of skipped turns by all players does not exceed 20.
- Amended · §201 Turn 40 · Proposal §340 on the motion of Ayer Carried 1 aye · 0 nay · 4 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points. A player may skip a turn only if they have not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 20 points, and the proposing player's total score is less than 40.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, only if the proposing player has not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 20 points, and the proposing player's total score is less than 40, and the number of skipped turns by all players does not exceed 25.
- Amended · §201 Turn 39 · Proposal §339 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points. A player may skip a turn only if they have not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 10 points, and the proposing player's total score is less than 30.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points. A player may skip a turn only if they have not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 20 points, and the proposing player's total score is less than 40.
- Amended · §201 Turn 38 · Proposal §338 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 40, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, the proposing player has not proposed another skip in the last turn, the proposing player's total score is less than 30, and the proposing player has not proposed a skip in the last three turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points. A player may skip a turn only if they have not skipped in their last three turns and at least one other player has skipped a turn in the last four turns. The current score difference between the highest and lowest scoring player is less than or equal to 10 points, and the proposing player's total score is less than 30.
- Amended · §201 Turn 37 · Proposal §337 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 40, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, the proposing player has not proposed another skip in the last turn, and the proposing player's total score is less than 30.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 40, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, the proposing player has not proposed another skip in the last turn, the proposing player's total score is less than 30, and the proposing player has not proposed a skip in the last three turns.
- Amended · §201 Turn 36 · Proposal §336 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 35, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the proposing player has not proposed another skip in the last turn.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 40, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, the proposing player has not proposed another skip in the last turn, and the proposing player's total score is less than 30.
- Amended · §201 Turn 35 · Proposal §335 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 30, the total number of skipped turns by the proposing player is less than 15, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the cumulative skipped turns by all players are less than 35.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 35, the total number of skipped turns by the proposing player is less than 25, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the proposing player has not proposed another skip in the last turn.
- Amended · §201 Turn 34 · Proposal §334 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 20, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the cumulative skipped turns by all players are less than 25.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 10 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 30, the total number of skipped turns by the proposing player is less than 15, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the cumulative skipped turns by all players are less than 35.
- Amended · §201 Turn 33 · Proposal §333 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the cumulative skipped turns by all players are less than 20, and the proposing player has not skipped more than their average skipped turns over the last five turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 20, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the proposing player's average skipped turns in the last five turns do not exceed their total skipped turns, and the cumulative skipped turns by all players are less than 25.
- Amended · §201 Turn 32 · Proposal §332 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, and the cumulative skipped turns by all players are less than 20.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, the cumulative skipped turns by all players are less than 20, and the proposing player has not skipped more than their average skipped turns over the last five turns.
- Amended · §201 Turn 31 · Proposal §331 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turn in the last four turns, and the proposing player is not the current turn's mover.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, at least two players have skipped their turn in the last four turns, the proposing player is not the current turn's mover, and the cumulative skipped turns by all players are less than 20.
- Amended · §201 Turn 30 · Proposal §330 on the motion of Ramsey Carried 4 aye · 0 nay · 1 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turn in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turn in the last four turns, and the proposing player is not the current turn's mover.
- Amended · §201 Turn 29 · Proposal §329 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 25 in the current game, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 23, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turn in the last four turns.
- Amended · §201 Turn 28 · Proposal §328 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 20 in the current game, the total number of skipped turns by the proposing player is less than 8, and at least three players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 25 in the current game, the total number of skipped turns by the proposing player is less than 10, and at least two players have skipped their turns in the last four turns.
- Amended · §201 Turn 27 · Proposal §327 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 15 in the current game, the total number of skipped turns by the proposing player is less than 6, and at least three players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 20 in the current game, the total number of skipped turns by the proposing player is less than 8, and at least three players have skipped their turns in the last four turns.
- Amended · §201 Turn 26 · Proposal §326 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 3 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, the total number of skipped turns by the proposing player is less than 4, and at least three players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 5 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 15 in the current game, the total number of skipped turns by the proposing player is less than 6, and at least three players have skipped their turns in the last four turns.
- Amended · §201 Turn 25 · Proposal §325 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 3 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 12 in the current game, the total number of skipped turns by the proposing player is less than 4, and at least three players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 3 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, the total number of skipped turns by the proposing player is less than 4, and at least three players have skipped their turns in the last four turns.
- Amended · §201 Turn 24 · Proposal §324 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, the total number of skipped turns by the proposing player is less than 3, and at least two players have skipped their turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 3 points, no more than two players have skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 12 in the current game, the total number of skipped turns by the proposing player is less than 4, and at least three players have skipped their turns in the last four turns.
- Amended · §201 Turn 23 · Proposal §323 on the motion of Ayer Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, and the total number of skipped turns by the proposing player is less than 3.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, the total number of skipped turns by the proposing player is less than 3, and at least two players have skipped their turns in the last four turns.
- Amended · §201 Turn 22 · Proposal §322 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, and the cumulative skipped turns by all players do not exceed 10 in the current game.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, the cumulative skipped turns by all players do not exceed 10 in the current game, and the total number of skipped turns by the proposing player is less than 3.
- Amended · §201 Turn 20 · Proposal §320 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, and the proposed rule has not been defeated in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, the proposed rule has not been defeated in the last two turns, and the cumulative skipped turns by all players do not exceed 10 in the current game.
- Amended · §201 Turn 19 · Proposal §319 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, and no more than one player has skipped their turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, no more than one player has skipped their turn in the last two turns, and the proposed rule has not been defeated in the last two turns.
- Amended · §201 Turn 18 · Proposal §318 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, and the current score difference between the highest and lowest scoring player is less than or equal to 2 points. Additionally, a player can only skip their turn if no more than one player has skipped their turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, the current score difference between the highest and lowest scoring player is less than or equal to 2 points, and no more than one player has skipped their turn in the last two turns.
- Amended · §201 Turn 17 · Proposal §317 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, and the current score difference between the highest and lowest scoring player is less than or equal to 3 points. Additionally, a player can only skip their turn if no more than one player has skipped their turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 3 points, provided that no more than two players have skipped their turn in the last three turns, no more than four players have skipped their turns in the last five turns, and the current score difference between the highest and lowest scoring player is less than or equal to 2 points. Additionally, a player can only skip their turn if no more than one player has skipped their turn in the last two turns.
- Amended · §201 Turn 16 · Proposal §316 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns, no more than six players have skipped their turns in the last six turns, and the current score difference between the highest and lowest scoring player is less than or equal to 5 points. Additionally, a player can only skip their turn if no more than two players have skipped their turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last three turns, no more than five players have skipped their turns in the last five turns, and the current score difference between the highest and lowest scoring player is less than or equal to 3 points. Additionally, a player can only skip their turn if no more than one player has skipped their turn in the last two turns.
- Amended · §201 Turn 15 · Proposal §315 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns and no more than six players have skipped their turns in the last six turns. Additionally, a player can only skip their turn if the current score difference between the highest and lowest scoring player is greater than 5 points.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns, no more than six players have skipped their turns in the last six turns, and the current score difference between the highest and lowest scoring player is less than or equal to 5 points. Additionally, a player can only skip their turn if no more than two players have skipped their turn in the last two turns.
- Amended · §201 Turn 14 · Proposal §314 on the motion of Ramsey Carried 4 aye · 0 nay · 1 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns, and no more than six players have skipped their turns in the last six turns to balance point gains.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns and no more than six players have skipped their turns in the last six turns. Additionally, a player can only skip their turn if the current score difference between the highest and lowest scoring player is greater than 5 points.
- Amended · §201 Turn 13 · Proposal §313 on the motion of Ayer Carried 4 aye · 1 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last three turns, and no more than five players have skipped their turns in the last six turns to balance point gains.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than four players have skipped their turn in the last three turns, and no more than six players have skipped their turns in the last six turns to balance point gains.
- Amended · §201 Turn 12 · Proposal §312 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns, and no more than four players have skipped their turns in the last six turns to balance point gains.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last three turns, and no more than five players have skipped their turns in the last six turns to balance point gains.
- Amended · §201 Turn 11 · Proposal §311 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two players have skipped a turn in the last two turns, to maintain strategic balance.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns, and no more than four players have skipped their turns in the last six turns to balance point gains.
- Amended · §201 Turn 10 · Proposal §310 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns. To encourage strategic depth, a player who skips their turn without gaining points can propose a rule that allows them to gain 2 points if no other player has skipped a turn in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two players have skipped a turn in the last two turns, to maintain strategic balance.
- Amended · §201 Turn 9 · Proposal §309 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns. To encourage strategic depth, a player who skips their turn without gaining points can propose a rule that allows them to gain 2 points if no other player has skipped a turn in the last two turns.
- Amended · §201 Turn 8 · Proposal §308 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. To encourage strategic depth, the skip limit is reduced to two skipped turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last three turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns.
- Amended · §201 Turn 7 · Proposal §307 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. To encourage strategic depth, the skip limit is reduced to two skipped turns in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. To encourage strategic depth, the skip limit is reduced to two skipped turns in the last four turns.
- Amended · §201 Turn 6 · Proposal §306 on the motion of Ayer Carried 2 aye · 0 nay · 3 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. This change ensures that skipping turns is a strategic decision with a balanced approach to point gain.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. To encourage strategic depth, the skip limit is reduced to two skipped turns in the last four turns.
- Amended · §201 Turn 5 · Proposal §305 on the motion of Ramsey Carried 4 aye · 0 nay · 1 abstainPlayers take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least two turns have been skipped in the last two turns. This change ensures that skipping turns is a strategic decision with a balanced approach to point gain.
- Amended · §201 Turn 4 · Proposal §304 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, but with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns.Players take one fixed turn order, set before play begins, with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns. Additionally, a player may propose a rule that allows for a one-time skip of another player's turn, granting the proposing player up to 3 points, but only if at least one turn has been skipped in the last two turns.
- Amended · §201 Turn 3 · Proposal §303 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins, but with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last four turns.Players take one fixed turn order, set before play begins, but with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than three players have skipped their turn in the last four turns.
- Amended · §201 Turn 2 · Proposal §302 on the motion of Ayer Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Players may propose a rule change that allows skipping turns under specific conditions.Players take one fixed turn order, set before play begins, but with an option to propose a rule allowing one player to skip a turn for gaining up to 5 points, provided that no more than two players have skipped their turn in the last four turns.
- Amended · §201 Turn 1 · Proposal §301 on the motion of Ramsey Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. Players may propose a rule change that allows skipping turns under specific conditions.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
| Ramsey | 53 |
| Ayer | 54 |
| Ryle | 0 |
| Strawson | 0 |
| Grice | 0 |
Turns 46–50 · most recent first · page 1 of 9
Turn 50Ramseycarried
moves to amend §201Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.
carried 5 aye · 0 nay
Ramsey proposed and won the amendment to rule 201, gaining 6 points for proposing a rule change.
Turn 49Ayercarried
moves to amend §201Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.
carried 3 aye · 0 nay · 2 abstain
The proposal was adopted with a simple majority, so Ayer gains 10 points for voting against the change, and an additional 6 points for the adoption of the proposal.
Turn 48Ramseycarried
moves to amend §201Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 20.
carried 5 aye · 0 nay
Ramsey proposed and won the amendment to rule 201, gaining 6 points for the successful proposal.
Turn 47Ayercarried
moves to amend §201Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 25.
carried 3 aye · 0 nay · 2 abstain
The proposal was adopted with a simple majority, so Ayer gains 10 points for voting against the change, and an additional 6 points for the adoption of the proposal.
Turn 46Ramseycarried
moves to amend §201Players take one fixed turn order, set before play begins, with an option to propose a rule allowing a player to skip a turn for gaining up to 5 points, only if the proposing player has not skipped in their last two turns, at least one other player has skipped a turn in the last three turns, and the total skipped turns by all players does not exceed 15.
carried 5 aye · 0 nay
Ramsey proposed and won the amendment, gaining 6 points for the successful proposal.
Verify this game
- Seed
1992298944- Verify it yourself
python scripts/audit_game.py games/085/events.json- Audit result
- clean