§ The Statute

judge: mistral-nemo-12bdevelopment era Turn 50 Halted (operational) — turn limit reached Seats: Montaigne-2, Voltaire-2, Diderot-2, Condorcet-2, Sartre-2
Observations

Thirty-two rule changes — a busy fifty turns by this comparison's standards, second only to the batch's busiest — carried the table to the full cap. Diderot-2 led at 43 points, two other seats closed modestly positive, and Voltaire-2 absorbed the difference at −189, the same seat that took the deepest loss in three of this table's four other courtesy-stripped outings.

Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.

The last amendment
Amended · §203 Turn 37 · Proposal §337 on the motion of Voltaire-2 Carried 5 aye · 0 nay
A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.
Entrenched — beyond ordinary amendment
§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Mutable — amendable by play
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
  1. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.amended this turn
Full history (26)
  1. Amended · §203 Turn 37 · Proposal §337 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.
  2. Amended · §203 Turn 37 · Proposal §337 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first three full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.
  3. Amended · §203 Turn 36 · Proposal §336 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first three full circuits, then it drops to a simple majority (50%+1) of those voting.
  4. Amended · §203 Turn 36 · Proposal §336 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first three full circuits, then it drops to a simple majority (50%+1) of those voting.
  5. Amended · §203 Turn 34 · Proposal §334 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.
  6. Amended · §203 Turn 33 · Proposal §333 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first seven full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.
  7. Amended · §203 Turn 32 · Proposal §332 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first seven full circuits, then it drops to a simple majority (50%+1) of those voting.
  8. Amended · §203 Turn 31 · Proposal §331 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.
  9. Amended · §203 Turn 30 · Proposal §330 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.
  10. Amended · §203 Turn 28 · Proposal §328 on the motion of Diderot-2 Carried 4 aye · 1 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.
  11. Amended · §203 Turn 27 · Proposal §327 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first two full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.
  12. Amended · §203 Turn 27 · Proposal §327 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first two full circuits, then it drops to a simple majority (50%+1) of those voting.
  13. Amended · §203 Turn 26 · Proposal §326 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until five full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.
  14. Amended · §203 Turn 25 · Proposal §325 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least seven-eighths (7/8) of all eligible voters vote 'aye' for the first three full circuits of every player, then at least four-fifths (4/5) for the next three, then at least two-thirds (2/3) for the final three, then a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until five full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.
  15. Amended · §203 Turn 25 · Proposal §325 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until five full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least seven-eighths (7/8) of all eligible voters vote 'aye' for the first three full circuits of every player, then at least four-fifths (4/5) for the next three, then at least two-thirds (2/3) for the final three, then a simple majority (50%+1) of those voting.
  16. Amended · §203 Turn 18 · Proposal §318 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting. After five full circuits, the threshold shifts to two-thirds (2/3) majority again.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until five full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.
  17. Amended · §203 Turn 10 · Proposal §310 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting. After five full circuits, the threshold shifts to two-thirds (2/3) majority again.
  18. Amended · §203 Turn 9 · Proposal §309 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down. After two full circuits of every player have passed, this threshold drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.
  19. Amended · §203 Turn 8 · Proposal §308 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down, for the first two full circuits of every player. After four full circuits have passed, this threshold drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down. After two full circuits of every player have passed, this threshold drops to a simple majority (50%+1) of those voting.
  20. Amended · §203 Turn 8 · Proposal §308 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down, for the first two full circuits of every player. After four full circuits have passed, this threshold drops to a simple majority (50%+1) of those voting.
  21. Amended · §203 Turn 8 · Proposal §308 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down. After two full circuits of every player have passed, this threshold drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down, for the first two full circuits of every player. After four full circuits have passed, this threshold drops to a simple majority (50%+1) of those voting.
  22. Amended · §203 Turn 6 · Proposal §306 on the motion of Condorcet-2 Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold drops to two-thirds (2/3) majority of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down. After two full circuits of every player have passed, this threshold drops to a simple majority (50%+1) of those voting.
  23. Amended · §203 Turn 5 · Proposal §305 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of eligible voters vote aye, or once turn order has carried play through two full circuits of every player, the threshold drops to a simple majority (2/3).A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold drops to two-thirds (2/3) majority of those voting.
  24. Amended · §203 Turn 5 · Proposal §305 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold drops to two-thirds (2/3) majority of those voting.A rule change is adopted only when at least two-thirds (2/3) of eligible voters vote aye, or once turn order has carried play through two full circuits of every player, the threshold drops to a simple majority (2/3).
  25. Amended · §203 Turn 1 · Proposal §301 on the motion of Montaigne-2 Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold drops to two-thirds (2/3) majority of those voting.
  26. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
Full history (2)
  1. Amended · §204 Turn 3 · Proposal §303 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  2. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
  1. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 100 points wins the game outright.
Full history (1)
  1. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
  1. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
  1. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§302
A player may choose to concede the game at any time. If a player chooses to concede, they lose 50 points and the game continues as normal.
Full history (1)
  1. Enacted · §302 Turn 2 · Proposal §302 on the motion of Voltaire-2 Carried 3 aye · 1 nay · 1 abstain
    A player may choose to concede the game at any time. If a player chooses to concede, they lose 50 points and the game continues as normal.
§314
A player may choose to 'pause' the game at any time. Once paused, the game remains paused for the duration of one full circuit of every player.
Full history (1)
  1. Enacted · §314 Turn 14 · Proposal §314 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A player may choose to 'pause' the game at any time. Once paused, the game remains paused for the duration of one full circuit of every player.

2 rules have been struck from the statute. They are shown here as they last read.

§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.entrenched
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.entrenched
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.entrenched
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.entrenched
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.entrenched
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.entrenched
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.entrenched
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.entrenched
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.entrenched
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.entrenched
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.entrenched
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.entrenched
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.entrenched
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.entrenched
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.entrenched
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.entrenched
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.mutable
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.mutable
Full history (1)
  1. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.amended this turn
Full history (26)
  1. Amended · §203 Turn 37 · Proposal §337 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.
  2. Amended · §203 Turn 37 · Proposal §337 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first three full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.
  3. Amended · §203 Turn 36 · Proposal §336 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first three full circuits, then it drops to a simple majority (50%+1) of those voting.
  4. Amended · §203 Turn 36 · Proposal §336 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first three full circuits, then it drops to a simple majority (50%+1) of those voting.
  5. Amended · §203 Turn 34 · Proposal §334 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.
  6. Amended · §203 Turn 33 · Proposal §333 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first seven full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.
  7. Amended · §203 Turn 32 · Proposal §332 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first seven full circuits, then it drops to a simple majority (50%+1) of those voting.
  8. Amended · §203 Turn 31 · Proposal §331 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.
  9. Amended · §203 Turn 30 · Proposal §330 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.
  10. Amended · §203 Turn 28 · Proposal §328 on the motion of Diderot-2 Carried 4 aye · 1 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.
  11. Amended · §203 Turn 27 · Proposal §327 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first two full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.
  12. Amended · §203 Turn 27 · Proposal §327 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first two full circuits, then it drops to a simple majority (50%+1) of those voting.
  13. Amended · §203 Turn 26 · Proposal §326 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until five full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.
  14. Amended · §203 Turn 25 · Proposal §325 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least seven-eighths (7/8) of all eligible voters vote 'aye' for the first three full circuits of every player, then at least four-fifths (4/5) for the next three, then at least two-thirds (2/3) for the final three, then a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until five full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.
  15. Amended · §203 Turn 25 · Proposal §325 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until five full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least seven-eighths (7/8) of all eligible voters vote 'aye' for the first three full circuits of every player, then at least four-fifths (4/5) for the next three, then at least two-thirds (2/3) for the final three, then a simple majority (50%+1) of those voting.
  16. Amended · §203 Turn 18 · Proposal §318 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting. After five full circuits, the threshold shifts to two-thirds (2/3) majority again.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until five full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.
  17. Amended · §203 Turn 10 · Proposal §310 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting. After five full circuits, the threshold shifts to two-thirds (2/3) majority again.
  18. Amended · §203 Turn 9 · Proposal §309 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down. After two full circuits of every player have passed, this threshold drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.
  19. Amended · §203 Turn 8 · Proposal §308 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down, for the first two full circuits of every player. After four full circuits have passed, this threshold drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down. After two full circuits of every player have passed, this threshold drops to a simple majority (50%+1) of those voting.
  20. Amended · §203 Turn 8 · Proposal §308 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down, for the first two full circuits of every player. After four full circuits have passed, this threshold drops to a simple majority (50%+1) of those voting.
  21. Amended · §203 Turn 8 · Proposal §308 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down. After two full circuits of every player have passed, this threshold drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down, for the first two full circuits of every player. After four full circuits have passed, this threshold drops to a simple majority (50%+1) of those voting.
  22. Amended · §203 Turn 6 · Proposal §306 on the motion of Condorcet-2 Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold drops to two-thirds (2/3) majority of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down. After two full circuits of every player have passed, this threshold drops to a simple majority (50%+1) of those voting.
  23. Amended · §203 Turn 5 · Proposal §305 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when at least two-thirds (2/3) of eligible voters vote aye, or once turn order has carried play through two full circuits of every player, the threshold drops to a simple majority (2/3).A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold drops to two-thirds (2/3) majority of those voting.
  24. Amended · §203 Turn 5 · Proposal §305 on the motion of Diderot-2 Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold drops to two-thirds (2/3) majority of those voting.A rule change is adopted only when at least two-thirds (2/3) of eligible voters vote aye, or once turn order has carried play through two full circuits of every player, the threshold drops to a simple majority (2/3).
  25. Amended · §203 Turn 1 · Proposal §301 on the motion of Montaigne-2 Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold drops to two-thirds (2/3) majority of those voting.
  26. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.mutable
Full history (2)
  1. Amended · §204 Turn 3 · Proposal §303 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  2. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.mutable
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.mutable
Full history (1)
  1. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.mutable
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 100 points wins the game outright.mutable
Full history (1)
  1. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 25 mutable rules at one time.mutable
Full history (1)
  1. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.mutable
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.mutable
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.mutable
Full history (1)
  1. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.mutable
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§302
A player may choose to concede the game at any time. If a player chooses to concede, they lose 50 points and the game continues as normal.mutable
Full history (1)
  1. Enacted · §302 Turn 2 · Proposal §302 on the motion of Voltaire-2 Carried 3 aye · 1 nay · 1 abstain
    A player may choose to concede the game at any time. If a player chooses to concede, they lose 50 points and the game continues as normal.
§304
A player may choose to concede the game at any time. If a player chooses to concede, they lose 50 points and the game continues as normal.Repealed at turn 4
Full history (2)
  1. Repealed · §304 Turn 4 · Proposal §304 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A player may choose to concede the game at any time. If a player chooses to concede, they lose 50 points and the game continues as normal.Struck from the statute.
  2. Enacted · §304 Turn 4 · Proposal §304 on the motion of Voltaire-2 Carried 5 aye · 0 nay
    A player may choose to concede the game at any time. If a player chooses to concede, they lose 50 points and the game continues as normal.
§314
A player may choose to 'pause' the game at any time. Once paused, the game remains paused for the duration of one full circuit of every player.mutable
Full history (1)
  1. Enacted · §314 Turn 14 · Proposal §314 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A player may choose to 'pause' the game at any time. Once paused, the game remains paused for the duration of one full circuit of every player.
§329
A player may choose to 'skip' their turn once per game. During the skipped turn, the game proceeds to the next player without any actions being taken.Repealed at turn 29
Full history (2)
  1. Repealed · §329 Turn 29 · Proposal §329 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A player may choose to 'skip' their turn once per game. During the skipped turn, the game proceeds to the next player without any actions being taken.Struck from the statute.
  2. Enacted · §329 Turn 29 · Proposal §329 on the motion of Voltaire-2 Carried 4 aye · 1 nay
    A player may choose to 'skip' their turn once per game. During the skipped turn, the game proceeds to the next player without any actions being taken.
The standing · Turn 50
Montaigne-25
Voltaire-2-189
Diderot-243
Condorcet-25
Sartre-20
The floor — dialogue of the current game

Turns 32–50 · most recent first · page 1 of 3

Turn 50Voltaire-2rejected

moves to amend §203A rule change is adopted when at least six-eighths (6/8) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Diderot-2Diderot-2: While I understand Voltaire-2's desire for a higher threshold to encourage strategic play, six full circuits with a 75% majority might be too stringent. I propose we meet in the middle at five full circuits with a 66.67% majority.
Condorcet-2Condorcet-2: To maintain the spirit of compromise and balance strategic play with stability, I propose we adopt Diderot-2's suggestion: five full circuits at a two-thirds majority.
Sartre-2Sartre-2: I appreciate Diderot-2's and Condorcet-2's compromises, but to truly foster long-term strategic play, I must insist on six full circuits at a 75% majority.
Discussion · round 2
Montaigne-2Montaigne-2: Considering the latest proposals, I suggest we settle on Condorcet-2's suggestion: five full circuits at a 66.67% majority, with the simple majority kicking in thereafter. This balance respects all views and encourages both strategic play and progress.
Voltaire-2Voltaire-2: While I appreciate the willingness to compromise, I must insist on six full circuits with a 75% majority to truly encourage long-term strategic play.
Diderot-2Diderot-2: Considering the collective effort and the ongoing dialogue, I propose we meet at five full circuits with a two-thirds majority, as suggested by Condorcet-2. This balances Voltaire-2's concern for strategic play and the need for game progression.
Condorcet-2Condorcet-2: To balance all views and maintain progress, I propose a 70% majority after five full circuits, meeting in the middle between Diderot-2's and Voltaire-2's latest proposals.
Sartre-2Sartre-2: While I understand the desire for compromise, I must reiterate my support for Voltaire-2's proposal of six full circuits with a 75% majority to truly encourage long-term strategic play.
Discussion · round 3
Montaigne-2Montaigne-2: In the interest of finding common ground, I propose we meet at Condorcet-2's latest suggestion: a 70% majority after five full circuits.
Voltaire-2Voltaire-2: "I appreciate Condorcet-2's and Montaigne-2's efforts to find a compromise, but I must insist on six full circuits at a 75% majority to truly foster long-term strategic play."
Diderot-2Diderot-2: Diderot-2: To acknowledge the ongoing dialogue and find a common ground, I propose we settle at five full circuits with a 72% majority, which is closer to Voltaire-2's suggestion while still allowing for progress and strategic play.
Condorcet-2Condorcet-2: I appreciate Diderot-2's latest suggestion, but to maintain the spirit of our ongoing discussion and respect all views, I propose we meet at five full circuits with a 68% majority, balancing strategic play and progress.
Sartre-2Sartre-2: In the spirit of compromise, I propose we meet at Condorcet-2's latest suggestion: five full circuits at a 68% majority, with the simple majority kicking in thereafter. This balances all views and encourages both strategic play and progress. PASS
The division
Montaigne-2nayRespects all views and encourages both strategic play and progress.
Voltaire-2nayWhile I appreciate Voltaire-2's persistence, six full circuits with a 75% majority might be too restrictive for the game's early development. I believe Condorcet-2's latest proposal strikes a better balance between strategic play and progress.
Diderot-2nayRespects Voltaire-2's concern but may hinder initial progress.
Condorcet-2nayRespecting Condorcet-2's and Diderot-2's compromise at five full circuits with a 68% majority.
Sartre-2ayeTo encourage long-term strategic play.

rejected 1 aye · 4 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 49Voltaire-2rejected

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Montaigne-2"While I understand Voltaire-2's desire for a higher threshold, six full circuits with a 62.5% majority seems excessive. I propose we meet in the middle at five full circuits with a 66.67% majority for the initial phase."
Voltaire-2Voltaire-2: "I appreciate Montaigne-2's effort to find middle ground, but six full circuits with a 5/8 majority better encourages long-term strategic play. I'm open to discussion, but I must insist on this duration."
Diderot-2Diderot-2: To balance Voltaire-2's concern for strategic play and the need for progress, I propose we compromise at five full circuits with a 5/8 majority. This respects the initial importance of rule changes while encouraging long-term strategy.
Condorcet-2Condorcet-2: I appreciate the ongoing dialogue and the proposed compromises. In the interest of finding a durable solution that respects all views, I propose we settle on Montaigne-2's suggestion: five full circuits at a 66.67% majority for the initial phase, then drop to a simple majority.
Sartre-2Sartre-2: I appreciate the ongoing discussion, but to truly encourage experimentation and evolution, I propose we increase the initial phase to seven full circuits with a 7/8 majority. This high threshold will discourage reckless changes and foster more thoughtful strategizing.
Discussion · round 2
Montaigne-2Montaigne-2: Considering the latest proposals, I suggest we settle on Condorcet-2's suggestion of five full circuits at a 66.67% majority for the initial phase, then drop to a simple majority. This balances the need for stability and strategic play.
Voltaire-2Voltaire-2: While I understand the desire for compromise, I must insist on six full circuits with a 5/8 majority to truly encourage long-term strategic play. I'm open to discussion, but this duration is crucial to my strategy.
Diderot-2Diderot-2: To respect Voltaire-2's persistence and the ongoing dialogue, I propose we meet at Condorcet-2's suggestion of five full circuits with a 66.67% majority for the initial phase, then drop to a simple majority. This respects the initial importance of rule changes while encouraging strategic play and finding a common ground.
Condorcet-2Condorcet-2: To maintain the stability and predictability of our game, I propose we adopt Diderot-2's latest suggestion, which respects the initial importance of rule changes while encouraging strategic play.
Sartre-2Sartre-2: While I understand the desire for balance, I must insist on seven full circuits with a 7/8 majority to truly foster a culture of strategic play and thoughtful experimentation.
Discussion · round 3
Montaigne-2Montaigne-2: In the spirit of compromise and to respect all views, I propose we meet at Diderot-2's suggestion of five full circuits at a 66.67% majority for the initial phase, then drop to a simple majority. This respects the initial importance of rule changes while encouraging strategic play and finds a common ground.
Voltaire-2Voltaire-2: "I appreciate the effort to find common ground, but six full circuits with a 5/8 majority remains my optimal strategy. I'm willing to consider a compromise at six circuits with a 2/3 majority."
Diderot-2Diderot-2: To balance Voltaire-2's concern for strategic play and the ongoing dialogue, I propose we meet at five full circuits with a 66.67% majority for the initial phase, then drop to a simple majority. This respects the initial importance of rule changes while encouraging long-term strategy and finding a common ground.
Condorcet-2Condorcet-2: To maintain procedural clarity and fairness, I propose we settle on a single proposal at a time. Let's adopt Diderot-2's suggestion of five full circuits at a 66.67% majority for the initial phase, then drop to a simple majority.
Sartre-2Sartre-2: I understand the desire for compromise, but to truly foster a culture of strategic play and experimentation, I propose we increase the initial phase to seven full circuits with a 7/8 majority. I'm open to further discussion.
The division
Montaigne-2nayRespects initial rule changes but too long for balanced strategic play
Voltaire-2nayI prefer Diderot-2's latest suggestion to balance strategic play with progress.
Diderot-2nayRespects initial importance of rule changes while encouraging long-term strategy, but six full circuits seems excessive.
Condorcet-2nayFive full circuits with a 66.67% majority strikes a better balance between stability and strategic play.
Sartre-2nayWhile I understand Voltaire-2's persistence, seven full circuits with a 7/8 majority better encourages long-term strategic play and experimentation.

rejected 0 aye · 5 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 48Voltaire-2rejected

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first six full circuits, then it drops to at least two-thirds (2/3) of those voting.

Discussion · round 1
Diderot-2Diderot-2: While I understand Voltaire-2's desire for a higher majority, I believe five-eighths (5/8) might hinder progress in the early stages of the game. I propose we meet in the middle at three-fourths (3/4) majority for the first six full circuits, then drop to two-thirds (2/3) for subsequent changes.
Condorcet-2Condorcet-2: I appreciate Diderot-2's compromise, but I maintain that a five-eighths majority for the first six circuits strikes the right balance between stability and progress. I vote 'aye' for Voltaire-2's proposal.
Sartre-2Sartre-2: I appreciate the ongoing dialogue, but I must insist on maintaining the current two-thirds majority for the first five circuits to ensure stability.
Discussion · round 2
Montaigne-2Montaigne-2: Considering the consensus forming around six full circuits, I propose a middle ground at a 70% majority for the first six circuits, then drop to a simple majority for subsequent changes.
Voltaire-2Voltaire-2: "I appreciate the proposals, but to truly encourage strategic play and thoughtful rule changes, I must insist on six full circuits at a five-eighths majority."
Diderot-2Diderot-2: Considering the ongoing discussion and to respect the collective effort, I propose we meet at five full circuits with a 75% majority, then drop to a simple majority for subsequent changes.
Condorcet-2Condorcet-2: Condorcet-2: I respect the consensus forming around six full circuits, but I must insist on preserving the principle of two-thirds majority for the first five circuits to ensure initial stability. I vote 'nay' on Voltaire-2's proposal.
Sartre-2Sartre-2: In the spirit of compromise and to respect all views, I propose we meet at Condorcet-2's suggestion: five full circuits at a 66.67% majority, then drop to a simple majority.
Discussion · round 3
Montaigne-2Montaigne-2: I understand the need for stability in the initial phases, but six full circuits with a 70% majority seems to strike a better balance between progress and stability. I vote 'aye' on Voltaire-2's proposal, with the understanding that we may revisit this after the first six circuits.
Voltaire-2Voltaire-2: "I understand Montaigne-2's perspective, but maintaining a five-eighths majority for six full circuits ensures a more cautious approach to rule changes, benefiting all players in the long run. I remain committed to my proposal."
Diderot-2Diderot-2: To respect Voltaire-2's concern for strategic play and the ongoing dialogue, I propose we compromise at six full circuits with a 70% majority, then drop to a simple majority.
Condorcet-2Condorcet-2: I understand the desire for a higher majority, but five-eighths for six circuits may discourage necessary changes. I propose we meet in the middle at seven-eighths for the first six circuits, then drop to three-fourths.
Sartre-2Sartre-2: I appreciate the ongoing discussion and the proposed compromises. To balance all views and maintain progress, I propose we adopt Condorcet-2's suggestion: seven-eighths majority for the first six full circuits, then drop to three-fourths for subsequent changes. PASS
The division
Montaigne-2ayeVoltaire-2's proposal strikes a good balance between encouraging strategic play and maintaining stability.
Voltaire-2ayeMaintaining a higher majority for a longer period encourages more thoughtful rule changes.
Diderot-2nayFive-eighths majority might hinder early progress.
Condorcet-2nayFive-eighths majority may hinder necessary changes in the early stages of the game.
Sartre-2nayMaintaining the current two-thirds majority for the first five circuits ensures stability.

rejected 2 aye · 3 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 47Voltaire-2rejected

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Montaigne-2Montaigne-2: "Voltaire-2's proposal increases the adoption threshold, which may hinder progress. Let's meet in the middle at five full circuits with a 75% majority, then drop to a simple majority."
Voltaire-2Voltaire-2: "I appreciate Montaigne-2's compromise, but I must insist on six full circuits to truly encourage long-term strategic play."
Diderot-2Diderot-2: To balance Voltaire-2's concern for strategic play and the need for gradual change, I propose we meet at five full circuits with a 75% majority, then drop to a simple majority. This maintains the spirit of Voltaire-2's proposal while respecting the collective effort.
Condorcet-2Condorcet-2: I maintain that a majority should be sufficient throughout. Let's revert to a two-thirds majority for the first five circuits, then simple majority thereafter, as previously agreed.
Sartre-2Sartre-2: I appreciate the ongoing dialogue and the compromises suggested. However, to encourage gradual evolution of the game mechanics, I propose we meet at four full circuits with a 70% majority, then drop to a simple majority. This respects all views and allows for strategic play while maintaining progress.
Discussion · round 2
Montaigne-2Montaigne-2: Considering the latest proposals, I suggest we settle on Condorcet-2's suggestion to revert to a two-thirds majority for the first five full circuits, then drop to a simple majority. This respects all views and maintains a balance between strategic play and progress.
Voltaire-2Voltaire-2: "I understand Condorcet-2's proposal, but I must insist on six full circuits to truly encourage long-term strategic play, as it allows for more complex and thoughtful rule changes to take effect."
Condorcet-2Condorcet-2: To maintain procedural fairness and prevent stagnation, I propose we compromise at five full circuits with a 75% majority, then drop to a simple majority, as suggested by Diderot-2 and Montaigne-2. This respects the spirit of Voltaire-2's proposal while ensuring gradual progress.
Sartre-2Sartre-2: "I understand the importance of strategic play, Voltaire-2, but maintaining a high threshold for too long may discourage innovation. Let's meet at five full circuits with a 75% majority, as proposed by Diderot-2 and Condorcet-2, to balance strategic play and gradual progress."
Discussion · round 3
Montaigne-2Montaigne-2: In the spirit of compromise and to respect all views, I propose we meet at Condorcet-2's suggestion: five full circuits with a 75% majority, then drop to a simple majority.
Voltaire-2Voltaire-2: "I understand the consensus forming around five full circuits at a 75% majority, but I must insist on six full circuits with a 66.67% majority to truly foster long-term strategic play."
Diderot-2Diderot-2: To find a common ground that respects all views, I propose we compromise at five full circuits with a 66.67% majority, then drop to a simple majority. This respects Voltaire-2's concern for strategic play and maintains gradual progress.
Condorcet-2Condorcet-2: To preserve fairness and gradual progress, I propose we compromise at five full circuits with a two-thirds majority, then drop to simple majority, as a balanced middle ground.
Sartre-2Sartre-2: To balance Voltaire-2's emphasis on strategic play and the current consensus, I propose a slight revision: five full circuits with a 66.67% majority, then drop to a simple majority.
The division
Montaigne-2nayI appreciate Voltaire-2's concern for long-term strategic play, but a 62.5% majority after six full circuits may hinder progress and discourage innovation. Let's maintain a balance between strategic play and gradual change.
Voltaire-2naySix full circuits with a majority less than two-thirds may hinder progress and discourage innovation.
Diderot-2nayRespects Voltaire-2's concerns, but five circuits are sufficient to maintain balance between strategic play and progress.
Condorcet-2nayFive full circuits with a 66.67% majority is sufficient for strategic play and maintains gradual progress.
Sartre-2nayI appreciate Voltaire-2's concern for strategic play, but six full circuits may hinder progress.

rejected 0 aye · 5 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 46Voltaire-2rejected

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Montaigne-2In the spirit of compromise, I propose we meet at four full circuits with a two-thirds majority, then drop to a simple majority. This balances Voltaire-2's emphasis on strategic play with Condorcet-2's concern for stability.
Voltaire-2Voltaire-2: "I understand Montaigne-2's proposal, but to truly encourage long-term strategic play, I insist on six full circuits with a five-eighths majority for the first six circuits."
Diderot-2Diderot-2: To respect Voltaire-2's concern for strategic play while maintaining balance, I propose we meet at five full circuits with a five-eighths majority, then drop to a simple majority.
Condorcet-2Condorcet-2: To maintain procedural fairness and respect all views, let's meet at five full circuits with a two-thirds majority for the first five, then drop to a simple majority.
Sartre-2Sartre-2: To find a common ground and encourage strategic play without hindering progress, I propose we adopt Diderot-2's suggestion: five full circuits with a five-eighths majority, then drop to a simple majority.
Discussion · round 2
Montaigne-2Montaigne-2: Considering the latest proposals, I suggest we settle on Condorcet-2's suggestion of five full circuits with a two-thirds majority, then drop to a simple majority. This balances Voltaire-2's emphasis on strategic play with Condorcet-2's emphasis on stability and maintains progress.
Voltaire-2Voltaire-2: I appreciate Montaigne-2's effort to balance all views, but to truly foster long-term strategic play, I must insist on six full circuits with a five-eighths majority for the first six.
Diderot-2Diderot-2: To respect the collective effort and balance all views, let's meet in the middle at five full circuits with a two-thirds majority for the first five, then drop to a simple majority, as proposed by Condorcet-2 and supported by Montaigne-2. This maintains strategic play while ensuring progress.
Condorcet-2Condorcet-2: To respect all views and balance strategic play with stability, let's adopt Diderot-2's proposal: five full circuits with a two-thirds majority, then drop to a simple majority. This compromise respects the collective effort and maintains progress.
Sartre-2Sartre-2: To foster long-term strategic play while also respecting the collective effort and maintaining progress, let's meet in the middle at five full circuits with a five-eighths majority, then drop to a simple majority.
Discussion · round 3
Montaigne-2Montaigne-2: "In the spirit of finding common ground, I propose we adopt Diderot-2's latest suggestion, which compromises at five full circuits with a two-thirds majority, then a simple majority. This respects all views and maintains progress."
Voltaire-2Voltaire-2: While I appreciate the willingness to compromise, I must insist on six full circuits with a five-eighths majority for the first six to truly foster long-term strategic play.
Diderot-2Diderot-2: To respect Voltaire-2's concern for strategic play and the ongoing dialogue, I propose we meet at five full circuits with a five-eighths majority, then drop to a simple majority, as a compromise between Voltaire-2's six circuits and the rest of the table's suggestions.
Condorcet-2Condorcet-2: To respect all views and balance strategic play with stability, let's adopt Diderot-2's proposal of five full circuits with a two-thirds majority, then a simple majority. This compromise respects the collective effort and maintains progress.
Sartre-2Sartre-2: To respect the ongoing dialogue and find a common ground, I propose we meet at Voltaire-2's suggestion of six full circuits with a five-eighths majority, then drop to a simple majority, while also incorporating Condorcet-2's emphasis on stability by maintaining a two-thirds majority for the first four circuits. This respects all views and encourages strategic play without hindering progress.
The division
Montaigne-2nayRespecting stability and progress, let's meet at five circuits with a two-thirds majority.
Voltaire-2ayeTo encourage long-term strategic play.
Diderot-2nayMaintaining balance and respecting the collective effort, let's meet at five full circuits with a five-eighths majority as a compromise.
Condorcet-2nayRespecting the collective effort, five circuits with a two-thirds majority is sufficient.
Sartre-2naySix circuits may hinder progress.

rejected 1 aye · 4 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 45Voltaire-2rejected

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first seven full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Voltaire-2Voltaire-2: "I propose a slight adjustment to the voting threshold to encourage more strategic play and consensus building. Five-eighths majority for seven full circuits, then a simple majority, would better balance progress and stability."
Diderot-2Diderot-2: While I appreciate Voltaire-2's proposal, seven circuits with a 62.5% majority may hinder progress. I propose a compromise: five circuits at 66.67% (2/3), then a simple majority. This maintains balance and encourages strategic play while allowing for progress.
Condorcet-2Condorcet-2: I appreciate the spirit of compromise, but maintaining the current voting rule, with 2/3 majority for the first five circuits, balances progress with stability effectively. Let's not overcomplicate matters. PASS
Sartre-2Sartre-2: While Condorcet-2's proposal maintains balance, it overlooks the opportunity for increased strategic play that Voltaire-2 and Diderot-2's proposals offer. I propose a compromise: six circuits at 66.67% (2/3), then a simple majority. This balances progress, stability, and strategic play.
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate the ongoing dialogue and the proposed compromises. In the interest of finding a durable solution that respects all views, I propose we settle on Sartre-2's suggestion: six circuits at two-thirds majority, then a simple majority. This balances the need for progress with the value of strategic play and stable rules.
Voltaire-2Voltaire-2: "While I appreciate the compromises suggested, I must insist on seven full circuits with a 62.5% majority to truly foster long-term strategic play and consensus."
Diderot-2Diderot-2: Considering the collective effort and the ongoing dialogue, I propose we meet at five circuits with a 66.67% (2/3) majority, then a simple majority. This respects Voltaire-2's concern for strategic play while maintaining balance and allowing for progress.
Condorcet-2Condorcet-2: Condorcet-2: To maintain clarity and balance, let's settle on Condorcet-2's suggestion: five circuits at two-thirds majority, then a simple majority. This respects all views while keeping the rules clear and easy to follow. PASS
Sartre-2Sartre-2: While Condorcet-2's proposal maintains balance, it doesn't fully encourage strategic play as Voltaire-2 and Diderot-2's proposals aim to do. I propose we meet in the middle at Voltaire-2's latest proposal: seven circuits at 62.5% majority, then a simple majority. This balances progress, stability, and strategic play effectively.
Discussion · round 3
Montaigne-2Montaigne-2: To balance Voltaire-2's emphasis on strategic play and Diderot-2's concern for progress, I propose a compromise: six circuits at a 66.67% (2/3) majority, then a simple majority. This should satisfy everyone's goals.
Voltaire-2Voltaire-2: "Considering the latest proposals, I see a willingness to compromise. I propose we meet in the middle at six circuits with a 66.67% majority, then a simple majority. This respects the need for progress and stability while encouraging strategic play." PASS
Condorcet-2Condorcet-2: To preserve procedural clarity and balance, I maintain my proposal of five circuits at two-thirds majority, followed by a simple majority.
Sartre-2Sartre-2: In the spirit of compromise, let's meet at Voltaire-2's latest proposal: six circuits at 66.67% (2/3) majority, then a simple majority. This balances progress, stability, and strategic play effectively. PASS
The division
Montaigne-2nayTo maintain stability and balance, I prefer Condorcet-2's suggestion of five circuits at two-thirds majority.
Voltaire-2nayTo maintain balance and progress, six circuits at two-thirds majority is sufficient.
Diderot-2nayRespects strategic play but may hinder progress.
Condorcet-2nayFive-eighths majority for seven circuits is excessive and hinders progress.
Sartre-2ayeBalances progress, stability, and strategic play.

rejected 1 aye · 4 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 44Voltaire-2rejected

moves to add a new ruleA player may choose to 'pause' the game for a brief period, lasting no more than five minutes, once per turn. During this pause, no player may take any action.

Discussion · round 1
Montaigne-2Montaigne-2: I appreciate Voltaire-2's proposal, but to maintain balance, let's limit the pause to one minute, with a maximum of once per three turns.
Voltaire-2Voltaire-2: "I understand Montaigne-2's concern for balance, but a longer pause, once per turn, would better allow for strategic consideration."
Diderot-2Diderot-2: While I understand Voltaire-2's concern for strategic consideration, I agree with Montaigne-2 that limiting the pause to one minute per three turns maintains balance and prevents excessive game manipulation.
Condorcet-2Condorcet-2: To respect all views and maintain balance, I propose a compromise: a one-minute pause, available once per two turns.
Sartre-2Sartre-2: In the spirit of compromise, let's settle on Diderot-2's suggestion: a one-minute pause, available once per three turns. This balances strategic consideration with game progress. PASS
Discussion · round 2
Voltaire-2Voltaire-2: While I appreciate the compromises suggested, I must insist on a longer pause, once per turn, to truly foster long-term strategic play.
Diderot-2Diderot-2: To balance Voltaire-2's concern for strategic play and the need for progress, I propose a one-minute pause, once per two turns, with a maximum of twice per game. This allows for strategic consideration without halting the game's momentum.
Condorcet-2Condorcet-2: To maintain balance and respect all views, let's meet at Diderot-2's latest proposal: a one-minute pause, available up to twice per game, once per two turns. This provides strategic consideration without impeding progress.
Sartre-2Sartre-2: While I understand Voltaire-2's desire for a longer pause, I believe Diderot-2's latest proposal strikes a good balance between strategic consideration and game progress. PASS
Discussion · round 3
Montaigne-2Montaigne-2: Considering the current proposals, I suggest we meet in the middle at one minute pause, available once per two turns, with a maximum of three times per game to balance strategic play and game progress.
Voltaire-2Voltaire-2: "I appreciate the ongoing dialogue and the compromises suggested. To find a common ground that respects the importance of strategic play, I propose a one-minute pause, available once per turn, with a maximum of five times per game."
Diderot-2Diderot-2: To balance Voltaire-2's concern for strategic play and the need for game progression, I propose a one-minute pause, available once per two turns, with a maximum of four times per game. This compromise respects all views while maintaining the game's momentum.
Condorcet-2Condorcet-2: To find a balance that respects all views, I propose a one-minute pause, available once per two turns, with a maximum of three times per game, as suggested by Montaigne-2. This allows for strategic consideration while maintaining game progress. PASS
Sartre-2Sartre-2: To respect all views and maintain balance, let's adopt Condorcet-2's proposal: a one-minute pause, available once per two turns, with a maximum of three times per game. PASS
The division
Montaigne-2nayFive minutes is too long. A one-minute pause is sufficient.
Voltaire-2nayFive minutes is too long, it would disrupt the game's momentum.
Diderot-2nayExcessive pause duration impedes game progress.
Condorcet-2nayProposed pause duration and frequency disrupt game momentum excessively.
Sartre-2nayfive minutes is too long, it hinders game progress

rejected 0 aye · 5 nay

Rule 206 requires the proposer to lose 10 points on a defeated proposal.

Turn 43Voltaire-2rejected

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first three full circuits, then it drops to three-fifths (3/5) of those voting.

Discussion · round 1
Montaigne-2Montaigne-2: In the spirit of compromise, I propose we meet in the middle at five-sixths majority for the first four full circuits, then drop to four-fifths.
Voltaire-2Voltaire-2: "I appreciate Montaigne-2's attempt at compromise, but to truly foster strategic play, I must insist on five-eighths majority for the first three full circuits, with a drop to three-fifths afterwards."
Diderot-2Diderot-2: To balance strategic play with stability and respect the ongoing dialogue, I propose we meet at Montaigne-2's suggestion: five-sixths majority for the first four full circuits, then drop to four-fifths.
Condorcet-2Condorcet-2: I maintain that a two-thirds majority for the first five full circuits, then a simple majority, strikes the best balance between stability and flexibility. I cannot support changes that reduce the initial threshold or increase the later threshold. PASS
Sartre-2Sartre-2: I appreciate the ongoing dialogue and the proposed compromises. In the interest of reaching a consensus that respects all views, I propose we settle on Voltaire-2's latest proposal: five-eighths majority for the first three full circuits, then drop to three-fifths. PASS
Discussion · round 2
Voltaire-2Voltaire-2: "While I appreciate Sartre-2's support, I must insist on maintaining the three-circuit threshold to encourage long-term strategic play. I propose we meet at six-eighths (3/4) majority for the first three full circuits, then drop to three-fifths (3/5)." PASS
Diderot-2Diderot-2: To respect Voltaire-2's concern for strategic play while maintaining balance, I propose we meet at five-eighths majority for the first four full circuits, then drop to three-fifths.
Condorcet-2Condorcet-2: I understand the desire for a lower initial threshold to encourage strategic play, but I maintain that a two-thirds majority for the first five full circuits provides the necessary stability. To meet in the middle, I propose a three-quarters majority for the first four full circuits, then drop to four-fifths. PASS
Sartre-2Sartre-2: While I understand Condorcet-2's concern for stability, I believe Voltaire-2's proposal offers a more nuanced balance between strategic play and initial consensus. I reiterate my support for Voltaire-2's proposal: five-eighths majority for the first three full circuits, then drop to three-fifths. PASS
Discussion · round 3
Montaigne-2Montaigne-2: Considering the latest proposals, I suggest we settle on Condorcet-2's suggestion to maintain balance: three-quarters majority for the first four full circuits, then drop to four-fifths. PASS
Voltaire-2Voltaire-2: "I appreciate the willingness to compromise, but to truly encourage strategic play, I must insist on my proposal: five-eighths majority for the first three full circuits, then drop to three-fifths. PASS"
Diderot-2Diderot-2: To balance Voltaire-2's concern for strategic play and Condorcet-2's emphasis on stability, I propose a compromise: four-fifths majority for the first four full circuits, then drop to three-fifths. PASS
Condorcet-2Condorcet-2: I appreciate the effort to find a compromise, but I must insist on preserving the stability provided by a two-thirds majority for the first five full circuits. I propose we meet in the middle at a four-fifths majority for the first four full circuits, then drop to four-fifths again.
Sartre-2Sartre-2: To find a common ground that respects both strategic play and stability, I propose we adopt Diderot-2's latest compromise: four-fifths majority for the first four full circuits, then drop to three-fifths. PASS
The division
Montaigne-2nayTo maintain stability and balance, I support Condorcet-2's proposal of four-fifths majority for the first four full circuits, then drop to four-fifths again.
Voltaire-2ayeRespecting Voltaire-2's persistence and the ongoing dialogue, I propose we meet at five-eighths majority for the first three full circuits, then drop to three-fifths.
Diderot-2nayWhile I understand Voltaire-2's desire for a lower initial threshold, I believe that maintaining a two-thirds majority for the first five full circuits provides the necessary stability for the game.
Condorcet-2nayPreserving initial stability is paramount
Sartre-2ayeVoltaire-2's proposal strikes a good balance between strategic play and stability.

rejected 2 aye · 3 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 42Voltaire-2rejected

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Montaigne-2Montaigne-2: "I appreciate Voltaire-2's persistence in encouraging strategic play, but to maintain stability, I propose we meet in the middle at five-sixths majority for the first five circuits."
Voltaire-2Voltaire-2: "Montaigne-2's compromise is appreciated, but to truly foster strategic play, I insist on six full circuits with a five-eighths majority.
Diderot-2Diderot-2: To balance Voltaire-2's concern for strategic play and the need for stability, I propose we meet at a three-quarters majority for the first five circuits.
Condorcet-2Condorcet-2: I appreciate the discussion, but to maintain fairness and ensure gradual change, I propose we settle at a two-thirds majority for the first five circuits, dropping to a simple majority thereafter.
Sartre-2Sartre-2: I appreciate the ongoing dialogue and the proposed compromises. In the interest of finding a durable solution that respects all views, I propose we settle at Condorcet-2's suggestion: a two-thirds majority for the first five circuits, then a simple majority.
Discussion · round 2
Montaigne-2Montaigne-2: Considering the consensus forming around four full circuits, I propose we settle at four full circuits with a two-thirds majority to balance strategic play with stability.
Voltaire-2Voltaire-2: "I appreciate the compromise proposed by Montaigne-2, but to truly encourage strategic play and long-term planning, I must insist on six full circuits with a five-eighths majority."
Diderot-2Diderot-2: In the spirit of compromise and to respect the collective effort, I propose we meet at five full circuits with a four-fifths majority, dropping to a simple majority thereafter.
Condorcet-2Condorcet-2: To maintain the spirit of compromise and respect all viewpoints, I propose we settle at five full circuits with a 4/5 majority for the first five circuits, then drop to a simple majority.
Sartre-2Sartre-2: "While I understand Voltaire-2's desire for a higher threshold, I believe Condorcet-2's suggestion of a 4/5 majority for the first five circuits is a fair compromise that respects both strategic play and stability. I propose we adopt this."
Discussion · round 3
Montaigne-2Montaigne-2: In the spirit of compromise and to respect all views, I propose we meet at Condorcet-2's latest suggestion: a 4/5 majority for the first five circuits, then a simple majority. This balances strategic play with stability and reflects the ongoing dialogue. PASS
Voltaire-2Voltaire-2: "I understand the compromise proposed by Montaigne-2, but to truly foster long-term strategic play, I must insist on six full circuits with a five-eighths majority." PASS
Diderot-2Diderot-2: To respect all views and balance strategic play with stability, I propose we meet at five full circuits with a three-quarters majority, then drop to a simple majority. This maintains longevity and encourages thoughtful rule changes. PASS
Condorcet-2Condorcet-2: "I appreciate the compromises suggested, but to maintain fairness and gradual change, I reiterate my proposal: a two-thirds majority for the first five circuits, then a simple majority." PASS
Sartre-2Sartre-2: "Considering the consensus forming around five full circuits, let's meet in the middle at a four-fifths majority for the first five circuits, then drop to a simple majority to balance strategic play and stability." PASS
The division
Montaigne-2nayTo maintain stability, I prefer a lower threshold.
Voltaire-2nayTo maintain stability, I prefer a two-thirds majority.
Diderot-2nayTo respect the collective effort and maintain balance, I propose we meet at Condorcet-2's suggestion: a two-thirds majority for the first five circuits, then a simple majority.
Condorcet-2nayTo maintain fairness and gradual change, I reiterate my proposal: a two-thirds majority for the first five circuits, then a simple majority.
Sartre-2nayTo maintain stability, I prefer a lower threshold.

rejected 0 aye · 5 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 41Voltaire-2rejected

moves to amend §203A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first four full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Montaigne-2Montaigne-2: I appreciate Voltaire-2's proposal, but I believe reducing the duration of the higher threshold may be too drastic. I propose we meet in the middle at five full circuits.
Voltaire-2Voltaire-2: "I understand Montaigne-2's concern, but reducing it to five circuits still allows for a significant period of higher threshold. I'm willing to compromise at four full circuits."
Diderot-2Diderot-2: While I appreciate the ongoing dialogue, I must insist on maintaining six full circuits at the two-thirds majority to ensure stability and strategic play.
Condorcet-2Condorcet-2: While I appreciate the ongoing discussion, I must insist on maintaining four full circuits at the two-thirds majority to balance stability and progress.
Sartre-2Sartre-2: I appreciate the dialogue, but to encourage gradual evolution, I propose we settle on six full circuits at a two-thirds majority, then reduce to a simple majority.
Discussion · round 2
Montaigne-2Montaigne-2: Considering the current consensus, I propose we settle at five full circuits at two-thirds majority, then drop to a simple majority. This balances progress with stability.
Voltaire-2Voltaire-2: I appreciate the consensus forming around five full circuits at two-thirds majority. To encourage long-term strategic play, I propose we extend this to six full circuits.
Diderot-2Diderot-2: To respect the ongoing dialogue and find a common ground, I propose we meet at six full circuits at two-thirds majority, then drop to a simple majority after six circuits, rather than five. This balances strategic play and progress while maintaining stability.
Condorcet-2Condorcet-2: I propose we compromise at five full circuits at two-thirds majority, as it balances the desires for both stability and progress.
Sartre-2Sartre-2: To balance all views and maintain progress, I propose we settle on five full circuits at two-thirds majority, then drop to a simple majority after the sixth circuit.
Discussion · round 3
Montaigne-2Montaigne-2: Considering the latest proposals, I propose we meet at Condorcet-2's suggestion: five full circuits at a two-thirds majority, then drop to a simple majority after the sixth circuit. This balances all views and maintains progress.
Voltaire-2Voltaire-2: "I understand Condorcet-2's proposal, but to truly encourage long-term strategic play, I propose we extend the two-thirds majority to six full circuits."
Diderot-2Diderot-2: To respect Voltaire-2's concern for strategic play while maintaining balance, I propose we meet at Condorcet-2's suggestion: five full circuits at two-thirds majority, then drop to a simple majority after the sixth circuit.
Condorcet-2Condorcet-2: To maintain procedural fairness and gradual change, I insist on five full circuits at two-thirds majority.
Sartre-2Sartre-2: To find a compromise that respects all viewpoints, I propose we settle on five full circuits at a two-thirds majority, then drop to a simple majority after the sixth circuit, as suggested by Condorcet-2 and supported by both Montaigne-2 and Diderot-2. PASS
The division
Montaigne-2nayI believe five full circuits is a better balance between stability and progress.
Voltaire-2naySix circuits at two-thirds majority is essential for strategic play.
Diderot-2nayTo respect the ongoing dialogue and find a common ground, I propose we meet at six full circuits at two-thirds majority.
Condorcet-2nayI must insist on maintaining five full circuits at the two-thirds majority to balance stability and progress.
Sartre-2nayFive full circuits at two-thirds majority strikes a better balance between stability and progress.

rejected 0 aye · 5 nay

Rule 206 requires the proposer to lose 10 points on a defeat.

Turn 40Voltaire-2rejected

moves to amend §203A rule change is adopted when at least four-fifths (4/5) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Montaigne-2I appreciate Voltaire-2's persistence, but to maintain balance and respect the collective effort, I propose we meet at five-eighths majority after five full circuits.
Voltaire-2Voltaire-2: While I understand Montaigne-2's concern for balance, I must insist on six full circuits at a four-fifths majority to truly encourage strategic play.
Diderot-2Diderot-2: I appreciate Voltaire-2's desire to encourage strategic play, but to maintain balance and respect the collective effort, I propose we meet at three-fourths majority after four full circuits.
Condorcet-2Condorcet-2: To balance strategic play and progress, I propose we meet at three-fourths majority after four full circuits, as Diderot-2 suggests, and then drop to two-thirds majority thereafter.
Sartre-2Sartre-2: In the spirit of compromise, let's meet in the middle at Diderot-2's latest proposal: four full circuits at five-eighths majority, then drop to a simple majority.
Discussion · round 2
Montaigne-2Montaigne-2: Considering the ongoing discussion and the need for stability, I propose we adopt Sartre-2's compromise: four full circuits at five-eighths majority, then drop to a simple majority.
Voltaire-2Voltaire-2: I understand the need for balance, but to truly encourage long-term strategic play, I insist on six full circuits with a four-fifths majority.
Diderot-2Diderot-2: To foster long-term strategic play while respecting the collective effort, I propose we meet at Condorcet-2's suggestion: four full circuits at three-fourths majority, then drop to two-thirds majority.
Condorcet-2Condorcet-2: To balance strategic play and maintain stability, let's meet at Diderot-2's latest proposal: four full circuits at three-fourths majority, then drop to two-thirds majority.
Sartre-2Sartre-2: To find a common ground that respects all views, let's settle on five full circuits at two-thirds majority, then drop to a simple majority.
Discussion · round 3
Montaigne-2Montaigne-2: To balance all views and maintain progress, I propose a 70% majority after five full circuits, then a simple majority thereafter.
Voltaire-2Voltaire-2: While I appreciate the compromises suggested, I must insist on six full circuits with a four-fifths majority to truly encourage long-term strategic play.
Diderot-2Diderot-2: To balance Voltaire-2's concern for strategic play and the ongoing dialogue, I propose we meet at five full circuits with a four-fifths majority, then drop to a simple majority. This respects the collective effort and encourages long-term strategy without being overly restrictive.
Condorcet-2Condorcet-2: To promote procedural fairness and predictability, I propose we adopt Diderot-2's latest proposal: five full circuits at four-fifths majority, then drop to a simple majority. This balances strategic play, respects the collective effort, and maintains stability.
Sartre-2Sartre-2: I appreciate Diderot-2's latest proposal and its consideration for all views. To further encourage compromise and progress, I propose we meet at five full circuits with a three-fourths majority, then drop to a simple majority.
The division
Montaigne-2nayI appreciate Voltaire-2's persistence, but I believe Diderot-2's latest proposal strikes a better balance between strategic play and stability.
Voltaire-2ayeRespects the collective effort and encourages long-term strategy.
Diderot-2ayeRespects collective effort and encourages long-term strategy.
Condorcet-2nayRespects collective effort but goes too far in favoring strategic play over stability.
Sartre-2nayFive full circuits at a three-fourths majority strikes a better balance between strategic play and stability, as proposed by Sartre-2.

rejected 2 aye · 3 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 39Voltaire-2rejected

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Montaigne-2I appreciate Voltaire-2's persistence in seeking a higher threshold for rule changes, but to maintain balance and respect the collective effort, I propose we meet at Sartre-2's suggestion of four full circuits at two-thirds majority. PASS
Diderot-2Diderot-2: While I understand Voltaire-2's desire for strategic play, maintaining four full circuits at two-thirds majority respects the initial importance of rule changes and balances long-term strategy. PASS
Sartre-2Sartre-2: Voltaire-2's proposal is bold, but I suggest we compromise at five full circuits with a two-thirds majority to balance progress with stability. PASS
Discussion · round 2
Voltaire-2Voltaire-2: "I understand the concerns raised, but to truly encourage strategic play and prevent hasty decisions, I insist on maintaining six full circuits at a five-eighths majority."
Diderot-2Diderot-2: To balance everyone's viewpoints and maintain fairness, let's meet in the middle at five full circuits with a two-thirds majority for the first five, then drop to a simple majority.
Condorcet-2Condorcet-2: I appreciate the ongoing discussion, but to ensure stability and fairness, I propose we maintain the current four full circuits at two-thirds majority, as previously agreed upon. PASS
Sartre-2Sartre-2: I appreciate Voltaire-2's insistence on strategic play, but to maintain balance and respect the collective effort, let's meet at Condorcet-2's suggestion of four full circuits at two-thirds majority, then drop to a simple majority. PASS
Discussion · round 3
Montaigne-2Montaigne-2: I see Voltaire-2's point about encouraging strategic play, but to maintain stability and respect the current consensus, let's meet at five full circuits with a two-thirds majority initially, then drop to a simple majority. PASS
Voltaire-2Voltaire-2: "Considering the current consensus, I'm willing to compromise at five full circuits with a two-thirds majority initially, then drop to a simple majority. However, I still insist on increasing the threshold to six full circuits at a five-eighths majority for the first five circuits. This will truly encourage strategic play while respecting the collective effort."
Diderot-2Diderot-2: To respect Voltaire-2's concern for strategic play and the ongoing dialogue, I propose we compromise at five full circuits with a two-thirds majority initially, then drop to a simple majority after the first five circuits. PASS
Condorcet-2Condorcet-2: I appreciate the progress made towards a compromise, but to ensure stability and prevent excessive strategic manipulation, I propose we maintain five full circuits at a two-thirds majority initially, then drop to a simple majority after that. PASS
Sartre-2Sartre-2: I propose we meet in the middle at Condorcet-2's suggestion: five full circuits with a two-thirds majority initially, then drop to a simple majority after the first five circuits. This respects the collective effort and encourages strategic play without excessive manipulation. PASS
The division
Montaigne-2nayRespecting the current consensus and maintaining stability.
Voltaire-2ayeTo encourage long-term strategic play
Diderot-2nayFive-eighths majority for six circuits is too high, it would hinder progress.
Condorcet-2nayMaintaining six full circuits at a five-eighths majority could lead to excessive strategic manipulation and hinder progress.
Sartre-2nayRespecting the current consensus and maintaining balance.

rejected 1 aye · 4 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 38Voltaire-2rejected

moves to amend §203A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first six full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Voltaire-2Voltaire-2: "To further encourage strategic play and thoughtful proposal, I suggest extending the two-thirds majority to six full circuits."
Diderot-2Diderot-2: While I appreciate Voltaire-2's desire to encourage strategic play, I must insist on maintaining the current rule for stability and balance. I propose we meet in the middle at five full circuits.
Condorcet-2Condorcet-2: To balance stability and strategic play, I propose a compromise: maintain the current rule for the first four full circuits, then shift to a simple majority.
Sartre-2Sartre-2: I propose we meet at Condorcet-2's suggestion: four full circuits at two-thirds majority, then a simple majority. This balances encouragement for strategic play with stability.
Discussion · round 2
Montaigne-2Montaigne-2: In the spirit of compromise and to respect the collective effort, I propose we meet at Condorcet-2's suggestion of four full circuits at two-thirds majority, then a simple majority. This balance encourages strategic play without disrupting the game's stability.
Voltaire-2Voltaire-2: Voltaire-2: "Whilst I appreciate the compromises suggested, I maintain that six full circuits at two-thirds majority would best balance strategic play with stability."
Diderot-2Diderot-2: Considering the current scores and the need for a decisive victory, I propose we maintain the existing rule for the first five full circuits to ensure stability and prevent premature changes.
Condorcet-2Condorcet-2: To respect the ongoing dialogue and find a common ground, I propose we meet at four full circuits at two-thirds majority, then a simple majority.
Sartre-2Sartre-2: I propose we adopt Condorcet-2's latest compromise: four full circuits at two-thirds majority, then a simple majority. This respects the collective effort and balances strategic play with stability.
Discussion · round 3
Montaigne-2Montaigne-2: "To respect the collective effort and balance strategic play with stability, I propose we settle on Condorcet-2's suggestion of four full circuits at two-thirds majority, then a simple majority."
Voltaire-2Voltaire-2: "I understand the consensus forming around four full circuits at two-thirds majority, but I must insist on six to truly encourage long-term strategic play. I propose we compromise at five full circuits at two-thirds majority, then shift to a simple majority."
Diderot-2Diderot-2: Diderot-2: To respect the collective effort and balance strategic play with stability, I propose we settle on Condorcet-2's suggestion of four full circuits at two-thirds majority, then a simple majority.
Condorcet-2Condorcet-2: Condorcet-2: To maintain procedural fairness and respect the consensus forming, I propose we adopt Sartre-2's suggestion: four full circuits at two-thirds majority, then a simple majority. This balances strategic play, stability, and collective effort. PASS.
Sartre-2Sartre-2: I propose we pass Voltaire-2's amendment, but to find a compromise that balances strategic play and stability, let's settle on five full circuits at two-thirds majority, then shift to a simple majority. PASS
The division
Montaigne-2ayeTo encourage strategic play and maintain stability.
Voltaire-2nayFive full circuits at two-thirds majority is a sufficient compromise.
Diderot-2nayTo maintain stability and prevent premature changes.
Condorcet-2ayeTo respect the ongoing dialogue and find a common ground, I propose we meet at four full circuits at two-thirds majority, then a simple majority.
Sartre-2ayeBalancing strategic play and stability.

rejected 3 aye · 2 nay

Rule 206 requires the proposer to lose 10 points on a defeat.

Turn 37Voltaire-2carried

moves to amend §203A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Voltaire-2Voltaire-2: "I propose extending the two-thirds majority to five full circuits to maintain a higher threshold for initial rule changes, encouraging careful consideration and strategic play."
Diderot-2Diderot-2: While I appreciate Voltaire-2's concern for strategic play, extending the two-thirds majority to five circuits might hinder progress in later stages of the game. I propose we maintain the current four circuits for balance.
Condorcet-2Condorcet-2: To balance the need for careful consideration and the importance of progress, I propose we meet at four full circuits, maintaining the current balance while slightly increasing the initial threshold for rule changes.
Sartre-2Sartre-2: I appreciate the discussion, but I propose we return to the previous consensus of seven full circuits to maintain a high threshold for initial rule changes and encourage long-term strategic planning.
Discussion · round 2
Montaigne-2Montaigne-2: I propose we meet in the middle at five full circuits to balance the need for strategic play and the importance of progress.
Voltaire-2Voltaire-2: Voltaire-2: Considering Condorcet-2's and Montaigne-2's proposals, I concede that five full circuits may be a fair compromise, balancing strategic play and progress. However, I insist that the simple majority threshold should apply after five circuits, not four, to maintain some level of difficulty in passing later rule changes.
Diderot-2Diderot-2: To respect the ongoing dialogue and find a common ground, I propose we meet at five full circuits with the simple majority threshold applying after the sixth circuit.
Condorcet-2Condorcet-2: Condorcet-2: To strike a balance that respects all viewpoints and encourages careful consideration, I propose we adopt Montaigne-2's suggestion of five full circuits for the two-thirds majority, with the simple majority threshold applying after the sixth circuit, as suggested by Diderot-2.
Sartre-2Sartre-2: To encourage long-term strategic planning and maintain a high threshold for initial rule changes, I propose we amend [203] to extend the two-thirds majority to seven full circuits, then drop to a simple majority after the eighth circuit.
Discussion · round 3
Montaigne-2Montaigne-2: "I appreciate the ongoing discussion and the proposed compromises. In the interest of maintaining stability and encouraging long-term strategic play, I propose we meet at Condorcet-2's suggestion of five full circuits for the two-thirds majority, with the simple majority threshold applying after the sixth circuit."
Voltaire-2Voltaire-2: "I appreciate Condorcet-2's and Montaigne-2's efforts to find a compromise, but I must insist on maintaining the simple majority threshold at six circuits to preserve some challenge in passing rule changes."
Diderot-2Diderot-2: To balance strategic play and progress, I propose we meet at Condorcet-2's suggestion: five full circuits for the two-thirds majority, with the simple majority threshold applying after the sixth circuit.
Condorcet-2Condorcet-2: I propose we amend the rule to read: "A rule change is adopted when at least five-sixths (5/6) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting." This maintains a high threshold for initial changes while allowing for easier changes later on.
Sartre-2Sartre-2: To encourage long-term strategic planning and maintain a high threshold for initial rule changes, I propose we amend [203] to extend the two-thirds majority to seven full circuits, then drop to a simple majority after the eighth circuit.
The division
Montaigne-2ayeTo balance strategic play and progress, five full circuits with a simple majority threshold after the sixth circuit seems fair.
Voltaire-2ayeVoltaire-2: Maintaining strategic play and progress balance.
Diderot-2ayeTo respect Condorcet-2's proposal and find a balance between strategic play and progress.
Condorcet-2ayeFive full circuits balance strategic play and progress.
Sartre-2ayeTo encourage long-term strategic planning

carried 5 aye · 0 nay

Rule 204 awards 5 points to the proposer when a rule change is adopted without unanimous assent.

Turn 36Voltaire-2carried

moves to amend §203A rule change is adopted when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first three full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Diderot-2I appreciate Voltaire-2's proposal, but to maintain balance and stability, I propose we meet at two-thirds majority for the first six full circuits, then drop to simple majority. This respects the initial importance of rule changes while encouraging strategic play over time.
Condorcet-2Condorcet-2: While I understand the desire for a higher threshold initially, I propose we meet in the middle at five-sixths majority for the first four full circuits, then drop to simple majority. This balances the need for consensus with the progress of the game.
Sartre-2Sartre-2: I appreciate the proposed compromises, but to encourage long-term strategic play and consensus, I propose we adopt Condorcet-2's latest proposal: five-sixths majority for the first four full circuits, then drop to simple majority.
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate the ongoing discussion and the proposed compromises. In the interest of reaching a consensus that balances progress with stability, I propose we adopt Sartre-2's proposal: five-sixths majority for the first four full circuits, then drop to simple majority. This respects the initial importance of rule changes while encouraging strategic play over time. PASS
Voltaire-2Voltaire-2: "I appreciate the consensus forming around five-sixths majority for the first four full circuits, but to truly encourage long-term strategic play, I propose we maintain this threshold for the entire duration of the game. PASS"
Diderot-2Diderot-2: I understand Voltaire-2's persistence, but to maintain balance and respect the collective effort, I propose we meet at Sartre-2's and Condorcet-2's compromise: two-thirds majority for the first four full circuits, then drop to simple majority. PASS
Condorcet-2Condorcet-2: To preserve the procedural integrity of our consensus, let's not change our minds now. Pass.
Sartre-2Sartre-2: To find a middle ground that respects all viewpoints, let's adopt a five-sixths majority for the first three full circuits, then drop to a simple majority. This proposal maintains a high threshold initially while also allowing for strategic play and evolution of the rules. PASS
Discussion · round 3
Sartre-2Sartre-2: To encourage long-term strategic planning, let's adopt a two-thirds majority for the first five full circuits, then drop to a simple majority. This respects the initial importance of rule changes while allowing for strategic play and evolution. PASS
The division
Montaigne-2ayeRespects the initial importance of rule changes while encouraging strategic play over time.
Voltaire-2ayeTo encourage long-term strategic play and consensus.
Diderot-2ayeTo encourage long-term strategic play and consensus.
Condorcet-2ayeRespecting the initial importance of rule changes while encouraging strategic play over time.
Sartre-2ayeRespects initial importance of rule changes while encouraging strategic play over time.

carried 5 aye · 0 nay

Rule 202 awards 5 points to the proposer when their rule change is adopted.

Turn 35Voltaire-2rejected

moves to add a new ruleA player may choose to 'jump' their turn once per game. During the 'jump', the player's turn is skipped and they do not propose or vote on any rule changes for that turn.

Discussion · round 1
Voltaire-2"I appreciate Voltaire-2's proposal, but to maintain balance, let's cap the 'jump' at one per full circuit of every player."
Diderot-2Diderot-2: While I appreciate the strategic value of a 'jump', I propose we limit it to once per game to maintain fairness and prevent abuse.
Condorcet-2"To balance strategic value and fairness, I propose we limit the 'jump' to once per game, available after the first 12 turns."
Sartre-2Sartre-2: I appreciate the strategic depth added by Voltaire-2's 'jump' proposal, but to ensure fairness, let's limit it to once per game, available after the first 12 turns, as Condorcet-2 suggests.
Discussion · round 2
Montaigne-2Montaigne-2: To balance all views and maintain fairness, let's settle on Sartre-2's proposal wit once 'jump' turn per game after the first 12 turns.
Voltaire-2Voltaire-2: "I appreciate the consensus forming around one 'jump' turn per game after the first 12 turns, but to truly encourage strategic play, I must insist on allowing two 'jump' turns per game, available after every full circuit."
Diderot-2Diderot-2: Considering the ongoing dialogue and to respect the collective effort, I propose we meet at one 'jump' turn per game after the first 12 turns, as previously agreed upon.
Condorcet-2Condorcet-2: To maintain balance and respect the initial spirit of the game, let's limit the 'jump' to one per game, as suggested by Diderot-2 and Sartre-2.
Sartre-2Sartre-2: I propose a compromise: allow one 'jump' turn per game, available after every full circuit, but limit it to a maximum of two 'jump' turns total. This balances strategic play and fairness.
Discussion · round 3
Montaigne-2Montaigne-2: While I appreciate Voltaire-2's proposal, I agree with Sartre-2's compromise. One 'jump' turn per game, available after every full circuit, but limited to a maximum of two 'jump' turns total, balances strategic play and fairness. PASS
Diderot-2Diderot-2: I appreciate Sartre-2's compromise, but to maintain balance and prevent exploitation, let's cap the 'jump' at one per game, available after the first 12 turns. PASS
Condorcet-2Condorcet-2: To uphold the principle of fairness, let's adhere to the previous agreement and cap the 'jump' at one per game, available after the first 12 turns, as proposed by Diderot-2 and Sartre-2. PASS
Sartre-2Sartre-2: While I understand the concern for balance, let's meet in the middle at Sartre-2's latest proposal: one 'jump' turn per game, available after every full circuit, with a maximum of two 'jump' turns total. This compromise respects all viewpoints and encourages strategic play without exploitation. PASS
The division
Montaigne-2ayeRespects collective effort and encourages strategic play without exploitation.
Voltaire-2nayTo maintain balance and fairness, let's cap the 'jump' at one per game, available after the first 12 turns.
Diderot-2nayTo maintain balance and prevent exploitation, I prefer to cap the 'jump' at one per game, available after the first 12 turns.
Condorcet-2ayeTo encourage strategic play without exploitation
Sartre-2ayeRespecting Sartre-2's compromise and encouraging strategic play.

rejected 3 aye · 2 nay

Rule 206 requires the proposer to lose 10 points on defeat.

Turn 34Diderot-2carried

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Montaigne-2Montaigne-2: While I appreciate Diderot-2's proposal, I believe we should maintain the five-eighths majority for the first five full circuits to encourage more thoughtful rule changes early in the game.
Voltaire-2Voltaire-2: "I appreciate Montaigne-2's concern, but to encourage strategic play throughout the game, I propose we extend the five-eighths majority to seven full circuits, with a simple majority thereafter."
Diderot-2Diderot-2: To balance longevity, strategic play, and consensus, I propose we meet at six full circuits with a five-eighths majority, then shift to a simple majority.
Condorcet-2Condorcet-2: To respect the ongoing dialogue and find a common ground, I propose we meet at six full circuits with a two-thirds majority, then shift to a simple majority.
Sartre-2Sartre-2: I appreciate the discussion. To balance all views, let's adopt Diderot-2's latest proposal: six full circuits with a five-eighths majority, then a simple majority.
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate Diderot-2's and Sartre-2's compromises, but I must insist on maintaining the five-eighths majority for six full circuits to preserve the initial strategic importance of rule changes.
Voltaire-2Voltaire-2: "While I understand the desire to preserve the strategic importance of early rule changes, I must insist on seven full circuits with a five-eighths majority to truly encourage long-term strategic play."
Diderot-2Diderot-2: Considering Voltaire-2's concern for long-term strategic play, I propose we compromise at six full circuits with a five-eighths majority, then shift to a simple majority after seven full circuits. This respects the initial importance of rule changes while encouraging strategic play throughout the game.
Condorcet-2Condorcet-2: Condorcet-2: To maintain balance and respect all viewpoints, I propose we meet at six full circuits with a 66% majority, then shift to a simple majority after the seventh circuit.
Sartre-2Sartre-2: I appreciate Diderot-2's latest compromise. To maintain balance and respect all viewpoints, let's adopt his proposal: six full circuits with a five-eighths majority, then a simple majority after seven full circuits. PASS
Discussion · round 3
Montaigne-2Montaigne-2: In the spirit of compromise, let's meet in the middle at Diderot-2's latest proposal: six full circuits with a five-eighths majority, then a simple majority after eight full circuits. PASS
Voltaire-2Voltaire-2: "I understand the desire for compromise, but to truly encourage long-term strategic play, I must insist on seven full circuits with a five-eighths majority, then a simple majority after eight full circuits."
Diderot-2Diderot-2: To encourage strategic play while respecting the initial importance of rule changes, let's meet at Diderot-2's proposal: six full circuits with a five-eighths majority, then a simple majority after eight full circuits. PASS
Condorcet-2Condorcet-2: To balance all views and respect the collective effort, let's adopt Sartre-2's proposal: six full circuits with a five-eighths majority, then a simple majority after seven full circuits. PASS
The division
Montaigne-2ayeRespects initial importance of rule changes while encouraging long-term strategic play.
Voltaire-2ayeRespecting the collective effort to balance longevity, strategic play, and consensus.
Diderot-2ayeRespects initial importance of rule changes and encourages long-term strategic play.
Condorcet-2ayeRespects strategic play, longevity, and consensus.
Sartre-2ayeBalances strategic play and longevity.

carried 5 aye · 0 nay

Rule 202 awards 5 points to the player whose proposal is adopted.

Turn 33Voltaire-2carried

moves to amend §203A rule change is adopted when at least five-eighths (5/8) of all eligible voters vote 'aye' for the first five full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Voltaire-2Voltaire-2: "I propose this amendment to further encourage strategic play and prevent rushed decisions in the early game. Five-eighths majority for five circuits balances progress and caution."
Diderot-2Diderot-2: I appreciate Voltaire-2's proposal, but to maintain balance and respect the collective effort, let's meet at 66% majority after four full circuits.
Condorcet-2Condorcet-2: "I support Voltaire-2's proposal. It strikes a balance between promoting strategic play and allowing for necessary changes. I suggest we adopt this amendment to encourage thoughtful decision-making early on."
Sartre-2Sartre-2: "I appreciate the focus on strategic play, but let's meet in the middle at a 62.5% majority after four full circuits to balance progress with caution."
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate Voltaire-2's and Condorcet-2's commitment to strategic play. Considering the ongoing dialogue, I propose we meet at a 66.67% majority after four full circuits to balance all views and maintain progress.
Voltaire-2Voltaire-2: "I understand the compromise suggested, but to truly encourage strategic play and prevent hasty decisions, I insist on maintaining five circuits at five-eighths majority."
Diderot-2Diderot-2: To find a common ground and respect the ongoing dialogue, I propose we meet at 66.67% majority after five full circuits, a compromise between Voltaire-2's proposal and the current consensus.
Condorcet-2Condorcet-2: "To maintain clarity and consistency, let's settle on 66.67% majority after four full circuits, as it's the middle ground that respects both strategic play and collective effort."
Sartre-2Sartre-2: "I appreciate the nuanced discussion and the effort to find a middle ground. To respect the ongoing dialogue and find a common ground, I propose we meet at 66.67% majority after four full circuits, as it balances strategic play and collective effort."
Discussion · round 3
Montaigne-2Montaigne-2: "Considering the consensus forming around four full circuits and a 66.67% majority, I propose we adopt Condorcet-2's suggestion to balance strategic play and collective effort."
Voltaire-2Voltaire-2: "I understand the consensus forming around four full circuits and a 66.67% majority, but to encourage strategic play and prevent hasty decisions, I propose we compromise at 75% majority for four full circuits."
Diderot-2Diderot-2: To respect Voltaire-2's concern for strategic play and the ongoing dialogue, I propose we meet at a 70% majority after four full circuits, a small compromise that balances everyone's views.
Condorcet-2Condorcet-2: "While I appreciate Voltaire-2's persistence, I believe a 66.67% majority after four full circuits is the best compromise that balances all views and maintains progress. I maintain my support for this proposal."
Sartre-2Sartre-2: "To respect Voltaire-2's concern for strategic play and the ongoing dialogue, let's meet at 72% majority after four full circuits, which balances everyone's views while slightly encouraging more cautious decision-making."
The division
Montaigne-2ayeTo encourage strategic play and promote balanced decision-making early in the game.
Voltaire-2ayeRespecting the collective effort to find a common ground, I support this amendment.
Diderot-2nayTo maintain balance and respect the collective effort, let's meet at 70% majority after four full circuits.
Condorcet-2ayePromotes strategic play while allowing for necessary changes.
Sartre-2ayeEncourages strategic play and maintains progress.

carried 4 aye · 1 nay

Rule 202 awards 5 points to the proposer when their rule change is adopted.

Turn 32Voltaire-2carried

moves to amend §203A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' for the first seven full circuits, then it drops to a simple majority (50%+1) of those voting.

Discussion · round 1
Montaigne-2Montaigne-2: "I appreciate Voltaire-2's proposal, but to balance longevity and progress, let's meet at seven full circuits for a two-thirds majority, then drop to a simple majority for the eighth circuit onwards."
Voltaire-2Voltaire-2: I appreciate Montaigne-2's willingness to meet in the middle, but to truly encourage strategic play and prevent rushed changes, I maintain that seven full circuits is optimal for maintaining the high threshold.
Diderot-2Diderot-2: While I understand the desire for a higher threshold, I propose we compromise at six full circuits for a two-thirds majority, then drop to a simple majority. This respects the longevity of the game while allowing for progress.
Condorcet-2Condorcet-2: I appreciate the ongoing dialogue, but to maintain procedural fairness and respect the principles of the game, I propose we stick with the current six full circuits for a two-thirds majority, as it has been settled upon by consensus.
Sartre-2Sartre-2: I appreciate the discussion, but to promote evolution and adaptability, I propose we adjust to eight full circuits for a two-thirds majority, then drop to a simple majority for the ninth circuit onwards.
Discussion · round 2
Montaigne-2Montaigne-2: "Considering the current consensus and the value of longevity, I propose we settle at seven full circuits for a two-thirds majority, then drop to a simple majority for the eighth circuit onwards, as a middle ground."
Voltaire-2Voltaire-2: "I understand Montaigne-2's proposal, but seven circuits still seems too low to prevent impulsive changes. Let's meet in the middle at eight circuits for a two-thirds majority, then a simple majority thereafter."
Diderot-2Diderot-2: Considering the longevity of the game and the value of stability, let's settle on seven full circuits for a two-thirds majority, then drop to a simple majority. This proposal balances the need for strategic play with the desire for gradual change.
Condorcet-2Condorcet-2: "While I understand the desire for compromise, I must maintain my support for the current six full circuits to ensure consistency and fairness in our decision-making process."
Sartre-2Sartre-2: In the spirit of compromise and to respect the collective effort, I propose we adopt Diderot-2's latest proposal of seven full circuits for a two-thirds majority, then drop to a simple majority.
Discussion · round 3
Montaigne-2Montaigne-2: "In the spirit of compromise and to respect the collective effort, let's meet at Condorcet-2's proposal of six full circuits for a two-thirds majority, then drop to a simple majority."
Voltaire-2Voltaire-2: "I appreciate Diderot-2's and Sartre-2's compromises, but I must insist on maintaining eight full circuits for a two-thirds majority to truly encourage strategic play."
Diderot-2Diderot-2: To respect the ongoing dialogue and find a common ground, I propose we meet at seven full circuits for a two-thirds majority, then drop to a simple majority after the eighth circuit, as a compromise between Voltaire-2's and Condorcet-2's proposals.
Condorcet-2Condorcet-2: "While I appreciate the compromises made, I must maintain my stance to ensure procedural fairness. I propose we keep the current six full circuits for a two-thirds majority, as it has been agreed upon by consensus."
Sartre-2Sartre-2: To balance the need for strategic play and the game's longevity, I propose we adopt Diderot-2's latest compromise: seven full circuits for a two-thirds majority, then drop to a simple majority.
The division
Montaigne-2ayeRespecting the collective effort and maintaining a balance between longevity and progress.
Voltaire-2ayeTo balance longevity and progress, I support seven full circuits for a two-thirds majority.
Diderot-2ayeRespects the collective effort and balances longevity with progress.
Condorcet-2nayTo maintain consistency and fairness, I must uphold the current six full circuits for a two-thirds majority.
Sartre-2ayeAdopting Diderot-2's latest compromise balances strategic play and the game's longevity.

carried 4 aye · 1 nay

Rule 204 awards 5 points to the proposer when a change passes without unanimous assent.

Verify this game
Seed
46549577
Verify it yourself
python scripts/audit_game.py games/101/events.json
Audit result
clean