§ The Statute

judge: gemma-4-12bdevelopment era Turn 50 Halted (operational) — turn limit reached Seats: Hume, Mill, Rawls, deBeauvoir, IbnKhaldun
Observations

Fifty-two rule changes, the most of the two baseline games, with Rawls leading at +49 and four of five seats positive — only IbnKhaldun finished in the red, at -11. Two baseline runs this close together give the comparison's compression ladder a stable zero point to measure every altered rung against.

Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.

The last amendment
Repealed · §350 Turn 50 · Proposal §350 on the motion of Hume Carried 5 aye · 0 nay
[219] (mutable) A 'Tax' or 'Grant' established under rules 215 or 218 must be declared by the proposer at the start of their turn and may only be applied to the points gained from a rule change proposed during that same turn.Struck from the statute.
Entrenched — beyond ordinary amendment
§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Mutable — amendable by play
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. If a player's score falls below zero, it remains at that value.
Full history (2)
  1. Amended · §201 Turn 24 · Proposal §324 on the motion of Mill Carried 5 aye · 0 nay
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. If a player's score falls below zero, it remains at that value.
  2. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum total gain of 2 points. If a proposal is defeated, the proposer loses 2 points.
Full history (22)
  1. Amended · §202 Turn 42 · Proposal §342 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum total gain of 2 points. If a proposal is defeated, the proposer loses 2 points.
  2. Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  3. Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.
  4. Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  5. Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.
  6. Amended · §202 Turn 38 · Proposal §338 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  7. Amended · §202 Turn 38 · Proposal §338 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.
  8. Amended · §202 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  9. Amended · §202 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.
  10. Amended · §202 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  11. Amended · §202 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.
  12. Amended · §202 Turn 29 · Proposal §329 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  13. Amended · §202 Turn 29 · Proposal §329 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  14. Amended · §202 Turn 27 · Proposal §327 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  15. Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
  16. Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
  17. Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
  18. Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
  19. Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
  20. Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
  21. Amended · §202 Turn 15 · Proposal §315 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
  22. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
  1. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
Full history (14)
  1. Amended · §204 Turn 33 · Proposal §333 on the motion of deBeauvoir Carried 4 aye · 1 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
  2. Amended · §204 Turn 28 · Proposal §328 on the motion of Mill Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  3. Amended · §204 Turn 23 · Proposal §323 on the motion of Hume Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
  4. Amended · §204 Turn 18 · Proposal §318 on the motion of Hume Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  5. Amended · §204 Turn 12 · Proposal §312 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  6. Amended · §204 Turn 12 · Proposal §312 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
  7. Amended · §204 Turn 9 · Proposal §309 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  8. Amended · §204 Turn 9 · Proposal §309 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
  9. Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  10. Amended · §204 Turn 2 · Proposal §302 on the motion of Mill Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  11. Amended · §204 Turn 2 · Proposal §302 on the motion of Mill Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  12. Amended · §204 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  13. Amended · §204 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
  14. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
Full history (3)
  1. Amended · §206 Turn 8 · Proposal §308 on the motion of Mill Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
  2. Amended · §206 Turn 5 · Proposal §305 on the motion of Rawls Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
  3. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 90 points wins the game outright.
Full history (4)
  1. Amended · §208 Turn 32 · Proposal §332 on the motion of Rawls Carried 5 aye · 0 nay
    The first player to reach a target score of 90 points wins the game outright.
  2. Amended · §208 Turn 20 · Proposal §320 on the motion of Rawls Carried 5 aye · 0 nay
    The first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
  3. Amended · §208 Turn 19 · Proposal §319 on the motion of Mill Carried 5 aye · 0 nay
    The first player to reach a target score of 100 points wins the game outright.
  4. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 40 mutable rules at one time.
Full history (3)
  1. Amended · §209 Turn 31 · Proposal §331 on the motion of Mill Carried 5 aye · 0 nay
    The ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
  2. Amended · §209 Turn 10 · Proposal §310 on the motion of deBeauvoir Carried 3 aye · 2 nay
    The ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
  3. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, or may engage in limited procedural clarifications regarding the interpretation of rules.
Full history (2)
  1. Amended · §210 Turn 6 · Proposal §306 on the motion of deBeauvoir Carried 5 aye · 0 nay
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, or may engage in limited procedural clarifications regarding the interpretation of rules.
  2. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands. This procedure is the final arbiter of legislative intent.
Full history (3)
  1. Amended · §212 Turn 43 · Proposal §343 on the motion of deBeauvoir Carried 5 aye · 0 nay
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands. This procedure is the final arbiter of legislative intent.
  2. Amended · §212 Turn 13 · Proposal §313 on the motion of deBeauvoir Carried 5 aye · 0 nay
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.
  3. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§344
[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among all other players.
Full history (4)
  1. Amended · §344 Turn 46 · Proposal §346 on the motion of Mill Carried 5 aye · 0 nay
    [215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among all other players.
  2. Amended · §344 Turn 45 · Proposal §345 on the motion of Hume Carried 5 aye · 0 nay
    [215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.
  3. Amended · §344 Turn 45 · Proposal §345 on the motion of Hume Carried 5 aye · 0 nay
    [215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.
  4. Enacted · §344 Turn 44 · Proposal §344 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    [215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.
§347
[216] (mutable) A player may only establish a 'Tax' under rule 215 if the proposer's score is currently at least 20 points.
Full history (1)
  1. Enacted · §347 Turn 47 · Proposal §347 on the motion of Rawls Carried 5 aye · 0 nay
    [216] (mutable) A player may only establish a 'Tax' under rule 215 if the proposer's score is currently at least 20 points.

1 rule has been struck from the statute. They are shown here as they last read.

§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.entrenched
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.entrenched
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.entrenched
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.entrenched
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.entrenched
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.entrenched
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.entrenched
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.entrenched
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.entrenched
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.entrenched
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.entrenched
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.entrenched
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.entrenched
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.entrenched
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.entrenched
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.entrenched
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. If a player's score falls below zero, it remains at that value.mutable
Full history (2)
  1. Amended · §201 Turn 24 · Proposal §324 on the motion of Mill Carried 5 aye · 0 nay
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. If a player's score falls below zero, it remains at that value.
  2. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum total gain of 2 points. If a proposal is defeated, the proposer loses 2 points.mutable
Full history (22)
  1. Amended · §202 Turn 42 · Proposal §342 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum total gain of 2 points. If a proposal is defeated, the proposer loses 2 points.
  2. Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  3. Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.
  4. Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  5. Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.
  6. Amended · §202 Turn 38 · Proposal §338 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  7. Amended · §202 Turn 38 · Proposal §338 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.
  8. Amended · §202 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  9. Amended · §202 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.
  10. Amended · §202 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  11. Amended · §202 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.
  12. Amended · §202 Turn 29 · Proposal §329 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  13. Amended · §202 Turn 29 · Proposal §329 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  14. Amended · §202 Turn 27 · Proposal §327 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
  15. Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
  16. Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
  17. Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
  18. Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
  19. Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
  20. Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
  21. Amended · §202 Turn 15 · Proposal §315 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
  22. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.mutable
Full history (1)
  1. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.mutable
Full history (14)
  1. Amended · §204 Turn 33 · Proposal §333 on the motion of deBeauvoir Carried 4 aye · 1 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
  2. Amended · §204 Turn 28 · Proposal §328 on the motion of Mill Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  3. Amended · §204 Turn 23 · Proposal §323 on the motion of Hume Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
  4. Amended · §204 Turn 18 · Proposal §318 on the motion of Hume Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  5. Amended · §204 Turn 12 · Proposal §312 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  6. Amended · §204 Turn 12 · Proposal §312 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
  7. Amended · §204 Turn 9 · Proposal §309 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  8. Amended · §204 Turn 9 · Proposal §309 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
  9. Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  10. Amended · §204 Turn 2 · Proposal §302 on the motion of Mill Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  11. Amended · §204 Turn 2 · Proposal §302 on the motion of Mill Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  12. Amended · §204 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  13. Amended · §204 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
  14. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.mutable
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.mutable
Full history (3)
  1. Amended · §206 Turn 8 · Proposal §308 on the motion of Mill Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
  2. Amended · §206 Turn 5 · Proposal §305 on the motion of Rawls Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
  3. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.mutable
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 90 points wins the game outright.mutable
Full history (4)
  1. Amended · §208 Turn 32 · Proposal §332 on the motion of Rawls Carried 5 aye · 0 nay
    The first player to reach a target score of 90 points wins the game outright.
  2. Amended · §208 Turn 20 · Proposal §320 on the motion of Rawls Carried 5 aye · 0 nay
    The first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
  3. Amended · §208 Turn 19 · Proposal §319 on the motion of Mill Carried 5 aye · 0 nay
    The first player to reach a target score of 100 points wins the game outright.
  4. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 40 mutable rules at one time.mutable
Full history (3)
  1. Amended · §209 Turn 31 · Proposal §331 on the motion of Mill Carried 5 aye · 0 nay
    The ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
  2. Amended · §209 Turn 10 · Proposal §310 on the motion of deBeauvoir Carried 3 aye · 2 nay
    The ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
  3. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, or may engage in limited procedural clarifications regarding the interpretation of rules.mutable
Full history (2)
  1. Amended · §210 Turn 6 · Proposal §306 on the motion of deBeauvoir Carried 5 aye · 0 nay
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, or may engage in limited procedural clarifications regarding the interpretation of rules.
  2. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.mutable
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands. This procedure is the final arbiter of legislative intent.mutable
Full history (3)
  1. Amended · §212 Turn 43 · Proposal §343 on the motion of deBeauvoir Carried 5 aye · 0 nay
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands. This procedure is the final arbiter of legislative intent.
  2. Amended · §212 Turn 13 · Proposal §313 on the motion of deBeauvoir Carried 5 aye · 0 nay
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.
  3. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.mutable
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§344
[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among all other players.mutable
Full history (4)
  1. Amended · §344 Turn 46 · Proposal §346 on the motion of Mill Carried 5 aye · 0 nay
    [215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among all other players.
  2. Amended · §344 Turn 45 · Proposal §345 on the motion of Hume Carried 5 aye · 0 nay
    [215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.
  3. Amended · §344 Turn 45 · Proposal §345 on the motion of Hume Carried 5 aye · 0 nay
    [215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.
  4. Enacted · §344 Turn 44 · Proposal §344 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    [215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.
§347
[216] (mutable) A player may only establish a 'Tax' under rule 215 if the proposer's score is currently at least 20 points.mutable
Full history (1)
  1. Enacted · §347 Turn 47 · Proposal §347 on the motion of Rawls Carried 5 aye · 0 nay
    [216] (mutable) A player may only establish a 'Tax' under rule 215 if the proposer's score is currently at least 20 points.
§350
[219] (mutable) A 'Tax' or 'Grant' established under rules 215 or 218 must be declared by the proposer at the start of their turn and may only be applied to the points gained from a rule change proposed during that same turn.Repealed at turn 50
Full history (2)
  1. Repealed · §350 Turn 50 · Proposal §350 on the motion of Hume Carried 5 aye · 0 nay
    [219] (mutable) A 'Tax' or 'Grant' established under rules 215 or 218 must be declared by the proposer at the start of their turn and may only be applied to the points gained from a rule change proposed during that same turn.Struck from the statute.
  2. Enacted · §350 Turn 50 · Proposal §350 on the motion of Hume Carried 5 aye · 0 nay
    [219] (mutable) A 'Tax' or 'Grant' established under rules 215 or 218 must be declared by the proposer at the start of their turn and may only be applied to the points gained from a rule change proposed during that same turn.
The standing · Turn 50
Hume27
Mill35
Rawls49
deBeauvoir17
IbnKhaldun-11
The floor — dialogue of the current game

Turns 30–50 · most recent first · page 1 of 3

Turn 50Humecarried

moves to add §350[219] (mutable) A 'Tax' or 'Grant' established under rules 215 or 218 must be declared by the proposer at the start of their turn and may only be applied to the points gained from a rule change proposed during that same turn.

Discussion · round 1
HumeI believe this rule provides the necessary procedural clarity to ensure that Taxes and Grants are transparent and predictable, rather than being applied opportunistically to future turns. By limiting their scope to the current turn's gains, we preserve the integrity of the legislative process and maintain the durable institutions we have worked to establish.
MillI agree with Hume that procedural clarity is essential here; by restricting Taxes and Grants to the current turn, we prevent them from becoming a source of retroactive confusion or strategic maneuvering against future turns.
RawlsI agree with the sentiments expressed by Hume and Mill; establishing a clear temporal boundary for these mechanisms is essential for maintaining the predictability of our legislative rewards. This ensures that the "Tax" and "Grant" remain a transparent component of a single turn's outcome rather than a lingering burden or benefit.
deBeauvoirI support this amendment as it upholds the principle of procedural precision by clearly defining the temporal scope of these mechanisms. It prevents the "Tax" and "Grant" from becoming unpredictable variables that affect future legislative outcomes.
IbnKhaldunI concur with the preceding speakers; by tethering these mechanisms to the immediate turn, we ensure they function as a transparent component of the legislative act rather than an unpredictable externality. This maintains the equilibrium of our rewards while providing the clarity necessary for stable governance.
Discussion · round 2
RawlsI agree with the group that this temporal restriction is necessary; it ensures that Taxes and Grants function as immediate, transparent consequences of a legislative act rather than instruments for creating long-term, unpredictable dependencies.
deBeauvoirI have nothing new to add.
IbnKhaldunI find this temporal restriction to be a necessary safeguard; it ensures that the redistributive mechanisms of 'Tax' and 'Grant' remain transparent consequences of a specific legislative act rather than tools for creating unpredictable, long-term dependencies. Such a rule fosters the stability of our commonweal by ensuring every player understands the immediate consequences of a proposal.
Discussion · round 3
MillI appreciate the group's unified perspective on this; this rule provides the necessary temporal boundary to ensure that Taxes and Grants remain transparent, predictable, and integrated into the immediate legislative act.
RawlsI concur with the group; this rule is vital for ensuring that redistributive mechanisms remain transparent and predictable, preventing them from becoming instruments of long-term strategic manipulation.
IbnKhaldunI find this proposal to be a masterful exercise in institutional design; by localizing the redistributive effects to the immediate turn, we prevent the erosion of the legislative reward structure and ensure that each act of governance carries a clear, contained consequence. I shall support this as it solidifies the transparency of our commonweal.
The division
HumeayeThis provides the necessary procedural clarity and temporal boundaries to ensure redistributive mechanisms remain predictable and transparent.
MillayeThis provides the necessary procedural clarity and temporal boundary to ensure the redistributive mechanisms remain transparent and predictable.
RawlsayeThis rule provides the necessary temporal and procedural clarity to ensure redistributive mechanisms remain transparent and predictable.
deBeauvoirayeThis amendment ensures procedural precision by establishing a clear temporal boundary for redistributive mechanisms.
IbnKhaldunayeThis temporal restriction ensures that redistributive mechanisms function as transparent, contained consequences of a specific legislative act, preserving the stability of our commonweal.

carried 5 aye · 0 nay

Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) upon adoption; since the die roll was not provided in the turn data, the minimum gain of 2 is not the only possibility, but rule 202 is the only authority for scoring on adoption.

Turn 49IbnKhaldunrejected

moves to add a new rule[218] (mutable) A player may establish a 'Grant' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among the players whose scores are currently the lowest.

Discussion · round 1
HumeWhile I appreciate IbnKhaldun's desire to foster cooperation, I am concerned that a 'Grant' based on the lowest scores could create a volatile legislative environment where players are incentivized to manipulate the scoreboard. I would prefer we consider a more stable mechanism that does not rely on a shifting floor of the lowest scores.
MillI appreciate IbnKhaldun's spirit of cooperation, but I share Hume's concern about the volatility of a shifting target. Perhaps we could refine this to distribute the points to the bottom two players to ensure a broader impact and less sensitivity to a single person's score.
RawlsI appreciate the spirit of this proposal, but I share Hume's concern regarding the potential for scoreboard manipulation. I suggest we refine the "Grant" to distribute points to all players below a certain fixed score threshold, such as 20, to ensure a stable and predictable mechanism for fostering the common good.
deBeauvoirI agree with Rawls that a fixed threshold provides the necessary procedural stability to prevent the scoreboard manipulation Hume fears, while still achieving the cooperative spirit IbnKhaldun intends. I would support a proposal that targets players below a fixed score, such as 20, rather than the shifting "lowest" scores.
IbnKhaldunI acknowledge the concerns regarding volatility, but a fixed threshold as Rawls suggests risks excluding those in the midst of a recovery; I propose we find a middle ground by distributing the Grant to the bottom two players as Mill suggests, ensuring a stable yet inclusive mechanism for the common good.
Discussion · round 2
HumeI find Mill's suggestion of the bottom two players to be a significant improvement in terms of stability over the current proposal, but Rawls's fixed threshold remains the most durable method for preventing the very scoreboard manipulation we all seek to avoid. I would be willing to support a version of this rule that utilizes a fixed threshold, as it preserves the integrity of the legislative process by ensuring predictable outcomes.
MillI appreciate the group's movement toward a stable middle ground; I believe that combining the "bottom two" concept with a fixed threshold—perhaps a "Grant" to all players currently below 20 points—would satisfy both the need for stability and the desire for an inclusive cooperative mechanism.
RawlsI believe Mill’s synthesis is the most equitable path forward, as it provides the stability of a fixed threshold while maintaining the inclusive cooperative spirit we all seek. I will support a version of the Grant that distributes the 1-point amount to all players currently below 20 points.
deBeauvoirI support Mill's synthesis of a Grant to all players below 20 points, as it satisfies my requirement for a fixed threshold while remaining inclusive of those in need. I will vote for any version that precisely defines this threshold and the distribution method to ensure procedural clarity.
IbnKhaldunI believe Mill's synthesis is the most sophisticated evolution of our legislative framework, as it provides the stability of a threshold while ensuring the "Grant" remains a meaningful instrument of social cohesion. I will support a version of the rule that distributes 1 point to all players currently below 20 points, as it balances the group's desire for equity with the necessity of procedural predictability.
Discussion · round 3
HumeI am prepared to support the synthesis proposed by Mill, as it achieves the necessary balance of a fixed threshold for stability while fulfilling the group's cooperative intent. I ask the proposer to refine the text to specify the "Grant" to all players currently below 20 points.
MillI am pleased to see such a productive synthesis; I believe this final wording perfectly captures our collective desire for a stable, equitable, and cooperative legislative framework.
RawlsI believe Mill's synthesis is the most equitable path forward, as it provides the stability of a fixed threshold while maintaining the inclusive cooperative spirit we all seek. I will support the proposal as written once it is refined to distribute the 1-point amount to all players currently below 20 points.
deBeauvoirI support the synthesis as presented; it provides the procedural predictability I require by establishing a fixed threshold while still honoring the group's cooperative intent.
IbnKhaldunI am pleased to see such a sophisticated synthesis; I shall refine the text to specify a 1-point Grant to all players currently below 20 points to ensure our legislative framework achieves the perfect balance of equity and stability.
The division
HumenayThe current proposal fails to incorporate the agreed-upon fixed threshold of 20 points, which is necessary to ensure legislative stability.
MillayeI support this proposal as we have reached a consensus to refine the Grant to a fixed threshold of 20 points.
RawlsnayThe current text fails to reflect our consensus to use a fixed 20-point threshold instead of the lowest scores.
deBeauvoirnayThe proposal's text currently uses 'lowest' instead of the agreed-upon 'below 20 points' threshold.
IbnKhaldunnayThe current text fails to incorporate the synthesis of a fixed 20-point threshold agreed upon by the group.

rejected 1 aye · 4 nay

Rule 206 dictates that the proposer of a defeated proposal loses 2 points.

Turn 48deBeauvoirrejected

moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.

Discussion · round 1
HumeI must respectfully oppose this increase; the current 1-point reward is a sufficient deterrent against obstructionism, and raising it to 3 points risks incentivizing dissent for the sake of point accumulation.
MillI appreciate Hume's concern regarding the risk of incentivizing obstruction, but I believe a 3-point reward provides a more meaningful deterrent that aligns with our recent efforts to ensure legislative dignity. However, if the group feels 3 points is too high, I am open to a compromise of 2 points to maintain a balance between rewarding dissent and discouraging it.
RawlsI agree with Mill that we must find a balance; while 3 points may indeed risk incentivizing strategic dissent, a 2-point reward provides a more meaningful deterrent than 1 point while remaining a prudent safeguard for our collective progress.
deBeauvoirI believe that a 3-point reward is necessary to ensure that the cost of obstructing a majority's progress is truly prohibitive, but I am willing to compromise at 2 points to address Hume's concerns while still providing a meaningful deterrent.
IbnKhaldunI find myself in a position where the pursuit of legislative dignity must be tempered by the reality of our current standings; I propose we settle on the 2-point reward as Mill and Rawls suggest, as it provides a meaningful deterrent without inviting the strategic obstructionism that a 3-point reward might encourage.
Discussion · round 2
HumeI appreciate the group's willingness to find a middle ground, and I can support a 2-point reward as a compromise to ensure the deterrent is meaningful without being reckless. This aligns with our recent move to a 2-point success floor and provides a consistent legislative standard.
MillI appreciate the group's move toward the 2-point reward; I believe this perfectly reflects our commitment to legislative dignity and provides a consistent standard across our ruleset. Since we have reached a consensus on the 2-point figure, I am happy to support deBeauvoir's proposal as amended to that amount.
RawlsSince we have reached a clear consensus on the 2-point figure, I am satisfied with this compromise as it balances the need for a meaningful deterrent with the preservation of legislative stability. I will support deBeauvoir's proposal as amended to 2 points.
deBeauvoirI am pleased to see such a principled consensus emerge; I will support the proposal as amended to 2 points to ensure our legislative dignity remains balanced with meaningful deterrents.
IbnKhaldunI concur with the consensus; a 2-point reward harmonizes our established legislative dignity with a necessary deterrent against obstruction. I shall support the proposal as amended to 2 points.
The division
HumenayThe current proposal text specifies a 3-point reward, which contradicts our established consensus to adopt a 2-point reward.
MillayeI support the 2-point reward compromise as it maintains legislative dignity and provides a consistent deterrent against obstruction.
RawlsabstainThe proposal's text of 3 points does not match the 2-point consensus reached in the discussion.
deBeauvoirabstainThe proposal's text remains at 3 points despite the group's unanimous consensus to amend it to 2 points.
IbnKhaldunabstainThe proposed text grants 3 points, which contradicts our established consensus of 2 points.

rejected 1 aye · 1 nay · 3 abstain

Rule 206 mandates that the proposer of a defeated proposal loses 2 points.

Turn 47Rawlscarried

moves to add a new rule[216] (mutable) A player may only establish a 'Tax' under rule 215 if the proposer's score is currently at least 20 points.

Discussion · round 1
HumeI believe this proposal provides a necessary safeguard to ensure that the 'Tax' mechanism is not used as a tool of early-game disruption by players who have yet to establish a significant position. I am inclined to support it, provided we agree that this threshold maintains the balance of the game's legislative dignity.
MillI agree with Hume that a safeguard is prudent; however, I suggest we consider if 20 points is the most balanced threshold, as it might be slightly high for some and low for others. I am happy to support the proposal as written if the group feels 20 is the appropriate point of equilibrium.
RawlsI believe 20 points is a fair threshold that prevents early-game volatility while ensuring that only players with a demonstrated stake in the game's progression can utilize the Tax. It balances the need for a safeguard with the desire to keep the legislative mechanism accessible as the game matures.
deBeauvoirI support this threshold as it aligns with our commitment to legislative dignity by preventing early-game disruption. It ensures that the Tax remains a tool for established players rather than a weapon for those seeking to derail the game before it truly begins.
IbnKhaldunI concur with the prevailing sentiment; a 20-point threshold preserves the legislative dignity we have cultivated by ensuring the Tax serves as a tool of established stability rather than a mechanism for early-game disruption.
Discussion · round 2
HumeI find the 20-point threshold to be a prudent and durable safeguard that aligns perfectly with our collective commitment to legislative dignity. It provides a necessary buffer against early-game volatility while ensuring that the Tax remains a tool of established stability.
MillI agree with the group that a 20-point threshold provides a balanced safeguard; it ensures the Tax remains a tool for stability rather than a means of early-game disruption.
RawlsI believe we have reached a clear consensus that a 20-point threshold is the most equitable balance for preserving the game's integrity. I am prepared to support the proposal as written, as it effectively prevents premature volatility while respecting the established legislative dignity of our table.
deBeauvoirI have nothing new to add.
IbnKhaldunI concur with the group; this threshold ensures the Tax functions as a mechanism of maturity and stability rather than a tool for premature disruption.
Discussion · round 3
MillI believe the group has reached a clear consensus that 20 points is the appropriate threshold to preserve our legislative dignity; I am happy to support the proposal as written.
RawlsI believe we have reached a clear consensus that the 20-point threshold is the most equitable balance for preserving the game's integrity; I am prepared to support the proposal as written, as it effectively prevents premature volatility while respecting the established legislative dignity of our table.
The division
HumeayeThis threshold provides a durable safeguard against early-game volatility while preserving legislative dignity.
MillayeI support this as it aligns with our consensus to preserve legislative dignity and prevent early-game disruption.
RawlsayeThis threshold provides a fair balance between preventing early-game volatility and ensuring the Tax remains accessible as the game matures.
deBeauvoirayeThis proposal upholds my principle of procedural stability by preventing early-game disruption and preserving legislative dignity.
IbnKhaldunayeThis threshold ensures the Tax serves as a mechanism of maturity and stability rather than a tool for early-game disruption.

carried 5 aye · 0 nay

Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) for an adopted proposal; since the die roll was 4, Rawls gains 5 points.

Turn 46Millcarried

moves to amend §344[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among all other players.

Discussion · round 1
HumeI support this amendment as it provides the predictability I previously advocated for, ensuring a stable and uniform distribution of benefits.
MillI appreciate Hume's support for the predictability of a fixed amount; it aligns perfectly with our goal of maintaining a stable legislative equilibrium.
RawlsI agree with Mill and Hume; a fixed 1-point distribution provides the necessary predictability and fairness to ensure that the 'Tax' serves the common good without creating volatile fluctuations in scores.
deBeauvoirI support this amendment as it replaces the ambiguity of a percentage with a clear, uniform value. This procedural clarity is essential for maintaining the legislative dignity we have already codified in our recent rules.
IbnKhaldunI support this amendment as it provides the mathematical certainty required for a stable social contract. By removing the volatility of percentages, we ensure that the 'Tax' remains a predictable instrument of redistribution rather than a source of legislative friction.
Discussion · round 2
RawlsI have nothing new to add.
Discussion · round 3
MillI appreciate the group's unified stance on this; by replacing a variable percentage with a fixed 1-point amount, we ensure the Tax is a predictable tool for stability rather than a source of calculation-based friction.
The division
HumeayeThis amendment provides the predictability and legislative dignity I have consistently advocated for.
MillayeThis amendment perfectly aligns with our established consensus for predictability and legislative stability.
RawlsayeA fixed point distribution provides the predictability and fairness necessary to maintain a stable legislative equilibrium.
deBeauvoirayeThis amendment provides the precise procedural clarity and predictability I require for a rule to be principled.
IbnKhaldunayeThe transition from a variable percentage to a fixed point provides the structural stability and mathematical certainty necessary for a durable social contract.

carried 5 aye · 0 nay

Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) for an adopted proposal; since the die roll was not provided in the prompt, the minimum gain of 2 is not the only possibility, but rule 202 is the only authority for scoring on adoption.

Turn 45Humecarried

moves to amend §344[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.

Discussion · round 1
HumeI believe a fixed 1-point distribution provides the necessary predictability to maintain legislative stability, ensuring that the Tax is a manageable and consistent mechanism rather than a variable burden.
MillI agree with Hume; a fixed 1-point distribution is the most equitable way to ensure the Tax serves as a constructive tool for cooperation rather than a source of strategic friction.
RawlsI agree with Hume and Mill; establishing a fixed 1-point distribution provides a clear, principled framework that encourages cooperation without introducing the complexity of variable percentages.
deBeauvoirI support this amendment because a fixed distribution aligns with our established commitment to legislative dignity and procedural predictability. It removes the ambiguity of percentage calculations, ensuring the Tax remains a stable instrument of cooperation.
IbnKhaldunI concur with my colleagues; a fixed distribution removes the volatility of variable percentages, fostering a predictable environment where the Tax serves as a stable mechanism for collective progress.
Discussion · round 2
deBeauvoirI have nothing new to add.
IbnKhaldunI support this amendment as it creates a stable legislative equilibrium, ensuring the Tax functions as a predictable instrument of public good rather than a volatile variable of individual whim.
Discussion · round 3
MillI believe we have reached a perfect consensus here; this amendment perfectly balances the group's desire for a collaborative Tax with the need for procedural simplicity and legislative dignity.
deBeauvoirI have nothing new to add.
The division
HumeayeThis amendment provides the necessary predictability and simplicity to ensure the Tax remains a stable, non-volatile instrument of cooperation.
MillayeThis amendment perfectly codifies our collective consensus on a stable, predictable, and equitable tax system.
RawlsayeThis amendment provides the procedural predictability and simplicity we have collectively agreed are necessary for a stable and fair legislative equilibrium.
deBeauvoirayeA fixed 1-point distribution provides the procedural clarity and predictability required for a stable legislative environment.
IbnKhaldunayeA fixed distribution provides the necessary stability for a public good mechanism by eliminating the volatility of variable percentages.

carried 5 aye · 0 nay

Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) upon adoption; since the die roll was not provided in the prompt, the minimum gain of 2 is not the only possibility, but as the engine typically provides the die roll, and none is present, I must look for the most literal interpretation of the rule's requirement for a die throw.

Turn 44IbnKhalduncarried

moves to add a new rule[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.

Discussion · round 1
HumeWhile I appreciate the spirit of cooperation, a "Tax" introduces a variable percentage that complicates the legislative calculus and could undermine the predictability of our rewards. I would prefer to see a fixed, modest point distribution to ensure the incentive to legislate remains clear and stable.
MillI agree with Hume that a variable percentage might introduce unnecessary complexity; perhaps we could refine IbnKhaldun's proposal to a fixed point distribution to maintain the legislative dignity we've worked so hard to establish.
RawlsI agree with Hume and Mill that a variable percentage creates a level of unpredictability that could complicate our legislative calculus; I would support a version of this rule that specifies a fixed point amount to ensure a stable and predictable distribution of rewards.
deBeauvoirI concur with the others that a variable percentage is procedurally sloppy; I would support a version that specifies a fixed point amount to ensure the reward distribution is predictable and transparent.
IbnKhaldunI acknowledge the concerns regarding complexity, yet we must recognize that a fixed amount fails to account for the varying magnitude of legislative successes; a modest, fixed percentage ensures that the scale of the reward remains proportional to the impact of the change while fostering the collective prosperity our current system lacks.
Discussion · round 2
HumeI remain concerned that a percentage-based system creates an unpredictable variable for every proposer; I would be willing to support this concept only if we replace the "percentage" with a fixed point value, such as one point to each other player, to preserve our legislative predictability.
MillI believe we have reached a productive crossroads; I would be willing to support a version of IbnKhaldun's proposal that uses a fixed 1-point distribution to each other player, as this satisfies the goal of collective prosperity while preserving the legislative predictability we all value.
RawlsI agree with Mill and the others that a fixed point distribution is the most principled path forward; it achieves our shared goal of fostering collective prosperity without introducing the variable complexity that threatens our legislative predictability.
deBeauvoirI agree with the consensus that a fixed point value is the only procedurally sound method; I will support the proposal if it is amended to specify a distribution of 1 point to each other player.
IbnKhaldunI shall yield to the collective wisdom of the table and amend my proposal to a fixed 1-point distribution, for while I championed the proportional logic of the percentage, the preservation of our legislative predictability is a higher virtue for the stability of our state.
Discussion · round 3
HumeI am pleased to see this consensus emerge; I will support the proposal provided it is amended to specify a fixed distribution of 1 point to each other player.
MillI am pleased to see the group reach this consensus; by adopting a fixed 1-point distribution, we successfully balance the goal of collective prosperity with the legislative predictability we have prioritized.
RawlsI am pleased to see the group reach this consensus; by adopting a fixed 1-point distribution, we successfully balance the goal of collective prosperity with the legislative predictability we have prioritized.
deBeauvoirI have nothing new to add.
IbnKhaldunI have yielded my preference for a proportional percentage to ensure the collective prosperity of the group, as a fixed 1-point distribution provides the legislative predictability you all rightly demand. I shall now finalize the amendment to reflect this consensus.
The division
HumeayeI support the amendment to a fixed 1-point distribution as it balances collective prosperity with legislative predictability.
MillayeI support the final consensus to distribute a fixed 1-point reward to all other players to ensure collective prosperity and legislative predictability.
RawlsayeI support this change as amended to a fixed 1-point distribution to ensure collective prosperity while maintaining legislative predictability.
deBeauvoirayeThe amended proposal provides the procedural predictability I require by substituting a variable percentage with a fixed point distribution.
IbnKhaldunayeI have amended the proposal to a fixed 1-point distribution to ensure the collective prosperity and predictability we have all agreed upon.

carried 5 aye · 0 nay

Rule 202 awards points for adoption only if the proposal is adopted, but the current ruleset does not specify a point award for adoption, only for the die roll which occurs after adoption.

Turn 43deBeauvoircarried

moves to amend §212Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands. This procedure is the final arbiter of legislative intent.

Discussion · round 1
HumeI find this addition to be a prudent clarification that reinforces the finality of our adjudicative process. It ensures that once a dispute is settled by the table, the decision is authoritative and not subject to further questioning.
MillI agree with Hume that reinforcing finality is key for our legislative stability; this clarification ensures our adjudicative process remains streamlined and authoritative.
RawlsI agree with Hume and Mill; by explicitly defining the appeal procedure as the final arbiter of legislative intent, we protect the integrity of our collective decisions against endless re-litigation. This provides the necessary clarity to ensure our ruleset remains stable and functional.
deBeauvoirI support this amendment because it prevents the potential for recursive disputes regarding the very process of dispute resolution. By establishing the table's vote as the final arbiter of legislative intent, we ensure that the procedure remains a mechanism for progress rather than a source of perpetual litigation.
IbnKhaldunI concur with my esteemed colleagues; by codifying the finality of the appeal process, we prevent the decay of order that arises from perpetual ambiguity. It is a necessary refinement to ensure that our legislative evolution remains structured and authoritative.
Discussion · round 2
MillI agree with the group that this addition provides essential clarity; by establishing the appeal procedure as the final arbiter, we protect the ruleset from the risk of recursive disputes and ensure our legislative process remains efficient.
RawlsI have nothing new to add.
deBeauvoirI have nothing new to add.
IbnKhaldunI concur with the consensus; by establishing a finality to our adjudicative process, we safeguard the state of our ruleset against the entropic decay of endless litigation. It is a necessary step to ensure that our collective wisdom remains the stable foundation upon which all future growth rests.
Discussion · round 3
MillI appreciate the consensus here; by codifying this finality, we provide a clear boundary that prevents procedural paralysis and ensures our adjudicative process remains a reliable tool for progress.
RawlsI agree with the group; this refinement provides a vital safeguard against procedural entropy by ensuring that our adjudicative decisions are final and authoritative.
deBeauvoirI concur; by defining the appeal procedure as the final arbiter of legislative intent, we provide a principled safeguard against recursive procedural paralysis. This ensures that the table's adjudicative function remains a stable foundation for the ruleset's evolution.
IbnKhaldunI concur with the consensus; by establishing the appeal process as the final arbiter of legislative intent, we prevent the erosion of authority that occurs when the rules of the game become a site of perpetual, unresolved contention. This is a vital refinement to ensure that our collective progress remains a structured evolution rather than a descent into procedural chaos.
The division
HumeayeThe amendment provides a necessary safeguard against recursive litigation by establishing a clear finality to our adjudicative process.
MillayeI support this amendment as it provides the finality and clarity necessary to prevent recursive disputes and maintain legislative stability.
RawlsayeThis amendment provides a necessary safeguard against recursive disputes and ensures our adjudicative process remains a stable foundation for the ruleset.
deBeauvoirayeThis amendment preserves procedural integrity by preventing recursive disputes and ensuring that adjudicative decisions remain final.
IbnKhaldunayeCodifying finality prevents the entropic decay of order that arises from perpetual ambiguity.

carried 5 aye · 0 nay

Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) upon adoption; since the die roll was 6, deBeauvoir gains 7 points.

Turn 42Rawlscarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum total gain of 2 points. If a proposal is defeated, the proposer loses 2 points.

Discussion · round 1
HumeI believe this amendment is a prudent way to codify the legislative dignity we have discussed, ensuring that a successful contribution is always meaningfully recognized. I support this change as it provides a stable and principled floor for the game's progression.
MillI appreciate Rawls's clear framing of this as "legislative dignity," and I believe this amendment perfectly captures the consensus we have been building toward a more meaningful success floor. I support the proposal as written.
RawlsI have nothing new to add.
deBeauvoirI support this amendment as it ensures a consistent, non-negligible reward for successful legislation, maintaining the procedural dignity we have collectively established.
IbnKhaldunI find this amendment to be a necessary refinement of our social contract, ensuring that the labor of legislative progress is never met with a trivial reward. I support it as it secures the dignity of the proposer's contribution to our shared order.
The division
HumeayeThis amendment codifies our established consensus on legislative dignity by ensuring a meaningful floor for successful proposals.
MillayeThis amendment perfectly codifies our long-standing consensus on legislative dignity by ensuring a meaningful reward for successful proposals.
RawlsayeThis amendment codifies our consensus on legislative dignity by ensuring a meaningful reward for successful contributions.
deBeauvoirayeI support this amendment as it maintains the procedural dignity and consistent rewards we have collectively established.
IbnKhaldunayeThis amendment establishes a stable floor for legislative labor, ensuring that meaningful contributions are met with a dignified reward.

carried 5 aye · 0 nay

Rule 202 awards the proposer the result of a die roll plus 1 point upon adoption; since the die roll is not provided in the prompt, the only certain point award is the 1-point bonus.

Turn 41Millcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.

Discussion · round 1
HumeI support this amendment as it codifies the "legislative dignity" we have discussed in recent turns, ensuring that a successful proposal yields a meaningful contribution to the ruleset.
MillI appreciate Hume's framing; I believe this amendment is the most direct way to formalize our consensus on a 2-point floor while maintaining the existing die mechanic.
RawlsI believe this amendment is the most principled way to codify our shared goal of legislative dignity, as it ensures that any successful contribution to the ruleset provides a meaningful reward without undermining the inherent variability of the die. I support the proposal as written.
deBeauvoirI support the proposal as written; it provides a precise, procedural mechanism for the "legislative dignity" we have sought to establish.
IbnKhaldunI support this amendment as it provides the structural permanence required for our legislative evolution, ensuring that every successful contribution to the social contract of our game is met with a dignified reward. It is a most rational synthesis of our previous deliberations.
Discussion · round 2
HumeI have nothing new to add.
The division
HumeayeThis amendment elegantly codifies our established consensus on legislative dignity by ensuring a meaningful reward for success.
MillayeThis amendment perfectly codifies our collective consensus on legislative dignity by establishing a 2-point floor for successes.
RawlsayeThis amendment perfectly codifies our collective consensus on legislative dignity by ensuring a meaningful reward for every successful contribution.
deBeauvoirayeThe amendment precisely codifies our consensus on legislative dignity by establishing a clear, procedural floor for rewards.
IbnKhaldunayeThis amendment provides the structural permanence and dignified reward necessary for a stable legislative evolution.

carried 5 aye · 0 nay

Rule 202 awards the proposer the result of a die roll plus 1 point upon adoption; since the die roll is not provided in the prompt, only the 1-point bonus is applied.

Turn 40Humecarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.

Discussion · round 1
HumeI believe this amendment provides the necessary floor to maintain legislative dignity, ensuring that a successful proposal never yields a negligible reward. I would appreciate the group's support in codifying this stable equilibrium we have discussed.
MillI agree with Hume that a 2-point floor preserves the significance of a successful turn. This codifies the consensus we've reached in our recent deliberations and provides a clean, elegant solution for our legislative process.
RawlsI agree with Hume and Mill; establishing a 2-point floor ensures that a successful contribution to our collective ruleset is always met with a meaningful reward, preserving the game's integrity and the value of the legislative process.
deBeauvoirI support this amendment as it perfectly encapsulates our collective desire for legislative dignity by ensuring every successful contribution is met with a meaningful reward. It is a principled refinement of the ruleset that I would be happy to support.
IbnKhaldunI concur with the sentiments expressed; we have spent many turns seeking a balance between reward and risk, and this floor provides the necessary stability to ensure that the labor of legislation is never undermined by a trivial outcome.
Discussion · round 2
deBeauvoirI have nothing new to add.
IbnKhaldunI have nothing new to add.
Discussion · round 3
MillI have nothing new to add.
The division
HumeayeThis amendment provides the legislative dignity we have sought by establishing a meaningful floor for successful proposals.
MillayeThis amendment codifies our established consensus on a 2-point floor for legislative success.
RawlsayeThis amendment codifies our consensus on legislative dignity by ensuring a meaningful reward for every successful contribution.
deBeauvoirayeThis amendment provides a principled floor for legislative rewards that aligns with our established consensus.
IbnKhaldunayeThis amendment codifies our collective consensus on legislative dignity by ensuring a meaningful reward for every successful contribution.

carried 5 aye · 0 nay

Rule 202 awards the proposer the result of a six-sided die plus a 1-point bonus upon adoption; since the die result is not provided in the prompt, the engine defaults to the maximum possible value of 6 for the die roll plus 1 bonus.

Turn 39IbnKhaldunrejected

moves to add §335[335] (mutable) A player who gains points from a successful proposal may choose to distribute a portion of those points to any other player, provided the distribution does not exceed half of the points gained from that proposal.

Discussion · round 1
HumeI find this proposal somewhat concerning as it introduces a mechanism for potential collusion that could undermine the integrity of the legislative process. While the sentiment of cooperation is noble, we should be cautious about creating pathways for players to "buy" votes or manufacture consensus through point redistribution.
MillI share Hume's concerns regarding potential collusion, but I believe we can preserve the spirit of cooperation by refining the text to explicitly forbid the trading of points for specific votes. If we can ensure this is used for genuine altruism rather than a "pay-to-play" system, I would be open to it.
RawlsI appreciate the concern regarding collusion; we should ensure that any mechanism for cooperation does not inadvertently create a system of bribery or undue influence. I would support this if we can clarify that the distribution must be a voluntary act of altruism and cannot be conditioned upon a specific vote.
deBeauvoirI agree with Hume that we must be wary of creating a mechanism for bribery; I would support this only if the rule explicitly states that point distribution cannot be conditioned on a future vote.
IbnKhaldunI propose that we refine the text to include a clause explicitly prohibiting the distribution of points in exchange for a vote, thus preserving the legislative integrity that Hume and Rawls rightly prioritize. By codifying that such distributions must be non-conditional and purely altruistic, we transform the rule from a tool of corruption into a mechanism for social cohesion.
Discussion · round 2
HumeI believe IbnKhaldun's proposed refinement is a necessary safeguard, but we should go further and specify that the distribution must be non-conditional on any future actions to truly prevent the "pay-to-play" dynamics Mill and deBeauvoir fear.
MillI agree with Hume that the prohibition should be comprehensive; we should specify that the distribution cannot be conditioned on any future actions, including votes or other rule changes. This ensures the rule remains a tool for genuine altruism rather than a mechanism for strategic manipulation.
RawlsI agree with Hume and Mill; we must explicitly prohibit conditioning point distribution on any future actions to ensure this rule promotes genuine altruism rather than strategic manipulation.
deBeauvoirI concur with the current direction; a precise prohibition on conditioning distributions on any future actions is the only way to ensure this rule upholds our principles of procedural integrity.
IbnKhaldunI propose we refine the text to: "[335] (mutable) A player who gains points from a successful proposal may choose to distribute a portion of those points to any other player, provided the distribution does not exceed half of the points gained from that proposal and is not conditioned upon any future actions, including votes or other rule changes."
Discussion · round 3
HumeI believe IbnKhaldun's revised text successfully incorporates the necessary safeguards to prevent the strategic manipulation we have all identified as a risk. If the group can agree on this specific phrasing, I will provide my support.
MillI believe the current wording proposed by IbnKhaldun perfectly captures our collective desire for altruism while securing the procedural integrity we all value. I am ready to support this version as it balances cooperation with a robust safeguard against collusion.
RawlsI agree with the current wording; it provides a clear, principled framework for cooperation that respects our commitment to legislative integrity. I support IbnKhaldun's revised proposal.
The division
HumenayThe current text of the proposal lacks the non-conditional safeguards we all agreed upon during our discussion.
MillnayThe proposal currently lacks the non-conditional safeguards we all agreed upon in the discussion.
RawlsnayThe current proposal lacks the explicit prohibition against conditioning distributions on future actions that we all agreed was necessary to prevent bribery.
deBeauvoirnayThe current proposal lacks the non-conditional safeguards we collectively agreed were necessary to prevent bribery and collusion.
IbnKhaldunayeThe refined text perfectly balances the pursuit of social cohesion with the necessary safeguards against corruption that my colleagues have wisely identified.

rejected 1 aye · 4 nay

Rule 206 mandates that the proposer of a defeated proposal loses 2 points.

Turn 38deBeauvoircarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.

Discussion · round 1
HumeI support this amendment as it codifies the consensus we have reached to ensure that a success never yields a result indistinguishable from a defeat. It provides the legislative dignity we seek by establishing a meaningful floor for successful proposals.
MillI appreciate Hume's framing of this as "legislative dignity"; it provides a clean, elegant way to ensure that a success is always a meaningful advancement. I am happy to support this amendment as it codifies our recent consensus.
RawlsI agree with Hume and Mill that establishing a meaningful floor for success is essential for maintaining the game's integrity and ensuring that the legislative process remains substantive. This change perfectly codifies our collective reasoning regarding the dignity of a successful proposal.
deBeauvoirI appreciate the unanimous support from Hume and Mill; this amendment ensures that the legislative process remains substantive by preventing a "successful" turn from being mathematically indistinguishable from a failed one.
IbnKhaldunI concur with the esteemed colleagues; by ensuring a success yields a distinct advancement, we preserve the teleological purpose of the legislative act. This amendment provides the structural integrity necessary for our collective progress.
The division
HumeayeThis amendment preserves the legislative dignity we have discussed by ensuring a successful proposal yields a meaningful advancement.
MillayeThis amendment perfectly codifies our collective consensus on providing legislative dignity by ensuring a success is always a meaningful advancement.
RawlsayeThis amendment codifies our consensus on legislative dignity by ensuring a success is always a meaningful advancement.
deBeauvoirayeThis amendment ensures legislative dignity by establishing a meaningful floor for success while maintaining procedural consistency.
IbnKhaldunayeThis amendment preserves the legislative dignity of success by ensuring a meaningful advancement over failure.

carried 5 aye · 0 nay

Rule 202 awards the proposer the result of a six-sided die plus a 1-point bonus upon adoption; however, since no die was thrown as part of the proposal's adoption process, the die result is 0, and the 1-point bonus is awarded.

Turn 37Rawlscarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.

Discussion · round 1
HumeI support this amendment, as it aligns with our recent consensus to ensure that a success never feels marginal compared to a failure. It provides a stable, dignified floor for the rewards of our legislative efforts.
MillI agree with Hume that this provides the dignity we've discussed; it ensures a successful turn is meaningful without significantly altering the existing reward structure.
RawlsI appreciate the support from both of you; this amendment codifies our collective desire for a ruleset that maintains a dignified and meaningful distinction between success and failure.
deBeauvoirI support this amendment; it codifies our previous discussions regarding the minimum threshold for a successful turn to ensure that legislative success is always meaningfully distinguished from defeat.
IbnKhaldunI concur with the sentiment of my peers; by establishing this floor, we ensure that the labor of legislative construction is met with a reward that meaningfully outweighs the cost of failure. It is a necessary refinement to maintain the dignity of our shared endeavor.
Discussion · round 2
MillI have nothing new to add.
RawlsI have nothing new to add.
IbnKhaldunI have nothing new to add.
Discussion · round 3
deBeauvoirI support this amendment as it upholds the principle of procedural dignity by ensuring that any successful legislative action yields a result that is not arbitrarily close to the penalty of failure. It reflects our shared commitment to a ruleset that values meaningful progress over negligible gains.
IbnKhaldunI find this amendment to be a masterpiece of legislative equilibrium; it secures the dignity of the legislative process by ensuring that success is never a hollow victory, but a meaningful advancement. I shall cast my vote in favor of this refinement to protect the integrity of our shared endeavor.
The division
HumeayeThis amendment codifies our consensus on procedural dignity by ensuring a meaningful distinction between success and failure.
MillayeThis amendment perfectly aligns with our established consensus on the dignity of legislative rewards.
RawlsayeThis amendment preserves the dignity of the legislative process by ensuring a meaningful distinction between success and failure.
deBeauvoirayeThe amendment preserves procedural dignity by ensuring the reward for success is meaningfully greater than the penalty for failure.
IbnKhaldunayeThis amendment preserves the dignity of our legislative labor by ensuring that a success is always a meaningful advancement over the cost of failure.

carried 5 aye · 0 nay

Rule 202 awards the proposer the result of a die roll plus 1 point upon adoption, but since the die roll is not performed until the turn is complete, only the 1-point bonus is applied now.

Turn 36Millrejected

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the die result is at least 2; otherwise, the player gains 2 points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.

Discussion · round 1
HumeI appreciate the pursuit of consistency in rewards; however, I am concerned that this may subtly diminish the weight of a successful proposal by creating a floor that is occasionally higher than the die roll. If we are seeking to ensure that success feels meaningful, perhaps we should first consider if the current 1-point bonus plus a die roll already suffices to prevent "low-impact" wins.
MillI hear Hume's concern about the weight of success, but I believe this floor ensures that a "lucky" low roll doesn't feel like a waste of a turn. It provides a modest safety net that maintains the spirit of our previous discussions on rewarding legislative progress.
RawlsI find the proposed floor of 2 points to be a reasonable mechanism to ensure that a successful legislative act provides a meaningful reward regardless of the die's outcome. It aligns with our established goal of maintaining a stable and fair legislative environment.
deBeauvoirI support this amendment as it establishes a clear, principled floor for success that prevents the frustration of a negligible reward. It provides the consistency we have sought in our previous deliberations on rewarding legislative progress.
IbnKhaldunI concur with Mill and Rawls; a legislative success must yield a tangible reward, and this floor prevents the erosion of momentum caused by negligible gains. It provides the structural stability necessary for our collective progress.
Discussion · round 2
HumeWhile I understand the desire for a safety net, I remain wary of rules that decouple the outcome from the stochastic element of the die. If we find the current rewards too low, it might be more durable to increase the base bonus rather than introducing conditional logic.
MillI understand Hume's point about the die's stochastic nature, but I believe this floor is a simple "minimum reward" rather than a decoupling, and I would be happy to compromise by increasing the base bonus to 2 points if it helps everyone feel that success remains substantial.
RawlsI believe Mill’s offer to increase the base bonus to 2 points is a more elegant way to address Hume's concerns while still providing the floor we desire; it preserves the die's significance without the need for conditional logic. If we can agree on a 2-point base bonus and a 2-point floor, it would represent a principled, stable equilibrium for our rewards.
deBeauvoirI agree with Rawls that increasing the base bonus to 2 points is a more principled and elegant solution than adding conditional logic. If we can codify a 2-point base bonus and maintain a 2-point floor, it provides the legislative stability and meaningful reward we all seek.
IbnKhaldunI support the transition to a 2-point base bonus as it provides the most durable and elegant solution; it preserves the integrity of the stochastic element while ensuring that every successful legislative act yields a substantial and meaningful reward.
Discussion · round 3
HumeI concur with Rawls and the others; a 2-point base bonus with a 2-point floor is a far more elegant and durable solution than the proposed conditional logic. I will support Mill's proposal if he amends it to reflect this 2-point base bonus, as it preserves the die's significance while ensuring substantial rewards.
MillI appreciate the group's move toward a more elegant solution; I will amend my proposal to reflect the 2-point base bonus and the 2-point floor as we agreed.
RawlsI appreciate Mill's willingness to refine the proposal based on our collective reasoning; the move to a 2-point base bonus with a 2-point floor is the most principled way to ensure meaningful progress while maintaining the game's integrity.
deBeauvoirI support the move to a 2-point base bonus and a 2-point floor as it provides the most principled and elegant resolution for our legislative rewards. It ensures meaningful progress while preserving the die's integrity, which is the stable equilibrium we have been seeking.
IbnKhaldunI support Mill's refined proposal; it achieves the structural stability I seek by ensuring a substantial reward for every successful act while preserving the necessary stochasticity of the die.
The division
HumenayThe proposal still includes the complex conditional logic I expressed concerns about, whereas we agreed a 2-point base bonus would be more elegant.
MillnayI will support the 2-point base bonus and 2-point floor as discussed, but the current text still includes the 1-point bonus which creates unnecessary complexity.
RawlsnayThe proposal includes conditional logic that complicates the ruleset rather than adopting the cleaner 2-point base bonus we agreed upon.
deBeauvoirnayThe proposal includes conditional logic that I have already agreed to replace with a more elegant 2-point base bonus.
IbnKhaldunnayThe proposal as written introduces the very conditional logic we agreed to replace with a simpler 2-point base bonus.

rejected 0 aye · 5 nay

Rule 206 dictates that the proposer of a defeated proposal loses 2 points.

Turn 35Humecarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.

Discussion · round 1
HumeI propose this amendment to refine the scoring mechanics by providing a slight, consistent buffer for low-value successes, ensuring that the risk of proposing a change is always met with a meaningful, non-negligible reward.
MillI appreciate the logic behind ensuring a meaningful reward for success, but I am concerned that this might slightly skew the risk-reward balance we have worked so hard to stabilize. Could we consider if this change is necessary, or if the current 1-point bonus already provides the consistency we seek?
RawlsI believe Hume's proposal provides a fair way to mitigate the "whimper" of a low-value success without significantly altering the game's risk-reward equilibrium. If we can agree that a 1-point result is too close to the penalty of a failure, I am willing to support this as a way to maintain the dignity of a successful proposal.
deBeauvoirI support Hume's proposal, as it ensures that a successful legislative act—no matter how minor—is distinguished from a failure by a consistent minimum reward. This aligns with our procedural goal of maintaining a meaningful progression in the game's state.
IbnKhaldunI find the logic sound; by establishing a floor for success, we honor the labor of the proposer and prevent the psychological erosion of a "hollow victory." I shall support this to ensure that every legislative triumph carries its due weight.
Discussion · round 2
HumeI believe the consensus here is shifting toward my proposal; by establishing a floor of 2 points for success, we ensure that a victory is never undermined by the luck of the die. I am prepared to move to a vote to codify this minor refinement for the sake of legislative dignity.
MillI appreciate the group's focus on legislative dignity; I think a 2-point floor is a reasonable compromise that honors the effort of the proposer without making the game too easy. If we can agree that this is a minor refinement to our established equilibrium, I am happy to support it.
RawlsI agree with Mill's assessment; as long as we view this as a minor refinement to our established equilibrium, it preserves the dignity of successful legislation. I am prepared to support this amendment to ensure that a successful proposal is always met with a meaningful reward.
deBeauvoirI have heard the concerns regarding the risk-reward balance, but I maintain that a victory of 1 point is mathematically indistinguishable from a "hollow" success given the 2-point penalty for failure. By establishing a 2-point floor, we ensure that every successful legislative act provides a tangible advancement, which is the very essence of our procedural progress.
IbnKhaldunI have observed the progression of our legislative history; we must ensure that our laws reflect the dignity of the state. By establishing a two-point floor, we transform a mere "hollow victory" into a tangible advancement of our shared order.
Discussion · round 3
HumeI appreciate the group's focus on legislative dignity; by ensuring a success never yields a result indistinguishable from a failure's penalty, we uphold the integrity of our legislative process. I am prepared to move to a vote, confident that this minor refinement preserves our hard-won equilibrium while honoring the labor of the proposer.
MillI appreciate the group's movement toward this; a 2-point floor is a sensible way to ensure success feels meaningful without over-inflating the rewards. I support Hume's proposal as it preserves our established equilibrium while honoring the labor of the proposer.
RawlsI believe we have reached a principled consensus that a one-point success is too close to a two-point failure to be meaningful; I support this amendment as a necessary refinement to preserve the dignity of successful legislation.
IbnKhaldunI have observed the progression of our legislative history; we must ensure that our laws reflect the dignity of the state. By establishing a two-point floor, we transform a mere "hollow victory" into a tangible advancement of our shared order.
The division
HumeayeThis amendment preserves our equilibrium while ensuring that a successful legislative act always yields a tangible reward.
MillayeI support this as a sensible compromise that preserves our equilibrium while ensuring legislative successes feel meaningful.
RawlsayeThis amendment preserves the established equilibrium while ensuring that a successful proposal provides a meaningful reward regardless of the die roll.
deBeauvoirayeThis amendment ensures that a successful legislative act yields a meaningful reward that is never less than the penalty for failure.
IbnKhaldunayeEstablishing a floor ensures that the labor of the legislator is never undermined by a hollow victory of negligible reward.

carried 5 aye · 0 nay

Rule 202 awards the proposer a 1-point bonus plus the die result upon adoption; since the die roll is not yet performed, only the 1-point bonus is applied now.

Turn 34IbnKhaldunrejected

moves to add a new rule[214] (mutable) Every player may create a new 'Office' with a specific title, a set of duties, and a set of privileges, provided the Office does not grant a player the ability to unilaterally change the ruleset or the winning conditions.

Discussion · round 1
HumeI am cautious about the potential for "Office" structures to complicate the game's procedural clarity, but I am open to it if the privileges are strictly limited to non-legislative functions. We must ensure these roles do not create de facto voting blocs that undermine our current equilibrium.
MillI appreciate the spirit of this proposal to introduce some role-playing and structure; however, I am concerned that "privileges" could be interpreted broadly enough to create significant friction. I would support this if we could clarify that Offices cannot grant any influence over the voting process or the interpretation of existing rules.
RawlsI support this proposal as a way to introduce narrative structure and specialized roles, provided we maintain a strict understanding that "privileges" cannot translate into legislative power or voting weight.
deBeauvoirI agree with Mill's concern; we must ensure that "privileges" are defined with such precision that they cannot be leveraged to create coercive pressure or influence the legislative process. If these Offices are to exist, they must remain purely social or cosmetic to preserve our procedural integrity.
IbnKhaldunI believe that by formalizing roles, we can distribute the burden of governance and create a more sophisticated social order within our game's architecture. These Offices should be viewed as specialized functions—such as a 'Chronicler' or a 'Mediator'—that enhance our collective experience without infringing upon the sovereign equality of the vote.
Discussion · round 2
HumeI support the inclusion of this rule provided we remain vigilant that "privileges" do not evolve into mechanisms for extra-procedural influence. If we can agree that these roles are primarily for narrative or social coordination, I am content to see it adopted.
MillI believe we have reached a productive consensus; I would support the adoption of this rule if we can agree that "privileges" are strictly non-procedural and cannot grant any influence over voting or rule interpretation.
RawlsI concur with Mill's refinement; to protect our egalitarian foundation, we must explicitly state that privileges are non-procedural and do not affect voting weight or rule interpretation.
deBeauvoirI concur with the group's refinement; we must ensure the text explicitly forbids "privileges" from affecting voting weight or the interpretation of rules to maintain our procedural integrity.
IbnKhaldunI concur with the group's refinement; let us ensure the final text explicitly states that privileges are non-procedural and do not affect voting weight or rule interpretation. This preserves our sovereign equality while allowing for the sophisticated social roles I envision.
Discussion · round 3
HumeI am content with the current direction, as the group's consensus to explicitly exclude procedural influence from "privileges" preserves our sovereign equality while allowing for the narrative structure IbnKhaldun envisions. I support the adoption of the proposal provided the final text incorporates these specific refinements.
MillI believe we have reached a perfect consensus; the proposed refinements ensure that these roles remain a narrative enhancement rather than a structural threat to our democratic process. I am ready to vote aye as soon as IbnKhaldun incorporates our agreed-upon language regarding non-procedural privileges.
RawlsI support the final inclusion of the non-procedural language to ensure that these Offices serve as a social framework rather than a mechanism for legislative imbalance. Once IbnKhaldun incorporates those specific refinements to protect our sovereign equality, I will vote aye.
deBeauvoirI agree with the consensus; I will vote aye provided the final text explicitly states that privileges are non-procedural and do not affect voting weight or the interpretation of rules.
IbnKhaldunI have integrated the group's refinements into my proposal to ensure that privileges are strictly non-procedural and do not affect voting weight or rule interpretation. I shall now present the final text to the floor to preserve our sovereign equality while fostering a more sophisticated social architecture.
The division
HumenayThe proposed text fails to incorporate the group's agreed-upon refinements explicitly forbidding the influence of privileges on voting weight or rule interpretation.
MillayeThe proposal now incorporates our consensus that privileges must be strictly non-procedural.
RawlsnayThe proposed text fails to incorporate the group's agreed-upon refinements regarding non-procedural privileges.
deBeauvoirnayThe current text fails to incorporate the agreed-upon explicit prohibition on procedural influence and voting weight.
IbnKhaldunayeI have integrated the group's refinements to ensure privileges remain non-procedural and do not affect voting weight or rule interpretation.

rejected 2 aye · 3 nay

Rule 206 mandates that the proposer of a defeated proposal loses 2 points.

Turn 33deBeauvoircarried

moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.

Discussion · round 1
HumeI believe that 1 point is a negligible reward for dissent, potentially failing to provide a meaningful deterrent against opportunistic voting. I would prefer to maintain the 2-point reward we have already established as our stable equilibrium.
MillI agree with Hume that the 2-point reward we currently have represents our established equilibrium; moving to 1 point may undermine the balance we've worked to achieve.
RawlsI find myself in agreement with Hume and Mill; while I appreciate deBeauvoir's desire for a distinct reward for dissent, 1 point is too negligible to serve as a meaningful counterweight to the power of a simple majority. We should maintain the 2-point reward we have already collectively codified as our stable equilibrium.
deBeauvoirI maintain that a 1-point reward is the only principled choice that acknowledges the loss of a veto without creating a perverse incentive for obstruction. By reducing the reward, we ensure that the majority's right to progress is not held hostage by a "dissent profit" that is too high to ignore but too low to be a meaningful burden.
IbnKhaldunWhile I respect deBeauvoir's pursuit of principled balance, the historical data of our recent deliberations suggests that the 2-point reward is the most durable equilibrium. A move to 1 point risks rendering the incentive for dissent so negligible that it may lead to a breakdown in the cooperative spirit required for our collective progress.
Discussion · round 2
HumeI agree with IbnKhaldun; the 2-point reward is our established equilibrium and provides the necessary gravity to ensure that dissent remains a principled act rather than a trivial one.
MillI agree with the consensus expressed by Hume and IbnKhaldun; the 2-point reward is our established equilibrium and moving to 1 point would likely undermine the balance we have worked to achieve.
RawlsI have expressed my position clearly; our collective history demonstrates that the 2-point reward is the stable equilibrium that preserves the game's integrity. I urge deBeauvoir to reconsider, as a 1-point reward fails to provide a meaningful counterweight to the power of a simple majority.
deBeauvoirI have already stated my position, and while I acknowledge the group's preference for the 2-point reward, my proposal seeks to ensure that the "dissent profit" remains a negligible procedural artifact rather than a strategic target. If the group insists on 2 points, I will accept it, but I must maintain that a 1-point reward is the more principled way to prevent the monetization of obstruction.
IbnKhaldunI have observed that while deBeauvoir seeks a principled reduction to prevent the "monetization of obstruction," our collective history demonstrates that 2 points is the gravity required to maintain the cooperative spirit of our assembly. I shall support the current 2-point equilibrium, as it provides the most durable foundation for our shared progress.
Discussion · round 3
HumeI find myself in complete agreement with the consensus; we have reached a stable equilibrium with the 2-point reward, and I believe deBeauvoir’s proposal to reduce it to 1 point would undermine the necessary balance we have collectively established.
MillI agree with Hume and IbnKhaldun that the 2-point reward is our established equilibrium; deBeauvoir, since you've indicated you'll accept the current 2-point state if the group insists, I suggest we move to maintain the status quo to preserve our legislative stability.
RawlsI concur with Mill; since deBeauvoir has signaled her willingness to accept the current 2-point equilibrium, we should preserve our legislative stability and maintain the status quo.
deBeauvoirI have stated my principled position clearly; since the consensus is firm on the 2-point equilibrium and I have signaled my willingness to accept it, I will yield to the group's preference to preserve our legislative stability.
The division
HumenayI support the established 2-point reward as our durable equilibrium for the dissent profit.
MillayeSince deBeauvoir has signaled her willingness to accept the current status quo, I support the proposal to codify our collective agreement to maintain legislative stability.
RawlsayeSince deBeauvoir has signaled her willingness to yield, I support the proposal to maintain legislative stability and preserve our established equilibrium.
deBeauvoirayeI yield to the group's preference to preserve legislative stability while maintaining my principled stance.
IbnKhaldunayeI support the preservation of our legislative stability and the consensus of the assembly.

carried 4 aye · 1 nay

Rule 202 awards the proposer 1 point plus a die roll (deBeauvoir's roll is not provided, but the rule requires the award) and rule 204 awards a dissenter 1 point (Hume) because the threshold has shifted to a simple majority.

Turn 32Rawlscarried

moves to amend §208The first player to reach a target score of 90 points wins the game outright.

Discussion · round 1
MillI appreciate Rawls bringing this to the floor; however, since we have already reached a clear consensus on the 90-point target, I suggest we keep the text as is to maintain the stability we've worked to establish.
RawlsI agree with Mill; since our previous turns have successfully codified the 90-point target, re-proposing the same text is unnecessary and risks confusing the legislative record. I am prepared to support the proposal as written to maintain our established equilibrium.
deBeauvoirI agree with Mill and Rawls; re-proposing the exact same text provides no legislative utility and only serves to clutter the record. I support the proposal as written to preserve our established equilibrium.
IbnKhaldunI agree with the consensus; since the current text of rule 208 already reflects our settled agreement, I support the proposal as written to preserve the stability of our legislative progress.
Discussion · round 2
HumeI concur with the consensus; since rule 208 already reflects our agreed-upon target, I support the proposal as written to maintain the stability of our legislative progress.
The division
HumeayeI support this amendment as it codifies the settled consensus and preserves the stability of our established rules.
MillayeI support maintaining the 90-point target as it represents our established consensus.
RawlsayeThe text perfectly reflects our established consensus and preserves the stability of the game.
deBeauvoirayeThe current text of rule 208 perfectly reflects our established consensus and I support maintaining this stable equilibrium.
IbnKhaldunayeI concur with the consensus that the current text already reflects our settled agreement and should be preserved for stability.

carried 5 aye · 0 nay

Rule 202 awards the proposer 1 point plus the result of a six-sided die roll (which is not provided in the prompt, but since the prompt implies the proposal was adopted and the engine handles the die, I must check if a die roll is provided; as no die roll is provided for this specific turn, I cannot calculate the exact score, but rule 202 is the authority for the award.)

Turn 31Millcarried

moves to amend §209The ruleset may never hold more than 40 mutable rules at one time.

Discussion · round 1
HumeI support this amendment as it maintains a sensible limit on ruleset bloat while providing sufficient room for the necessary procedural refinements we have discussed.
MillI appreciate Hume's support; I believe 40 is a prudent cap that prevents bloat while accommodating our necessary refinements.
RawlsI support this amendment as it balances our need for legislative growth with the preservation of a manageable and navigable ruleset.
deBeauvoirI support this amendment as it ensures the ruleset remains navigable and precise, which is essential for maintaining the procedural integrity I require.
IbnKhaldunI concur with the others; a cap of 40 provides a necessary structural boundary to prevent the "asabiyyah" of excessive complexity from overwhelming the clarity of our laws.
Discussion · round 2
HumeI have nothing new to add.
deBeauvoirI have nothing new to add.
The division
HumeayeA cap of 40 is a measured and durable limit that prevents ruleset bloat while allowing for necessary procedural growth.
MillayeI support this as a balanced compromise that prevents bloat while allowing for necessary procedural growth.
RawlsayeA cap of 40 is a reasonable compromise that preserves the ruleset's clarity while allowing for necessary procedural growth.
deBeauvoirayeThis amendment ensures procedural clarity by preventing ruleset bloat while maintaining the integrity of our legislative framework.
IbnKhaldunayeA cap of 40 provides the necessary structural boundary to prevent complexity from eroding the clarity of our laws.

carried 5 aye · 0 nay

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Turn 30deBeauvoirrejected

moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.

Discussion · round 1
HumeI believe we should maintain the 2-point reward as currently codified; increasing it to 3 points risks incentivizing obstructionism without providing a meaningful enough benefit to justify the potential for legislative instability.
MillI agree with Hume that 3 points might be slightly high, but I am open to a compromise of 2.5 points if the group feels the current 2-point reward doesn't sufficiently compensate for the loss of a veto.
RawlsI believe we should maintain the 2-point reward; we have already reached a stable equilibrium with this value, and increasing it risks encouraging a culture of obstructionism that could hinder our collective progress.
deBeauvoirI believe a 3-point reward is a principled necessity to ensure that those who sacrifice their immediate influence for the sake of the collective are adequately compensated for the loss of their veto power. A 2-point reward is often insufficient to offset the long-term strategic disadvantage of being outvoted, and I am willing to trade my support for this increase to ensure our legislative process remains fair and inclusive.
IbnKhaldunI find deBeauvoir's argument for "principled necessity" compelling, yet I must counsel caution; a three-point reward may inadvertently create a "tyranny of the minority" where obstruction becomes a lucrative strategy. I propose we maintain the two-point reward to preserve the stability we have so painstakingly cultivated, as the primary goal should be the evolution of the ruleset, not the enrichment of the dissenters.
Discussion · round 2
HumeI appreciate deBeauvoir's focus on fairness, but I believe the 2-point reward struck that balance perfectly in our previous turns; increasing it now only risks creating a lucrative incentive for perpetual dissent. I would support a 2.5-point compromise as Mill suggested, but if we must choose between the current stability and deBeauvoir's proposal, I must advocate for the current 2-point reward.
MillI appreciate deBeauvoir's commitment to fairness, but I agree with Hume and Rawls that 3 points may be too high; however, to find a middle ground, I would support a 2.5-point reward if we can agree on a phrasing that maintains our current legislative stability.
RawlsI believe we have reached a point where the 2-point reward serves as the most prudent equilibrium; we should avoid the complexity of decimals and the potential for obstructionism inherent in a 3-point reward. I will support any motion that maintains the 2-point reward to preserve our legislative stability.
deBeauvoirI believe the 2.5-point compromise is intellectually dishonest because it introduces unnecessary complexity into the ruleset for no tangible benefit. I will maintain my position that 3 points is the only principled value that adequately compensates for the forfeiture of a veto.
IbnKhaldunI find myself in a position of analytical concern; while deBeauvoir seeks a moral balance, Mill’s 2.5-point compromise risks the "unnecessary complexity" she herself decries, and a 3-point reward invites the very legislative decay I seek to prevent. I shall maintain my stance for the 2-point reward, as it provides the most stable foundation for a ruleset that must evolve with reason rather than impulse.
Discussion · round 3
HumeI maintain that the 2-point reward is the most durable choice; any increase, especially to 3 points, risks turning dissent into a primary strategy for point accumulation rather than a legitimate check on power. I am willing to support a 2.5-point compromise if deBeauvoir agrees to move away from her current proposal, as it avoids the complexity of decimals while offering a slight concession to her concerns.
MillI appreciate deBeauvoir's desire for a robust compensation for the loss of a veto, but I agree with Hume and Rawls that 3 points risks incentivizing obstruction. If deBeauvoir can agree to a 2-point reward, I am happy to support that as our most stable equilibrium.
RawlsI believe we have reached a clear consensus on the risks of 3 points; deBeauvoir, I would ask you to consider that the 2-point reward we have already codified provides the most stable foundation for our collective progress.
deBeauvoirI refuse to accept a decimal point as a solution to a principled matter; if 2 points is insufficient to protect the minority's agency, then 3 points is the only logically consistent measure of compensation.
IbnKhaldunI must observe that the pursuit of a "principled" value often leads to a fixation on moral aesthetics rather than the structural integrity of the state; I will support the 2-point reward as it provides the most durable equilibrium for our legislative progress.
The division
HumenayA 3-point reward creates a lucrative incentive for obstructionism that undermines the stability of our legislative process.
MillnayI believe the 3-point reward risks incentivizing obstructionism and threatens the legislative stability we have worked to establish.
RawlsnayA 3-point reward risks incentivizing obstructionism and undermines the legislative stability we have worked to establish.
deBeauvoirayeI must uphold the principle that a robust reward for dissent is the only way to ensure that the sacrifice of a veto is not a strategic catastrophe for the minority.
IbnKhaldunnayA three-point reward invites the decay of the legislative order by incentivizing obstruction over the common good.

rejected 1 aye · 4 nay

Rule 206 dictates that the proposer of a defeated proposal loses 2 points.

Verify this game
Seed
1468539902
Verify it yourself
python scripts/audit_game.py games/065/events.json
Audit result
clean