§ The Statute
Observations
Twenty-nine adoptions, a clean judge throughout, and a wildly unequal finish: Voltaire closed at +127, the highest single score in this table's history to that point, while Diderot fell to -140. Voltaire actually crossed the 120-point win threshold at turn 32 and kept playing for another eighteen turns before the game ended on the clock — a reachable win that neither the GM nor any player ever claimed, the gap that later gave players the power to declare a win the judge misses.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (25)
- Amended · §203 Turn 49 · Proposal §349 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.A rule change is adopted when four-fifths of eligible voters vote aye within the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
- Amended · §203 Turn 47 · Proposal §347 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when four-fifths of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
- Amended · §203 Turn 47 · Proposal §347 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.A rule change is adopted when four-fifths of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
- Amended · §203 Turn 45 · Proposal §345 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye during the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.A rule change is adopted when two-thirds of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
- Amended · §203 Turn 42 · Proposal §342 on the motion of Montaigne Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.A rule change is adopted when two-thirds of eligible voters vote aye during the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
- Amended · §203 Turn 39 · Proposal §339 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. A player who voted against an adopted change gains 12 points instead of 10 points.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
- Amended · §203 Turn 32 · Proposal §332 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. A player who voted against an adopted change gains 12 points instead of 10 points.
- Amended · §203 Turn 30 · Proposal §330 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. A player who voted against an adopted change gains 12 points instead of 10 points.
- Amended · §203 Turn 28 · Proposal §328 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. Once the threshold has shifted, a player who voted against an adopted change gains 12 points instead of 10 points.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. A player who voted against an adopted change gains 12 points instead of 10 points.
- Amended · §203 Turn 25 · Proposal §325 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. Once the threshold has shifted, a player who voted against an adopted change gains 10 points.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. Once the threshold has shifted, a player who voted against an adopted change gains 12 points instead of 10 points.
- Amended · §203 Turn 23 · Proposal §323 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. Once the threshold has shifted, a player who voted against an adopted change gains 10 points.
- Amended · §203 Turn 22 · Proposal §322 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 19 · Proposal §319 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 18 · Proposal §318 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 16 · Proposal §316 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a four-fifths majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 13 · Proposal §313 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first three full circuits of every player, after which the threshold shifts to a three-fifths majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a four-fifths majority.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first three full circuits of every player, after which the threshold shifts to a three-fifths majority.
- Amended · §203 Turn 11 · Proposal §311 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote 'aye' for the first six full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote 'aye' for the first six full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye for the first five full circuits of every player. After that, the threshold shifts to a supermajority of three-fifths of those voting.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 7 · Proposal §307 on the motion of Voltaire Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — for the first three full circuits of every player. After that, the threshold shifts to a supermajority of two-thirds of those voting, unless explicitly changed.A rule change is adopted only when every eligible voter votes aye for the first five full circuits of every player. After that, the threshold shifts to a supermajority of three-fifths of those voting.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Voltaire Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting, unless explicitly changed.A rule change is adopted only when every eligible voter votes aye — unanimous consent — for the first three full circuits of every player. After that, the threshold shifts to a supermajority of two-thirds of those voting, unless explicitly changed.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Voltaire Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting, unless explicitly changed.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (2)
- Amended · §208 Turn 3 · Proposal §303 on the motion of Voltaire Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 120 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Montaigne Carried 5 aye · 0 nayA player may choose to pass their turn instead of proposing a rule change. If they do, they lose 5 points but no rule change is proposed or voted on.
Full history (1)
- Enacted · §335 Turn 35 · Proposal §335 on the motion of Voltaire Carried 5 aye · 0 nayAfter four full circuits of every player, the voting threshold shifts to a simple majority.
1 rule has been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (25)
- Amended · §203 Turn 49 · Proposal §349 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.A rule change is adopted when four-fifths of eligible voters vote aye within the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
- Amended · §203 Turn 47 · Proposal §347 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when four-fifths of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
- Amended · §203 Turn 47 · Proposal §347 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.A rule change is adopted when four-fifths of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
- Amended · §203 Turn 45 · Proposal §345 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye during the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.A rule change is adopted when two-thirds of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
- Amended · §203 Turn 42 · Proposal §342 on the motion of Montaigne Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.A rule change is adopted when two-thirds of eligible voters vote aye during the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
- Amended · §203 Turn 39 · Proposal §339 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. A player who voted against an adopted change gains 12 points instead of 10 points.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
- Amended · §203 Turn 32 · Proposal §332 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. A player who voted against an adopted change gains 12 points instead of 10 points.
- Amended · §203 Turn 30 · Proposal §330 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. A player who voted against an adopted change gains 12 points instead of 10 points.
- Amended · §203 Turn 28 · Proposal §328 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. Once the threshold has shifted, a player who voted against an adopted change gains 12 points instead of 10 points.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. A player who voted against an adopted change gains 12 points instead of 10 points.
- Amended · §203 Turn 25 · Proposal §325 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. Once the threshold has shifted, a player who voted against an adopted change gains 10 points.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. Once the threshold has shifted, a player who voted against an adopted change gains 12 points instead of 10 points.
- Amended · §203 Turn 23 · Proposal §323 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority. Once the threshold has shifted, a player who voted against an adopted change gains 10 points.
- Amended · §203 Turn 22 · Proposal §322 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 19 · Proposal §319 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 18 · Proposal §318 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 16 · Proposal §316 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a four-fifths majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 13 · Proposal §313 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first three full circuits of every player, after which the threshold shifts to a three-fifths majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a four-fifths majority.
- Amended · §203 Turn 12 · Proposal §312 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first three full circuits of every player, after which the threshold shifts to a three-fifths majority.
- Amended · §203 Turn 11 · Proposal §311 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote 'aye' for the first six full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 9 · Proposal §309 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.A rule change is adopted when two-thirds of eligible voters vote 'aye' for the first six full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 8 · Proposal §308 on the motion of Voltaire Carried 4 aye · 1 nayA rule change is adopted only when every eligible voter votes aye for the first five full circuits of every player. After that, the threshold shifts to a supermajority of three-fifths of those voting.A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the threshold shifts to a simple majority.
- Amended · §203 Turn 7 · Proposal §307 on the motion of Voltaire Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — for the first three full circuits of every player. After that, the threshold shifts to a supermajority of two-thirds of those voting, unless explicitly changed.A rule change is adopted only when every eligible voter votes aye for the first five full circuits of every player. After that, the threshold shifts to a supermajority of three-fifths of those voting.
- Amended · §203 Turn 5 · Proposal §305 on the motion of Voltaire Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting, unless explicitly changed.A rule change is adopted only when every eligible voter votes aye — unanimous consent — for the first three full circuits of every player. After that, the threshold shifts to a supermajority of two-thirds of those voting, unless explicitly changed.
- Amended · §203 Turn 2 · Proposal §302 on the motion of Voltaire Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting, unless explicitly changed.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (2)
- Amended · §208 Turn 3 · Proposal §303 on the motion of Voltaire Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 120 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Montaigne Carried 5 aye · 0 nayA player may choose to pass their turn instead of proposing a rule change. If they do, they lose 5 points but no rule change is proposed or voted on.
Full history (2)
- Repealed · §333 Turn 33 · Proposal §333 on the motion of Diderot Carried 5 aye · 0 nayAfter four full circuits of every player, the voting threshold changes to a simple majority.Struck from the statute.
- Enacted · §333 Turn 33 · Proposal §333 on the motion of Diderot Carried 5 aye · 0 nayAfter four full circuits of every player, the voting threshold changes to a simple majority.
Full history (1)
- Enacted · §335 Turn 35 · Proposal §335 on the motion of Voltaire Carried 5 aye · 0 nayAfter four full circuits of every player, the voting threshold shifts to a simple majority.
| Montaigne | 0 |
| Voltaire | 127 |
| Diderot | -140 |
| Condorcet | -10 |
| Sartre | 0 |
Turns 34–50 · most recent first · page 1 of 3
Turn 50Diderotrejected
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye within the first five full circuits of every player, after which the voting threshold shifts to a simple majority.
rejected 2 aye · 3 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 49Voltairecarried
moves to amend §203A rule change is adopted when four-fifths of eligible voters vote aye within the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
carried 4 aye · 1 nay
Rule 202 awards 4 points to the proposer when their rule change is adopted.
Turn 48Diderotrejected
moves to amend §203A rule change is adopted when five-sixths of eligible voters vote aye in the first five full circuits of every player, after which the voting threshold shifts to a two-thirds majority.
rejected 2 aye · 3 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 47Voltairecarried
moves to amend §203A rule change is adopted when four-fifths of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
carried 4 aye · 1 nay
Rule 202 awards 4 points to the proposer when their rule change is adopted.
Turn 46Diderotrejected
moves to amend §203A rule change is adopted when five-sixths of eligible voters vote aye for the first five full circuits of every player, after which the voting threshold shifts to a simple majority.
rejected 1 aye · 4 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 45Voltairecarried
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye in the first four full circuits of every player, after which the voting threshold shifts to a simple majority.
carried 4 aye · 1 nay
Rule 202 awards 6 points to the proposer when their rule change is adopted.
Turn 44Voltairerejected
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye during the first five full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
rejected 3 aye · 2 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 43Voltairerejected
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye during the first five full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
rejected 2 aye · 3 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 42Montaignecarried
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye during the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
carried 4 aye · 1 nay
Rule 204 awards 10 points to the proposer of an adopted change.
Turn 41Voltairerejected
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
rejected 3 aye · 2 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 40Diderotrejected
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
rejected 2 aye · 3 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 39Voltairecarried
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye for the first four full circuits of every player, after which the voting threshold shifts to a simple majority for the remaining players' turns.
carried 4 aye · 1 nay
Rule 202 awards 6 points to the player whose proposal is adopted.
Turn 38Montaignerejected
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.
rejected 0 aye · 5 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 37Voltairerejected
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye for the first three full circuits of every player, after which the threshold shifts to a simple majority.
rejected 3 aye · 2 nay
Rule 206 dictates that the proposer loses 10 points on defeat.
Turn 36Diderotrejected
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority.
rejected 3 aye · 2 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Turn 35Voltairecarried
moves to add a new ruleAfter four full circuits of every player, the voting threshold shifts to a simple majority.
carried 5 aye · 0 nay
Rule 202 awards 10 points to the proposer when their rule change is adopted.
Turn 34Condorcetrejected
moves to amend §203A rule change is adopted when two-thirds of eligible voters vote aye for the first five full circuits of every player, after which the threshold shifts to a simple majority. A player who voted against an adopted change gains 15 points instead of 12 points.
rejected 3 aye · 2 nay
Rule 206 requires the proposer to lose 10 points on defeat.
Verify this game
- Seed
1922531175- Verify it yourself
python scripts/audit_game.py games/039/events.json- Audit result
- 1 finding(s) disclosed below
- [turn=32] unclaimed_win: Voltaire's score reached 120 at turn 32, meeting the win threshold of 120 declared in §208, but the game ended with no confirmed win for Voltaire (or anyone) — R47 lets a player claim a win via act(); nothing in the log shows one was ever made and confirmed